Player Matchup

Thanatos
Thanatos
FYAMUM
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Freya
Freya
Jackson_7274
Freya
Level 43
God Stats
0W - 2L
1,312 SR
Queue Stats
67W - 53L
1,558 Elo+
Party 2
Hercules
Hercules
SuperNatural361
Hercules
Level 43
God Stats
1W - 1L
1,510 SR
Queue Stats
180W - 206L
1,495 Elo+
Solo
Skadi
Skadi
bostic42001
Skadi
Level 36
God Stats
12W - 9L
1,500 SR
Queue Stats
22W - 40L
1,253 Elo+
Party 3
Hel
Hel
krispy_kreammed
Hel
Level 106
God Stats
6W - 9L
1,489 SR
Queue Stats
197W - 216L
1,403 Elo+
Party 3
Team Averages
Level 46
1,462 SR
1,442 Elo+

VS

Team Averages
Level 39
1,435 SR
1,378 Elo+
Danzaburou
Danzaburou
ARogueCole
Danzaburou
Level 38
God Stats
3W - 3L
1,234 SR
Queue Stats
30W - 44L
1,376 Elo+
Solo
Sun Wukong
Sun Wukong
BoogieIVIan
Sun Wukong
Level 65
God Stats
40W - 26L
1,617 SR
Queue Stats
116W - 118L
1,486 Elo+
Party 1
Athena
Athena
Brandon32157
Athena
Level 18
God Stats
16W - 12L
1,500 SR
Queue Stats
47W - 57L
1,370 Elo+
Party 1
Lancelot
Lancelot
Dragonthebeast43
Lancelot
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
57W - 77L
1,327 Elo+
Solo
Nu Wa
Nu Wa
YUNG BONYO
Nu Wa
Level 11
God Stats
3W - 4L
1,323 SR
Queue Stats
62W - 88L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FYAMUM
Thanatos
13
4 / 10 / 0
8,780
462
10,176
22,348
9,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
0 / 3 / 0
9,219
485
1,974
10,985
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
10
0 / 8 / 0
6,965
367
8,126
19,963
19,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

10
1 / 8 / 1
6,902
363
4,512
13,481
4,024
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

14
0 / 6 / 2
8,253
434
11,108
18,090
6,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ARogueCole
Danzaburou
15
6 / 1 / 3
9,946
523
9,560
11,049
4,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
BoogieIVIan
Sun Wukong
18
7 / 1 / 6
11,903
626
14,228
20,490
11,045
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
14
1 / 2 / 11
9,462
498
3,762
15,216
13,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
15 / 1 / 6
12,291
647
22,193
17,388
8,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
18
5 / 0 / 9
11,620
612
9,505
4,706
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
5
Kills
34
35
Deaths
5
3
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ARogueCole
Danzaburou
6
1
3
7.5
W
Sun Wukong
BoogieIVIan
Sun Wukong
7
1
6
10
W
Athena
1
2
11
3.25
W
15
1
6
18
L
Thanatos
FYAMUM
Thanatos
4
10
0
0.4
L
0
3
0
0
L
Hercules
0
8
0
0
W
Nu Wa
5
0
9
9.5
L
1
8
1
0.19
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,896
Damage
59,248
84,867
Taken
68,849
44,324
Mitigated
39,867
29,452
Healing
27,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ARogueCole
Danzaburou
9,560
5,757
0
6,427
11,049
4,598
3,486
5,301
5,748
0
70,275
W
Sun Wukong
BoogieIVIan
Sun Wukong
14,228
5,178
0
9,950
20,490
11,045
2,917
1,579
17,884
0
90,378
W
Athena
3,762
1,164
0
1,392
15,216
13,256
775
3,585
11,631
20,634
2,678
W
22,193
7,263
0
9,036
17,388
8,994
0
1,900
15,447
0
102,308
L
Thanatos
FYAMUM
Thanatos
10,176
3,896
0
12,696
22,348
9,066
0
2,851
19,497
0
58,515
L
1,974
878
0
4,547
10,985
4,750
0
3,125
7,860
74,079
0
L
Hercules
8,126
2,073
0
4,594
19,963
19,836
0
1,393
18,570
0
36,939
W
Nu Wa
9,505
877
0
457
4,706
1,974
20
1,288
3,418
76,011
0
L
4,512
2,480
0
282
13,481
4,024
666
3,195
10,286
0
25,440
L
11,108
748
1,131
6,202
18,090
6,648
648
2,565
15,525
61,829
3,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,119
Gold Earned
55,222
433
Minions Killed
568
0
Camps Cleared
0
1,493,587
Distance Traveled
1,808,619
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,946
523
98
5
0
309,267
5
W
Sun Wukong
11,903
626
153
8
0
363,292
1
W
Athena
9,462
498
30
2
0
335,401
0
W
Lancelot
12,291
647
142
7
0
457,088
5
L
Thanatos
8,780
462
93
5
0
333,595
0
L
Freya
9,219
485
140
7
0
297,164
2
L
Hercules
6,965
367
55
3
0
256,104
2
W
Nu Wa
11,620
612
145
8
0
343,571
1
L
Skadi
6,902
363
34
2
0
296,143
0
L
Hel
8,253
434
111
6
0
310,581
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role