Player Matchup

Jormungandr
Jormungandr
Camotopz
Jormungandr
Level 124
God Stats
2W - 0L
1,743 SR
Queue Stats
55W - 38L
1,561 Elo+
Party 1
Chaac
Chaac
Dytix1
Chaac
Level 77
God Stats
1W - 0L
1,696 SR
Queue Stats
11W - 9L
1,468 Elo+
Party 1
Yemoja
Yemoja
LilKnobGaming
Yemoja
Level 67
God Stats
1W - 1L
1,267 SR
Queue Stats
27W - 28L
1,490 Elo+
Solo
Bacchus
Bacchus
ViizousFox
Bacchus
Level 126
God Stats
1W - 0L
2,002 SR
Queue Stats
55W - 46L
1,528 Elo+
Party 1
Scylla
Scylla
redlashingINDY
Scylla
Level 126
God Stats
2W - 0L
1,601 SR
Queue Stats
51W - 31L
1,539 Elo+
Party 1
Team Averages
Level 104
1,662 SR
1,517 Elo+

VS

Team Averages
Level 100
1,527 SR
1,486 Elo+
Mulan
Mulan
 
Mulan
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
 
Xbalanque
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Aldillo824
The Morrigan
Level 123
God Stats
8W - 9L
1,544 SR
Queue Stats
487W - 527L
1,464 Elo+
Solo
Aphrodite
Aphrodite
Moonbrand
Aphrodite
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 91L
1,506 Elo+
Party 2
Vulcan
Vulcan
chandrababu
Vulcan
Level 125
God Stats
3W - 2L
1,590 SR
Queue Stats
561W - 574L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Camotopz
Jormungandr
17
6 / 2 / 19
11,754
784
17,419
19,046
26,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chaac
Dytix1
Chaac
19
8 / 1 / 17
11,454
764
15,613
24,093
25,149
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
1 / 2 / 21
11,662
777
6,469
17,091
16,281
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
ViizousFox
Bacchus
19
9 / 4 / 20
11,789
786
14,921
21,041
38,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

19
6 / 2 / 21
11,575
772
26,870
10,660
5,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
4 / 6 / 4
10,052
670
13,508
22,723
16,383
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
 
Xbalanque
16
2 / 5 / 5
9,525
635
15,585
13,065
6,433
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
Aldillo824
The Morrigan
18
1 / 8 / 5
10,326
688
8,911
14,639
6,860
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Moonbrand
Aphrodite
13
0 / 5 / 3
8,774
585
6,246
17,665
14,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
17
2 / 6 / 4
9,739
649
16,482
15,786
7,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
30
30
Kills
9
11
Deaths
30
98
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
4
6
4
1
L
Xbalanque
 
Xbalanque
2
5
5
0.9
L
The Morrigan
Aldillo824
The Morrigan
1
8
5
0.44
W
Jormungandr
Camotopz
Jormungandr
6
2
19
7.75
W
Chaac
Dytix1
Chaac
8
1
17
16.5
W
1
2
21
5.75
L
Aphrodite
Moonbrand
Aphrodite
0
5
3
0.3
W
Bacchus
ViizousFox
Bacchus
9
4
20
4.75
L
Vulcan
2
6
4
0.67
W
6
2
21
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,292
Damage
60,732
91,931
Taken
83,878
111,065
Mitigated
51,584
50,240
Healing
28,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
13,508
2,277
1,069
4,645
22,723
16,383
0
17,852
4,871
0
18,238
L
Xbalanque
 
Xbalanque
15,585
4,368
1,012
2,258
13,065
6,433
0
9,604
3,461
0
25,442
L
The Morrigan
Aldillo824
The Morrigan
8,911
1,434
477
2,681
14,639
6,860
0
12,253
2,060
34,905
0
W
Jormungandr
Camotopz
Jormungandr
17,419
1,854
2,433
3,182
19,046
26,121
606
6,971
12,075
45,001
0
W
Chaac
Dytix1
Chaac
15,613
2,158
1,974
7,232
24,093
25,149
567
6,833
17,260
0
40,085
W
6,469
1,301
16,604
6,214
17,091
16,281
3,081
5,998
11,093
19,531
0
L
Aphrodite
Moonbrand
Aphrodite
6,246
1,078
7,258
6,208
17,665
14,145
0
13,280
4,385
12,948
0
W
Bacchus
ViizousFox
Bacchus
14,921
1,570
5,725
3,896
21,041
38,383
1,916
8,175
12,866
29,856
0
L
Vulcan
16,482
4,318
791
1,707
15,786
7,763
0
12,364
3,422
32,989
0
W
26,870
3,369
1,350
1,630
10,660
5,131
3,142
4,335
6,325
55,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,234
Gold Earned
48,416
200
Minions Killed
139
0
Camps Cleared
0
1,390,314
Distance Traveled
1,206,262
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,052
670
5
0
0
259,598
0
L
Xbalanque
9,525
635
23
2
0
276,187
0
L
The Morrigan
10,326
688
52
3
0
198,616
3
W
Jormungandr
11,754
784
54
4
0
233,054
1
W
Chaac
11,454
764
29
2
0
327,075
1
W
Yemoja
11,662
777
26
2
0
276,927
1
L
Aphrodite
8,774
585
21
1
0
219,115
0
W
Bacchus
11,789
786
24
2
0
289,412
0
L
Vulcan
9,739
649
38
3
0
252,746
4
W
Scylla
11,575
772
67
4
0
263,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role