Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
GreenPro
Scylla
Level 124
God Stats
58W - 59L
1,542 SR
Queue Stats
141W - 153L
1,465 Elo+
Solo
Geb
Geb
Matters145
Geb
Level 160
God Stats
14W - 17L
1,525 SR
Queue Stats
515W - 483L
1,544 Elo+
Solo
Team Averages
Level 125
1,522 SR
1,503 Elo+

VS

Team Averages
Level 72
1,223 SR
1,126 Elo+
Ymir
Ymir
Albertby13
Ymir
Level 62
God Stats
0W - 3L
1,233 SR
Queue Stats
19W - 60L
1,183 Elo+
Party 1
Heimdallr
Heimdallr
G2ALVARITO
Heimdallr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 52L
1,175 Elo+
Party 1
Scylla
Scylla
javi858
Scylla
Level 48
God Stats
2W - 21L
938 SR
Queue Stats
4W - 27L
1,021 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
4 / 0 / 2
9,130
702
8,284
8,355
5,140
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
GreenPro
Scylla
16
3 / 0 / 4
9,858
758
13,564
5,176
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 1 / 7
9,410
724
3,542
11,414
12,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
8,335
641
4,001
14,693
11,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
G2ALVARITO
Heimdallr
12
0 / 4 / 1
7,421
571
5,346
9,672
3,922
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
javi858
Scylla
11
0 / 1 / 0
7,053
543
1,886
3,971
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
7
Kills
0
1
Deaths
7
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
0
2
5
L
0
2
0
0
L
Heimdallr
G2ALVARITO
Heimdallr
0
4
1
0.13
W
Scylla
GreenPro
Scylla
3
0
4
5
W
0
1
7
3.5
L
Scylla
javi858
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,390
Damage
11,233
24,945
Taken
28,336
20,322
Mitigated
16,421
3,096
Healing
4,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,284
1,294
0
123
8,355
5,140
0
2,653
5,702
0
32,888
L
4,001
176
0
3,312
14,693
11,173
0
8,774
5,919
21,680
0
L
Heimdallr
G2ALVARITO
Heimdallr
5,346
1,727
0
776
9,672
3,922
0
6,328
3,344
0
22,631
W
Scylla
GreenPro
Scylla
13,564
1,564
0
1,324
5,176
2,562
268
1,503
3,673
70,634
0
W
3,542
241
0
1,649
11,414
12,620
254
2,058
9,356
11,247
0
L
Scylla
javi858
Scylla
1,886
239
0
731
3,971
1,326
0
2,022
1,949
15,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,398
Gold Earned
22,809
159
Minions Killed
106
0
Camps Cleared
0
828,449
Distance Traveled
682,873
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,130
702
36
3
0
343,974
1
L
Ymir
8,335
641
28
2
0
220,104
0
L
Heimdallr
7,421
571
47
4
0
231,718
4
W
Scylla
9,858
758
104
8
0
246,022
3
W
Geb
9,410
724
19
1
0
238,453
4
L
Scylla
7,053
543
31
2
0
231,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role