Player Matchup

Achilles
Achilles
 
Achilles
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Alexbleach123
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,581 Elo+
Party 1
Kukulkan
Kukulkan
IanCena
Kukulkan
Level 108
God Stats
1W - 1L
1,746 SR
Queue Stats
79W - 65L
1,545 Elo+
Party 1
Thor
Thor
UnicornTv57
Thor
Level 45
God Stats
1W - 3L
1,430 SR
Queue Stats
92W - 107L
1,433 Elo+
Party 2
Cupid
Cupid
thiccestwiccest
Cupid
Level 97
God Stats
5W - 1L
1,963 SR
Queue Stats
197W - 205L
1,453 Elo+
Party 2
Team Averages
Level 64
1,628 SR
1,502 Elo+

VS

Team Averages
Level 72
1,369 SR
1,495 Elo+
Xing Tian
Xing Tian
IloveCerberus
Xing Tian
Level 39
God Stats
1W - 2L
1,146 SR
Queue Stats
140W - 129L
1,479 Elo+
Solo
Lancelot
Lancelot
Sl3nd3r0
Lancelot
Level 68
God Stats
5W - 9L
1,427 SR
Queue Stats
117W - 129L
1,456 Elo+
Solo
Ishtar
Ishtar
SlytherinSnek
Ishtar
Level 154
God Stats
3W - 2L
1,507 SR
Queue Stats
165W - 177L
1,514 Elo+
Solo
Ymir
Ymir
nickadoo
Ymir
Level 42
God Stats
6W - 10L
1,266 SR
Queue Stats
85W - 76L
1,548 Elo+
Solo
Agni
Agni
zergmessy
Agni
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 28L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 1 / 0
6,437
536
8,398
10,714
8,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
2 / 3 / 2
5,767
481
4,938
13,205
9,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
IanCena
Kukulkan
10
2 / 5 / 2
6,224
519
3,404
7,522
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 5 / 1
5,481
457
4,565
10,374
3,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 5 / 1
5,499
458
4,978
10,172
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
IloveCerberus
Xing Tian
12
1 / 0 / 1
7,287
607
6,752
13,564
10,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Sl3nd3r0
Lancelot
11
4 / 0 / 6
6,747
562
5,110
8,521
3,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 3 / 6
7,367
614
8,252
11,430
4,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
6 / 2 / 3
7,298
608
12,759
10,188
5,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Agni
12
4 / 2 / 4
7,161
597
4,973
5,079
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
7
Kills
19
19
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
L
2
3
2
1
L
Kukulkan
IanCena
Kukulkan
2
5
2
0.6
W
Xing Tian
IloveCerberus
Xing Tian
1
0
1
1.5
W
Lancelot
Sl3nd3r0
Lancelot
4
0
6
7
W
4
3
6
2.33
L
1
5
1
0.3
W
Ymir
6
2
3
3.75
L
2
5
1
0.5
W
Agni
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,283
Damage
37,846
51,987
Taken
48,782
28,844
Mitigated
25,285
11,384
Healing
20,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,398
2,325
0
4,039
10,714
8,728
0
6,548
4,166
0
48,666
L
4,938
1,892
0
1,593
13,205
9,673
0
6,281
6,602
20,381
0
L
Kukulkan
IanCena
Kukulkan
3,404
280
0
109
7,522
3,268
135
3,801
3,567
32,032
0
W
Xing Tian
IloveCerberus
Xing Tian
6,752
881
0
5,928
13,564
10,499
0
0
12,368
46,611
0
W
Lancelot
Sl3nd3r0
Lancelot
5,110
1,308
0
4,290
8,521
3,374
0
1,221
7,267
0
32,582
W
8,252
5,718
0
5,730
11,430
4,342
568
1,969
9,461
0
46,630
L
4,565
1,511
0
2,345
10,374
3,751
0
3,060
7,227
0
25,320
W
Ymir
12,759
3,671
0
3,656
10,188
5,181
86
3,552
6,636
45,360
1,087
L
4,978
2,502
308
2,990
10,172
3,424
0
3,681
6,283
0
28,663
W
Agni
4,973
488
0
1,192
5,079
1,889
50
1,600
3,479
37,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,408
Gold Earned
35,860
262
Minions Killed
373
0
Camps Cleared
0
1,148,466
Distance Traveled
1,157,461
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,437
536
95
8
0
238,926
3
L
Ymir
5,767
481
21
2
0
236,559
4
L
Kukulkan
6,224
519
62
5
0
220,951
2
W
Xing Tian
7,287
607
88
7
0
214,954
2
W
Lancelot
6,747
562
59
5
0
292,760
3
W
Ishtar
7,367
614
81
7
0
208,621
2
L
Thor
5,481
457
48
4
0
232,154
1
W
Ymir
7,298
608
72
6
0
211,624
5
L
Cupid
5,499
458
36
3
0
219,876
3
W
Agni
7,161
597
73
6
0
229,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role