Player Matchup

Bellona
Bellona
AidenCasket
Bellona
Level 119
God Stats
23W - 14L
1,637 SR
Queue Stats
87W - 89L
1,494 Elo+
Solo
Sylvanus
Sylvanus
IIIDORIANIII
Sylvanus
Level 69
God Stats
1W - 0L
1,697 SR
Queue Stats
115W - 126L
1,465 Elo+
Solo
Vamana
Vamana
Iaiaiain
Vamana
Level 88
God Stats
13W - 8L
1,678 SR
Queue Stats
50W - 41L
1,579 Elo+
Solo
Skadi
Skadi
MxWolfgang503
Skadi
Level 89
God Stats
18W - 25L
1,400 SR
Queue Stats
416W - 478L
1,426 Elo+
Solo
Hun Batz
Hun Batz
fabmprz
Hun Batz
Level 54
God Stats
5W - 2L
1,725 SR
Queue Stats
82W - 106L
1,436 Elo+
Solo
Team Averages
Level 84
1,628 SR
1,480 Elo+

VS

Team Averages
Level 110
1,533 SR
1,474 Elo+
King Arthur
King Arthur
SergeantFatal
King Arthur
Level 61
God Stats
13W - 28L
1,318 SR
Queue Stats
200W - 261L
1,456 Elo+
Solo
Lancelot
Lancelot
SirGwan
Lancelot
Level 114
God Stats
6W - 7L
1,593 SR
Queue Stats
84W - 92L
1,534 Elo+
Solo
Thoth
Thoth
angel1sone
Thoth
Level 88
God Stats
1W - 2L
1,452 SR
Queue Stats
107W - 131L
1,437 Elo+
Solo
Fafnir
Fafnir
jamseyee
Fafnir
Level 149
God Stats
24W - 29L
1,498 SR
Queue Stats
606W - 603L
1,507 Elo+
Solo
Charybdis
Charybdis
wittgenstein666
Charybdis
Level 138
God Stats
1W - 1L
1,802 SR
Queue Stats
26W - 31L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AidenCasket
Bellona
20
11 / 3 / 3
14,822
644
21,497
21,356
23,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
IIIDORIANIII
Sylvanus
18
2 / 3 / 12
12,589
547
17,570
21,958
12,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Iaiaiain
Vamana
20
9 / 4 / 4
14,331
623
16,738
23,318
24,197
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 4 / 8
13,104
570
19,276
16,862
7,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
fabmprz
Hun Batz
19
3 / 8 / 10
13,265
577
12,465
28,079
12,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SergeantFatal
King Arthur
18
5 / 3 / 3
11,486
499
16,905
25,786
33,553
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
SirGwan
Lancelot
20
13 / 7 / 1
13,548
589
22,076
24,570
11,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
15
1 / 7 / 6
9,729
423
11,093
16,715
5,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
jamseyee
Fafnir
15
1 / 4 / 10
10,477
456
6,595
20,932
29,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Charybdis
wittgenstein666
Charybdis
16
1 / 10 / 5
10,362
451
11,267
26,002
10,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
46
31
Kills
21
22
Deaths
31
37
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bellona
AidenCasket
Bellona
11
3
3
4.17
W
Sylvanus
IIIDORIANIII
Sylvanus
2
3
12
2.67
W
Vamana
Iaiaiain
Vamana
9
4
4
2.75
W
6
4
8
2.5
L
King Arthur
SergeantFatal
King Arthur
5
3
3
2.17
L
Lancelot
SirGwan
Lancelot
13
7
1
1.93
L
Thoth
1
7
6
0.57
W
Hun Batz
fabmprz
Hun Batz
3
8
10
1
L
Fafnir
jamseyee
Fafnir
1
4
10
1.5
L
Charybdis
wittgenstein666
Charybdis
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,546
Damage
67,936
111,573
Taken
114,005
79,631
Mitigated
89,738
35,369
Healing
22,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AidenCasket
Bellona
21,497
11,540
0
5,979
21,356
23,036
4,239
5,003
16,353
0
148,695
W
Sylvanus
IIIDORIANIII
Sylvanus
17,570
3,598
3,798
8,588
21,958
12,077
1,271
4,367
17,591
72,612
0
W
Vamana
Iaiaiain
Vamana
16,738
10,522
0
5,001
23,318
24,197
2,523
984
22,334
233
114,038
W
19,276
8,187
0
3,021
16,862
7,680
2,604
5,496
11,366
0
97,724
L
King Arthur
SergeantFatal
King Arthur
16,905
1,995
0
5,334
25,786
33,553
32
2,334
23,303
0
82,438
L
Lancelot
SirGwan
Lancelot
22,076
7,178
0
5,032
24,570
11,974
0
2,593
21,841
0
91,072
L
Thoth
11,093
511
0
2,076
16,715
5,030
0
3,064
13,505
81,086
0
W
Hun Batz
fabmprz
Hun Batz
12,465
4,091
0
8,982
28,079
12,641
1,681
5,198
22,881
0
115,159
L
Fafnir
jamseyee
Fafnir
6,595
1,730
0
3,842
20,932
29,173
0
5,228
15,247
23,274
0
L
Charybdis
wittgenstein666
Charybdis
11,267
7,061
293
6,272
26,002
10,008
0
3,591
22,147
0
80,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,111
Gold Earned
55,602
729
Minions Killed
543
0
Camps Cleared
0
2,075,087
Distance Traveled
2,096,791
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,822
644
187
8
0
459,087
1
W
Sylvanus
12,589
547
101
4
0
358,425
1
W
Vamana
14,331
623
178
8
0
429,703
6
W
Skadi
13,104
570
130
6
0
401,939
7
L
King Arthur
11,486
499
132
6
0
446,060
0
L
Lancelot
13,548
589
122
5
0
516,270
7
L
Thoth
9,729
423
136
6
0
407,530
4
W
Hun Batz
13,265
577
133
6
0
425,933
4
L
Fafnir
10,477
456
27
1
0
383,310
0
L
Charybdis
10,362
451
126
5
0
343,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role