Player Matchup

Zeus
Zeus
GrennyX25
Zeus
Level 25
God Stats
2W - 2L
1,635 SR
Queue Stats
6W - 12L
1,298 Elo+
Party 2
Ullr
Ullr
Misaikon97
Ullr
Level 103
God Stats
1W - 0L
1,729 SR
Queue Stats
15W - 22L
1,375 Elo+
Party 2
Horus
Horus
pateroulis
Horus
Level 69
God Stats
4W - 0L
1,665 SR
Queue Stats
5W - 7L
1,300 Elo+
Party 2
Team Averages
Level 66
1,677 SR
1,325 Elo+

VS

Team Averages
Level 47
1,418 SR
1,500 Elo+
Chaac
Chaac
 
Chaac
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
JoeEnYsur4voie
Discordia
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Yalhack
Baron Samedi
Level 29
God Stats
2W - 3L
1,254 SR
Queue Stats
4W - 16L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
19
10 / 1 / 8
12,999
812
24,180
9,506
4,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

18
7 / 2 / 10
12,668
792
11,368
11,759
5,960
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
17
1 / 0 / 14
12,015
751
6,423
15,880
15,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
2 / 4 / 1
10,580
661
13,435
18,094
12,519
Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
JoeEnYsur4voie
Discordia
15
0 / 8 / 2
9,581
599
5,768
12,734
3,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Yalhack
Baron Samedi
15
1 / 6 / 2
10,244
640
11,367
16,690
6,766
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
18
Kills
3
3
Deaths
18
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
1
0.63
W
Zeus
10
1
8
14
L
Discordia
JoeEnYsur4voie
Discordia
0
8
2
0.13
W
7
2
10
6
L
Baron Samedi
Yalhack
Baron Samedi
1
6
2
0.33
W
Horus
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,971
Damage
30,570
37,145
Taken
47,518
26,026
Mitigated
22,676
10,927
Healing
10,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
13,435
2,084
0
5,323
18,094
12,519
0
8,528
9,566
0
48,165
W
Zeus
24,180
1,716
0
741
9,506
4,703
894
3,431
6,075
60,877
0
L
Discordia
JoeEnYsur4voie
Discordia
5,768
576
0
586
12,734
3,391
0
6,111
6,623
14,771
0
W
11,368
6,556
0
1,101
11,759
5,960
788
4,836
6,923
0
63,717
L
Baron Samedi
Yalhack
Baron Samedi
11,367
1,122
1,078
3,256
16,690
6,766
0
9,563
7,127
42,139
0
W
Horus
6,423
3,485
1,596
7,489
15,880
15,363
919
8,919
6,733
0
25,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,682
Gold Earned
30,405
193
Minions Killed
147
0
Camps Cleared
0
913,573
Distance Traveled
802,711
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,580
661
53
3
0
301,601
2
W
Zeus
12,999
812
70
4
0
294,021
1
L
Discordia
9,581
599
17
1
0
245,132
0
W
Ullr
12,668
792
95
6
0
294,351
2
L
Baron Samedi
10,244
640
77
5
0
255,978
0
W
Horus
12,015
751
28
2
0
325,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role