Player Matchup

Bellona
Bellona
MadHatter_Bunny1
Bellona
Level 47
God Stats
19W - 25L
1,458 SR
Queue Stats
115W - 102L
1,481 Elo+
Party 1
Skadi
Skadi
Spekyume
Skadi
Level 66
God Stats
3W - 0L
1,669 SR
Queue Stats
5W - 13L
1,202 Elo+
Solo
Merlin
Merlin
angel_assass1n
Merlin
Level 155
God Stats
64W - 82L
1,585 SR
Queue Stats
396W - 372L
1,583 Elo+
Party 1
Team Averages
Level 89
1,571 SR
1,422 Elo+

VS

Team Averages
Level 68
1,449 SR
1,261 Elo+
Chang'e
Chang'e
TeddyPorTuAno
Chang'e
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 120L
1,254 Elo+
Party 2
Ymir
Ymir
lorenzxv3
Ymir
Level 66
God Stats
50W - 65L
1,348 SR
Queue Stats
189W - 269L
1,253 Elo+
Solo
Heimdallr
Heimdallr
o0SgtPeppers0o
Heimdallr
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 11
10,331
738
5,232
12,387
11,857
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
Spekyume
Skadi
17
6 / 1 / 7
10,955
783
17,114
11,671
6,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
6 / 0 / 8
11,479
820
21,548
6,200
2,982
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
0 / 7 / 1
8,201
586
4,626
18,810
7,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
1 / 3 / 1
8,975
641
4,174
19,091
21,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
o0SgtPeppers0o
Heimdallr
14
1 / 4 / 1
9,240
660
8,955
13,286
6,538
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
14
Kills
2
2
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
W
Skadi
Spekyume
Skadi
6
1
7
9.5
L
Chang'e
0
7
1
0.07
W
6
0
8
10
L
Ymir
1
3
1
0.5
L
Heimdallr
o0SgtPeppers0o
Heimdallr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,894
Damage
17,755
30,258
Taken
51,187
20,939
Mitigated
36,012
8,304
Healing
7,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,232
1,046
403
2,416
12,387
11,857
359
3,494
8,893
0
25,574
W
Skadi
Spekyume
Skadi
17,114
6,774
0
4,103
11,671
6,100
1,922
3,703
7,967
0
46,189
L
Chang'e
4,626
706
1,742
3,549
18,810
7,821
0
7,767
11,043
21,184
0
W
21,548
391
0
1,382
6,200
2,982
987
1,650
4,550
88,640
0
L
Ymir
4,174
296
297
772
19,091
21,653
0
9,556
9,535
20,320
0
L
Heimdallr
o0SgtPeppers0o
Heimdallr
8,955
2,735
0
1,191
13,286
6,538
0
4,257
9,029
0
37,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,765
Gold Earned
26,416
200
Minions Killed
131
0
Camps Cleared
0
949,271
Distance Traveled
695,308
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,331
738
42
3
0
349,975
3
W
Skadi
10,955
783
47
3
0
333,380
0
L
Chang'e
8,201
586
36
3
0
210,924
0
W
Merlin
11,479
820
111
8
0
265,916
1
L
Ymir
8,975
641
24
2
0
246,961
1
L
Heimdallr
9,240
660
71
5
0
237,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role