Player Matchup

Merlin
Merlin
Monkeyman120
Merlin
Level 137
God Stats
6W - 7L
1,601 SR
Queue Stats
97W - 103L
1,527 Elo+
Solo
Khepri
Khepri
Mr Krabs Crabs
Khepri
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 41L
1,647 Elo+
Solo
Hachiman
Hachiman
ervdyt
Hachiman
Level 160
God Stats
3W - 7L
1,447 SR
Queue Stats
318W - 301L
1,638 Elo+
Solo
Thanatos
Thanatos
leviprand
Thanatos
Level 160
God Stats
4W - 3L
1,689 SR
Queue Stats
264W - 246L
1,605 Elo+
Solo
Hades
Hades
yancarloseb
Hades
Level 66
God Stats
0W - 2L
1,257 SR
Queue Stats
76W - 75L
1,507 Elo+
Solo
Team Averages
Level 136
1,499 SR
1,585 Elo+

VS

Team Averages
Level 137
1,477 SR
1,554 Elo+
Bellona
Bellona
 
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
V8 Silverado
Horus
Level 160
God Stats
8W - 4L
1,755 SR
Queue Stats
195W - 192L
1,635 Elo+
Party 1
Ishtar
Ishtar
Vediam
Ishtar
Level 127
God Stats
1W - 2L
1,233 SR
Queue Stats
115W - 98L
1,590 Elo+
Party 1
Ah Puch
Ah Puch
WonkySack
Ah Puch
Level 81
God Stats
16W - 25L
1,503 SR
Queue Stats
448W - 475L
1,520 Elo+
Solo
Fenrir
Fenrir
linesofchaos
Fenrir
Level 159
God Stats
2W - 2L
1,397 SR
Queue Stats
288W - 300L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
0 / 2 / 1
4,361
623
1,947
3,352
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 0 / 0
4,215
602
1,162
3,986
1,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
ervdyt
Hachiman
7
0 / 0 / 0
3,953
565
1,622
2,259
641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
leviprand
Thanatos
8
2 / 1 / 0
4,516
645
1,105
4,764
1,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 3 / 1
3,851
550
2,088
5,631
2,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 0 / 0
4,213
602
1,439
3,253
1,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
2 / 1 / 2
4,981
712
2,871
4,945
2,424
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
Vediam
Ishtar
7
0 / 0 / 0
4,005
572
2,182
2,446
734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
WonkySack
Ah Puch
8
0 / 1 / 1
4,309
616
2,261
4,091
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
8
4 / 0 / 1
5,083
726
3,324
4,795
1,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
6
6
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
0
0
0
L
Merlin
0
2
1
0.25
L
0
0
0
0
W
2
1
2
3
W
Ishtar
Vediam
Ishtar
0
0
0
0
W
Ah Puch
WonkySack
Ah Puch
0
1
1
0.5
L
Hachiman
ervdyt
Hachiman
0
0
0
0
L
Thanatos
leviprand
Thanatos
2
1
0
2
W
Fenrir
4
0
1
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,924
Damage
12,077
19,992
Taken
19,530
8,437
Mitigated
7,946
9,212
Healing
9,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
1,439
248
783
1,417
3,253
1,507
0
654
2,599
0
13,286
L
Merlin
1,947
126
0
549
3,352
1,126
0
1,413
1,939
28,027
0
L
1,162
208
0
1,712
3,986
1,846
0
350
3,636
12,885
0
W
2,871
1,385
61
1,638
4,945
2,424
0
1,288
3,657
0
23,574
W
Ishtar
Vediam
Ishtar
2,182
1,738
0
1,234
2,446
734
0
363
2,083
0
24,503
W
Ah Puch
WonkySack
Ah Puch
2,261
300
0
1,612
4,091
1,550
0
2,092
1,999
30,046
0
L
Hachiman
ervdyt
Hachiman
1,622
654
0
1,648
2,259
641
0
0
2,259
0
26,134
L
Thanatos
leviprand
Thanatos
1,105
293
0
4,094
4,764
1,920
0
498
4,266
0
21,145
W
Fenrir
3,324
1,103
0
2,819
4,795
1,731
0
800
3,995
0
22,819
L
2,088
397
0
1,209
5,631
2,904
0
0
5,631
14,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,896
Gold Earned
22,591
224
Minions Killed
216
0
Camps Cleared
0
642,252
Distance Traveled
719,294
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,213
602
25
4
0
158,397
2
L
Merlin
4,361
623
73
10
0
126,772
1
L
Khepri
4,215
602
22
3
0
143,637
3
W
Horus
4,981
712
40
6
0
141,614
1
W
Ishtar
4,005
572
56
8
0
122,531
2
W
Ah Puch
4,309
616
47
7
0
134,743
0
L
Hachiman
3,953
565
52
7
0
113,182
4
L
Thanatos
4,516
645
51
7
0
160,798
2
W
Fenrir
5,083
726
48
7
0
162,009
1
L
Hades
3,851
550
26
4
0
97,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role