Player Matchup

Charybdis
Charybdis
Drustyy
Charybdis
Level 158
God Stats
3W - 0L
1,682 SR
Queue Stats
95W - 52L
1,589 Elo+
Party 2
Hel
Hel
GhostMerchant
Hel
Level 127
God Stats
1W - 0L
1,732 SR
Queue Stats
67W - 35L
1,610 Elo+
Party 2
Ymir
Ymir
aKa Leito
Ymir
Level 128
God Stats
12W - 15L
1,517 SR
Queue Stats
483W - 504L
1,431 Elo+
Party 1
Chronos
Chronos
aKaAetios
Chronos
Level 120
God Stats
8W - 6L
1,563 SR
Queue Stats
259W - 288L
1,460 Elo+
Party 1
Zeus
Zeus
tuddi1234
Zeus
Level 26
God Stats
2W - 0L
1,789 SR
Queue Stats
20W - 2L
1,819 Elo+
Party 2
Team Averages
Level 112
1,657 SR
1,582 Elo+

VS

Team Averages
Level 95
1,420 SR
1,509 Elo+
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Xv CaReLeSs vX
Medusa
Level 152
God Stats
2W - 7L
1,510 SR
Queue Stats
328W - 361L
1,502 Elo+
Party 3
Janus
Janus
Xv IRaYleSs vX
Janus
Level 118
God Stats
4W - 6L
1,091 SR
Queue Stats
235W - 241L
1,511 Elo+
Party 3
Yemoja
Yemoja
xenbyarca
Yemoja
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
104W - 94L
1,496 Elo+
Solo
Vamana
Vamana
xxxxxBEDOxxxxx
Vamana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Drustyy
Charybdis
20
17 / 2 / 14
13,878
867
44,578
19,592
11,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
9 / 5 / 14
12,472
780
20,441
19,839
11,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
19
1 / 2 / 23
12,275
767
7,699
27,569
38,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
aKaAetios
Chronos
18
1 / 2 / 20
10,781
674
12,931
19,564
10,689
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Zeus
18
3 / 4 / 19
11,445
715
11,806
11,940
6,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
0 / 7 / 8
10,127
633
8,760
22,978
34,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
5 / 8 / 4
10,977
686
20,350
22,870
13,350
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
5 / 6 / 6
11,144
697
26,540
15,007
7,829
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
xenbyarca
Yemoja
18
1 / 5 / 10
9,880
618
7,453
19,765
25,549
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 5 / 5
9,884
618
9,516
23,412
19,340
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
47
31
Kills
14
15
Deaths
31
90
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
7
8
0.57
W
Charybdis
Drustyy
Charybdis
17
2
14
12
W
9
5
14
3.2
L
5
8
4
0.88
L
5
6
6
1.33
W
Ymir
1
2
23
6.25
W
Chronos
aKaAetios
Chronos
1
2
20
5.5
W
Zeus
3
4
19
3.13
L
Yemoja
xenbyarca
Yemoja
1
5
10
1.2
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,455
Damage
72,619
98,504
Taken
104,032
78,846
Mitigated
100,091
56,082
Healing
37,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,760
371
2,577
3,479
22,978
34,023
0
12,496
10,482
17,313
0
W
Charybdis
Drustyy
Charybdis
44,578
21,836
4,919
8,317
19,592
11,975
3,828
6,752
12,840
0
74,926
W
20,441
1,420
15,568
9,980
19,839
11,442
607
7,017
12,822
35,007
0
L
20,350
7,130
2,761
3,497
22,870
13,350
165
12,686
10,184
0
45,375
L
26,540
1,456
2,233
1,490
15,007
7,829
0
7,120
7,887
45,923
0
W
Ymir
7,699
1,144
1,853
7,272
27,569
38,677
506
11,544
16,025
22,588
0
W
Chronos
aKaAetios
Chronos
12,931
2,704
2,129
4,959
19,564
10,689
3,250
10,911
8,653
22,551
0
W
Zeus
11,806
850
373
712
11,940
6,063
1,418
6,529
5,411
28,009
0
L
Yemoja
xenbyarca
Yemoja
7,453
2,017
10,664
2,478
19,765
25,549
0
11,029
8,736
14,920
0
L
9,516
4,421
2,024
6,521
23,412
19,340
0
9,546
13,866
0
17,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,851
Gold Earned
52,012
176
Minions Killed
139
0
Camps Cleared
0
1,458,617
Distance Traveled
1,283,137
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,127
633
13
1
0
216,986
0
W
Charybdis
13,878
867
59
4
0
303,189
7
W
Hel
12,472
780
33
2
0
283,598
1
L
Medusa
10,977
686
52
3
0
228,255
4
L
Janus
11,144
697
46
3
0
259,074
3
W
Ymir
12,275
767
24
2
0
289,528
0
W
Chronos
10,781
674
31
2
0
282,304
2
W
Zeus
11,445
715
29
2
0
299,998
2
L
Yemoja
9,880
618
16
1
0
237,591
2
L
Vamana
9,884
618
12
1
0
341,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role