Player Matchup

Hun Batz
Hun Batz
Silver II
Brittsochill
Hun Batz
Silver II
Level 155
God Stats
0W - 1L
1,470 SR
Queue Stats
5W - 3L
1,546 MMR
Party 3
Cthulhu
Cthulhu
Gold V
KillerJohan85
Cthulhu
Gold V
Level 157
God Stats
0W - 1L
1,531 SR
Queue Stats
5W - 4L
1,537 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
LadyAllure
Morgan Le Fay
Bronze III
Level 156
God Stats
0W - 1L
1,567 SR
Queue Stats
5W - 2L
1,546 MMR
Party 3
Atlas
Atlas
Silver II
Lost_Faces_1
Atlas
Silver II
Level 127
God Stats
0W - 4L
1,444 SR
Queue Stats
23W - 24L
1,403 MMR
Party 2
Medusa
Medusa
Silver I
superfiredude90
Medusa
Silver I
Level 121
God Stats
3W - 1L
1,786 SR
Queue Stats
7W - 7L
1,575 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,560 SR
1,521 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,523 SR
1,517 MMR
Geb
Geb
Silver I
AceWolf18
Geb
Silver I
Level 123
God Stats
6W - 7L
1,509 SR
Queue Stats
6W - 7L
1,513 MMR
Party 1
Ishtar
Ishtar
Gold V
OldJordo
Ishtar
Gold V
Level 126
God Stats
5W - 2L
1,250 SR
Queue Stats
79W - 66L
1,482 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
SupermanJTG
Erlang Shen
Silver I
Level 129
God Stats
1W - 0L
1,649 SR
Queue Stats
3W - 1L
1,547 MMR
Party 1
Nu Wa
Nu Wa
Gold III
Tayybabyy012
Nu Wa
Gold III
Level 156
God Stats
91W - 73L
1,622 SR
Queue Stats
388W - 393L
1,545 MMR
Solo
Cliodhna
Cliodhna
Gold IV
mini_g_1
Cliodhna
Gold IV
Level 147
God Stats
19W - 15L
1,585 SR
Queue Stats
513W - 514L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Brittsochill
Hun Batz
16
1 / 4 / 3
10,259
427
5,882
21,180
9,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cthulhu
16
2 / 2 / 3
10,814
451
14,138
14,937
17,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
LadyAllure
Morgan Le Fay
19
7 / 3 / 1
11,927
497
20,651
16,216
7,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 3
9,435
393
9,909
19,806
24,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 5 / 1
11,064
461
13,163
16,957
8,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
The MorriganThorHadesSusanoCharybdis

VS

Bans
King ArthurJanusDa JiBellonaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 10
12,144
506
6,838
21,874
23,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
OldJordo
Ishtar
20
6 / 2 / 5
13,820
576
17,094
21,086
10,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
SupermanJTG
Erlang Shen
20
3 / 2 / 4
13,372
557
12,267
26,996
23,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
1 / 2 / 10
12,416
517
15,836
11,651
5,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
mini_g_1
Cliodhna
20
5 / 4 / 7
13,627
568
13,416
24,110
12,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
12
Kills
18
18
Deaths
12
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
Hun Batz
Brittsochill
Hun Batz
1
4
3
0.63
L
Cthulhu
2
2
3
1.75
L
Morgan Le Fay
LadyAllure
Morgan Le Fay
7
3
1
2.5
L
1
4
3
0.63
W
Ishtar
OldJordo
Ishtar
6
2
5
4.25
W
Erlang Shen
SupermanJTG
Erlang Shen
3
2
4
2.5
W
1
2
10
3
W
Cliodhna
mini_g_1
Cliodhna
5
4
7
2.13
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,743
Damage
65,451
89,096
Taken
105,717
67,263
Mitigated
75,005
17,824
Healing
45,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,838
179
1,649
4,490
21,874
23,417
244
10,663
11,163
26,875
1,806
L
Hun Batz
Brittsochill
Hun Batz
5,882
2,296
0
7,902
21,180
9,836
0
3,250
17,930
0
85,829
L
Cthulhu
14,138
2,089
416
3,470
14,937
17,062
0
1,621
13,316
73,501
0
L
Morgan Le Fay
LadyAllure
Morgan Le Fay
20,651
1,765
0
2,306
16,216
7,710
0
6,753
9,463
122,004
0
L
9,909
2,780
0
1,577
19,806
24,157
0
7,438
12,368
37,569
4,173
W
Ishtar
OldJordo
Ishtar
17,094
10,112
0
9,891
21,086
10,451
3,605
3,741
17,345
0
129,881
W
Erlang Shen
SupermanJTG
Erlang Shen
12,267
6,867
0
14,429
26,996
23,099
2,725
12,718
13,353
29
100,222
W
15,836
4,650
0
3,048
11,651
5,590
4,359
8,498
3,137
112,208
0
W
Cliodhna
mini_g_1
Cliodhna
13,416
972
0
12,178
24,110
12,448
104
8,371
15,593
25
136,200
L
13,163
5,056
0
2,153
16,957
8,498
1,292
3,491
13,466
0
121,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,499
Gold Earned
65,379
738
Minions Killed
757
0
Camps Cleared
0
2,055,111
Distance Traveled
2,233,852
33
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,144
506
37
2
0
474,014
12
L
Hun Batz
10,259
427
143
6
0
412,911
7
L
Cthulhu
10,814
451
146
6
0
393,798
9
L
Morgan Le Fay
11,927
497
206
9
0
424,123
9
L
Atlas
9,435
393
51
2
0
410,789
6
W
Ishtar
13,820
576
195
8
0
426,889
3
W
Erlang Shen
13,372
557
171
7
0
401,802
3
W
Nu Wa
12,416
517
160
7
0
397,617
13
W
Cliodhna
13,627
568
194
8
0
533,530
5
L
Medusa
11,064
461
192
8
0
413,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role