Player Matchup

Geb
Geb
Commander KA
Geb
Level 120
God Stats
5W - 1L
1,507 SR
Queue Stats
152W - 175L
1,399 Elo+
Solo
Danzaburou
Danzaburou
FazoDaTruth
Danzaburou
Level 108
God Stats
14W - 9L
1,618 SR
Queue Stats
179W - 182L
1,423 Elo+
Solo
Mercury
Mercury
JohnnyBend32
Mercury
Level 126
God Stats
1W - 0L
1,440 SR
Queue Stats
46W - 41L
1,400 Elo+
Solo
Discordia
Discordia
mugue26333
Discordia
Level 114
God Stats
2W - 1L
1,525 SR
Queue Stats
102W - 100L
1,342 Elo+
Solo
Tyr
Tyr
nak21savage
Tyr
Level 103
God Stats
85W - 73L
1,550 SR
Queue Stats
234W - 254L
1,286 Elo+
Solo
Team Averages
Level 114
1,528 SR
1,370 Elo+

VS

Team Averages
Level 92
1,440 SR
1,373 Elo+
Nemesis
Nemesis
Sarge TSO
Nemesis
Level 68
God Stats
1W - 6L
1,294 SR
Queue Stats
23W - 40L
1,316 Elo+
Solo
Bellona
Bellona
Shadic20
Bellona
Level 149
God Stats
2W - 2L
1,611 SR
Queue Stats
156W - 140L
1,442 Elo+
Solo
Freya
Freya
That1guy-760
Freya
Level 57
God Stats
2W - 9L
1,253 SR
Queue Stats
103W - 128L
1,314 Elo+
Solo
Yemoja
Yemoja
hector_nando
Yemoja
Level 89
God Stats
46W - 41L
1,540 SR
Queue Stats
93W - 103L
1,412 Elo+
Solo
Zeus
Zeus
killermiller1112
Zeus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 74L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
9,151
508
6,552
23,022
22,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
FazoDaTruth
Danzaburou
15
7 / 1 / 3
10,295
572
16,986
16,281
7,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
JohnnyBend32
Mercury
14
3 / 6 / 3
8,706
484
7,080
14,662
5,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
mugue26333
Discordia
14
4 / 3 / 4
9,068
504
11,455
11,919
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 1 / 0
8,654
481
6,700
15,800
10,257
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Sarge TSO
Nemesis
15
6 / 2 / 2
9,091
505
11,171
17,324
7,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Shadic20
Bellona
15
1 / 1 / 1
9,116
506
9,651
15,527
12,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 3 / 1
6,995
389
6,511
8,943
3,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
12
1 / 5 / 3
7,713
429
5,097
13,910
7,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 7 / 3
7,856
436
10,561
12,466
5,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
17
Kills
11
12
Deaths
18
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
Danzaburou
FazoDaTruth
Danzaburou
7
1
3
8.5
W
Mercury
JohnnyBend32
Mercury
3
6
3
0.75
L
Nemesis
Sarge TSO
Nemesis
6
2
2
3.5
L
Bellona
Shadic20
Bellona
1
1
1
1.5
L
1
3
1
0.5
L
Yemoja
1
5
3
0.5
L
2
7
3
0.5
W
Discordia
mugue26333
Discordia
4
3
4
2
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,773
Damage
42,991
81,684
Taken
68,170
52,056
Mitigated
36,273
30,039
Healing
13,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,552
1,003
3,387
7,284
23,022
22,941
1,452
6,837
15,809
25,786
0
W
Danzaburou
FazoDaTruth
Danzaburou
16,986
7,560
0
8,827
16,281
7,461
3,426
5,641
10,326
0
75,781
W
Mercury
JohnnyBend32
Mercury
7,080
2,586
0
120
14,662
5,876
382
1,944
12,678
0
60,184
L
Nemesis
Sarge TSO
Nemesis
11,171
6,577
0
2,715
17,324
7,761
0
2,219
15,105
0
84,279
L
Bellona
Shadic20
Bellona
9,651
1,917
0
3,901
15,527
12,295
0
814
14,713
0
72,493
L
6,511
1,808
0
2,214
8,943
3,309
0
2,570
6,373
29,162
0
L
Yemoja
5,097
1,145
724
2,290
13,910
7,301
0
4,458
9,452
24,837
0
L
10,561
1,136
0
1,763
12,466
5,607
320
7,946
4,520
54,997
0
W
Discordia
mugue26333
Discordia
11,455
583
0
2,972
11,919
5,521
721
6,659
5,220
57,035
0
W
6,700
760
0
7,449
15,800
10,257
476
278
15,482
0
52,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,874
Gold Earned
40,771
400
Minions Killed
437
0
Camps Cleared
0
1,611,748
Distance Traveled
1,639,693
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,151
508
28
2
0
341,830
0
W
Danzaburou
10,295
572
121
7
0
317,599
3
W
Mercury
8,706
484
80
4
0
346,427
6
L
Nemesis
9,091
505
123
7
0
401,924
2
L
Bellona
9,116
506
153
9
0
360,411
1
L
Freya
6,995
389
51
3
0
308,057
3
L
Yemoja
7,713
429
30
2
0
303,541
0
L
Zeus
7,856
436
80
4
0
265,760
0
W
Discordia
9,068
504
81
5
0
329,811
1
W
Tyr
8,654
481
90
5
0
276,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role