Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DrME9672
Atlas
Level 96
God Stats
3W - 4L
1,756 SR
Queue Stats
294W - 292L
1,454 Elo+
Party 1
Neith
Neith
Jaudat_5
Neith
Level 128
God Stats
6W - 5L
1,512 SR
Queue Stats
209W - 216L
1,475 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ormagödenn
Tsukuyomi
Level 119
God Stats
1W - 1L
1,320 SR
Queue Stats
11W - 9L
1,500 Elo+
Solo
Vulcan
Vulcan
miguemiguemiguel
Vulcan
Level 88
God Stats
4W - 5L
1,274 SR
Queue Stats
123W - 142L
1,423 Elo+
Solo
Team Averages
Level 103
1,472 SR
1,470 Elo+

VS

Team Averages
Level 97
1,612 SR
1,474 Elo+
Nu Wa
Nu Wa
GregoryIT
Nu Wa
Level 104
God Stats
11W - 2L
1,885 SR
Queue Stats
83W - 82L
1,412 Elo+
Solo
Bacchus
Bacchus
Jstokes08
Bacchus
Level 65
God Stats
1W - 3L
1,468 SR
Queue Stats
89W - 92L
1,475 Elo+
Party 2
Heimdallr
Heimdallr
LuckySnail25186
Heimdallr
Level 122
God Stats
9W - 9L
1,459 SR
Queue Stats
283W - 273L
1,555 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Nxthxnnn
Tsukuyomi
Level 127
God Stats
5W - 1L
1,747 SR
Queue Stats
199W - 187L
1,488 Elo+
Party 2
Mulan
Mulan
x 7mmaTToooo x
Mulan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 122L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
5 / 3 / 8
13,511
563
9,759
25,145
15,749
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
DrME9672
Atlas
18
4 / 2 / 15
12,991
541
13,711
26,773
29,206
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Jaudat_5
Neith
20
2 / 0 / 10
13,820
576
19,040
18,988
10,014
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
Ormagödenn
Tsukuyomi
20
17 / 3 / 6
14,715
613
34,243
28,764
21,712
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 2 / 9
12,016
501
16,386
13,902
6,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GregoryIT
Nu Wa
15
5 / 9 / 0
10,190
425
16,168
20,258
7,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Jstokes08
Bacchus
15
0 / 3 / 3
9,806
409
9,002
29,006
26,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
LuckySnail25186
Heimdallr
19
1 / 3 / 3
12,572
524
18,333
21,426
9,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Nxthxnnn
Tsukuyomi
19
3 / 5 / 2
11,315
471
11,751
22,128
9,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 11 / 3
10,544
439
11,108
26,570
20,456
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
21
31
Kills
10
10
Deaths
31
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
8
3
W
Atlas
DrME9672
Atlas
4
2
15
5.75
L
Nu Wa
GregoryIT
Nu Wa
5
9
0
0.56
W
Neith
Jaudat_5
Neith
2
0
10
7
L
Bacchus
Jstokes08
Bacchus
0
3
3
0.5
L
Heimdallr
LuckySnail25186
Heimdallr
1
3
3
0.83
L
Tsukuyomi
Nxthxnnn
Tsukuyomi
3
5
2
0.8
W
Tsukuyomi
Ormagödenn
Tsukuyomi
17
3
6
6.67
W
3
2
9
3.75
L
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,139
Damage
66,362
113,572
Taken
119,388
83,473
Mitigated
74,449
44,803
Healing
26,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,759
1,471
0
5,178
25,145
15,749
228
5,151
19,758
0
135,572
W
Atlas
DrME9672
Atlas
13,711
5,302
5,625
6,818
26,773
29,206
247
7,285
19,130
56,306
1,815
L
Nu Wa
GregoryIT
Nu Wa
16,168
3,255
0
704
20,258
7,793
832
9,510
10,748
62,948
0
W
Neith
Jaudat_5
Neith
19,040
8,256
0
13,583
18,988
10,014
7,938
2,553
16,274
0
155,379
L
Bacchus
Jstokes08
Bacchus
9,002
1,193
0
4,769
29,006
26,862
0
9,203
19,803
47,777
0
L
Heimdallr
LuckySnail25186
Heimdallr
18,333
8,401
0
7,949
21,426
9,388
0
3,826
17,600
0
125,976
L
Tsukuyomi
Nxthxnnn
Tsukuyomi
11,751
2,692
0
8,884
22,128
9,950
0
4,279
17,849
0
113,580
W
Tsukuyomi
Ormagödenn
Tsukuyomi
34,243
9,246
0
10,624
28,764
21,712
3,358
4,055
24,552
0
114,669
W
16,386
7,005
87
2,888
13,902
6,792
1,910
5,850
7,650
103,279
0
L
11,108
1,397
0
4,374
26,570
20,456
924
3,109
23,461
169
64,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,053
Gold Earned
54,427
737
Minions Killed
653
0
Camps Cleared
0
2,524,541
Distance Traveled
2,117,250
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,511
563
167
7
0
528,163
1
W
Atlas
12,991
541
55
2
0
549,740
5
L
Nu Wa
10,190
425
113
5
0
369,085
5
W
Neith
13,820
576
230
10
0
438,743
10
L
Bacchus
9,806
409
52
2
0
471,986
0
L
Heimdallr
12,572
524
201
8
0
382,387
0
L
Tsukuyomi
11,315
471
171
7
0
483,013
3
W
Tsukuyomi
14,715
613
123
5
0
526,794
2
W
Vulcan
12,016
501
162
7
0
481,101
4
L
Mulan
10,544
439
116
5
0
410,779
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role