Player Matchup

Neith
Neith
C70W
Neith
Level 145
God Stats
374W - 333L
1,527 SR
Queue Stats
516W - 531L
1,442 Elo+
Solo
Shiva
Shiva
ClovenTrack620
Shiva
Level 104
God Stats
131W - 121L
1,517 SR
Queue Stats
209W - 205L
1,495 Elo+
Solo
Hera
Hera
UndeadShiver
Hera
Level 79
God Stats
15W - 10L
1,589 SR
Queue Stats
75W - 81L
1,435 Elo+
Solo
Tyr
Tyr
Watermelon6036
Tyr
Level 151
God Stats
1W - 0L
1,333 SR
Queue Stats
33W - 28L
1,535 Elo+
Solo
Hades
Hades
finestbeef70
Hades
Level 141
God Stats
27W - 26L
1,502 SR
Queue Stats
455W - 488L
1,545 Elo+
Solo
Team Averages
Level 124
1,493 SR
1,490 Elo+

VS

Team Averages
Level 102
1,578 SR
1,488 Elo+
Merlin
Merlin
Ahkashic
Merlin
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,548 Elo+
Party 2
Hercules
Hercules
Nocturnal-Ty
Hercules
Level 125
God Stats
2W - 4L
1,409 SR
Queue Stats
301W - 302L
1,561 Elo+
Party 1
Awilix
Awilix
greekthematt
Awilix
Level 137
God Stats
35W - 42L
1,475 SR
Queue Stats
736W - 818L
1,435 Elo+
Party 1
Olorun
Olorun
seiomy
Olorun
Level 17
God Stats
0W - 1L
1,728 SR
Queue Stats
14W - 5L
1,450 Elo+
Party 2
Cthulhu
Cthulhu
squishiesquad
Cthulhu
Level 69
God Stats
1W - 1L
1,779 SR
Queue Stats
182W - 226L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
C70W
Neith
16
3 / 2 / 5
10,530
1,053
10,529
8,038
3,162
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
7 / 4 / 5
11,306
1,131
19,506
16,199
11,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 3 / 6
9,736
974
12,737
8,723
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 1 / 6
10,082
1,008
12,695
14,829
15,278
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 2 / 4
9,606
961
7,208
8,491
5,288
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

226

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ahkashic
Merlin
16
1 / 0 / 7
10,524
1,052
14,547
7,871
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Nocturnal-Ty
Hercules
16
5 / 0 / 3
10,903
1,090
6,744
15,396
19,635
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
15
4 / 4 / 4
10,417
1,042
13,253
15,360
9,193
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
seiomy
Olorun
15
2 / 5 / 6
10,152
1,015
9,436
17,896
8,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
15
0 / 5 / 3
8,773
877
5,571
9,773
5,043
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
14
Kills
12
12
Deaths
14
26
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ahkashic
Merlin
1
0
7
4.5
W
Neith
C70W
Neith
3
2
5
2.75
W
7
4
5
2.38
L
Hercules
Nocturnal-Ty
Hercules
5
0
3
6.5
W
1
3
6
1.33
W
1
1
6
4
W
2
2
4
2
L
Awilix
4
4
4
1.5
L
Olorun
seiomy
Olorun
2
5
6
1
L
Cthulhu
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,675
Damage
49,551
56,280
Taken
66,296
38,152
Mitigated
46,104
7,981
Healing
10,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ahkashic
Merlin
14,547
1,160
266
1,262
7,871
3,631
0
1,767
5,903
53,825
0
W
Neith
C70W
Neith
10,529
5,503
0
1,556
8,038
3,162
0
3,670
4,368
0
31,147
W
19,506
5,421
773
2,321
16,199
11,095
0
9,376
6,823
0
44,623
L
Hercules
Nocturnal-Ty
Hercules
6,744
1,589
0
4,706
15,396
19,635
0
4,997
10,263
0
16,324
W
12,737
2,630
0
0
8,723
3,329
0
5,098
3,625
29,722
0
W
12,695
1,990
0
1,143
14,829
15,278
0
7,419
7,099
0
27,073
W
7,208
345
623
1,565
8,491
5,288
0
3,991
4,500
14,123
0
L
Awilix
13,253
5,009
0
138
15,360
9,193
0
6,049
8,931
0
18,190
L
Olorun
seiomy
Olorun
9,436
5,302
876
3,403
17,896
8,602
0
4,039
13,680
27,255
0
L
Cthulhu
5,571
287
70
0
9,773
5,043
0
3,093
6,436
14,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,260
Gold Earned
50,769
184
Minions Killed
201
10
Camps Cleared
7
932,549
Distance Traveled
804,895
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,524
1,052
119
12
3
174,809
0
W
Neith
10,530
1,053
41
4
4
157,164
2
W
Shiva
11,306
1,131
53
5
2
212,720
0
L
Hercules
10,903
1,090
20
2
1
206,632
1
W
Hera
9,736
974
39
4
0
164,934
0
W
Tyr
10,082
1,008
33
3
4
230,638
2
W
Hades
9,606
961
18
2
0
167,093
0
L
Awilix
10,417
1,042
4
0
0
178,569
1
L
Olorun
10,152
1,015
44
4
3
151,495
0
L
Cthulhu
8,773
877
14
1
0
93,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role