Player Matchup

Arachne
Arachne
HeatproofLoki
Arachne
Level 87
God Stats
15W - 14L
1,459 SR
Queue Stats
332W - 360L
1,375 Elo+
Solo
Fenrir
Fenrir
Jamesdeandidit
Fenrir
Level 65
God Stats
6W - 8L
1,660 SR
Queue Stats
216W - 262L
1,383 Elo+
Solo
Anubis
Anubis
JayJayDynamite
Anubis
Level 67
God Stats
0W - 1L
1,644 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
JonesFantomex666
Bacchus
Level 88
God Stats
3W - 5L
1,391 SR
Queue Stats
380W - 460L
1,405 Elo+
Solo
Danzaburou
Danzaburou
MazingerX69
Danzaburou
Level 67
God Stats
114W - 128L
1,376 SR
Queue Stats
150W - 174L
1,315 Elo+
Solo
Team Averages
Level 75
1,506 SR
1,396 Elo+

VS

Team Averages
Level 123
1,559 SR
1,538 Elo+
Chronos
Chronos
Cryptic Mordeci
Chronos
Level 125
God Stats
7W - 5L
1,639 SR
Queue Stats
149W - 140L
1,441 Elo+
Party 1
Horus
Horus
El Squatcho69
Horus
Level 154
God Stats
1W - 2L
1,307 SR
Queue Stats
14W - 11L
1,533 Elo+
Party 1
Sylvanus
Sylvanus
SortOfDecent
Sylvanus
Level 160
God Stats
17W - 12L
1,495 SR
Queue Stats
49W - 44L
1,495 Elo+
Party 1
Ratatoskr
Ratatoskr
Tempest x 02
Ratatoskr
Level 127
God Stats
14W - 13L
1,543 SR
Queue Stats
124W - 88L
1,595 Elo+
Party 1
Ravana
Ravana
cptbigman5802
Ravana
Level 50
God Stats
2W - 0L
1,811 SR
Queue Stats
59W - 33L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
2 / 7 / 2
8,728
459
6,237
21,025
6,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 5 / 1
8,484
447
12,800
20,951
14,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
1 / 11 / 2
7,763
409
10,069
17,780
8,296
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 2
7,440
392
5,059
18,625
16,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
MazingerX69
Danzaburou
11
2 / 11 / 0
8,472
446
8,964
16,065
5,392
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 6
10,925
575
10,464
10,876
4,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 14
10,243
539
6,977
14,097
17,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
SortOfDecent
Sylvanus
17
12 / 2 / 11
11,237
591
21,763
19,618
13,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
Tempest x 02
Ratatoskr
19
4 / 3 / 10
11,756
619
17,985
24,227
15,908
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
14 / 1 / 8
11,051
582
18,123
9,048
5,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
89
7
Kills
40
40
Deaths
7
7
Assists
49
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
3
0
14
10
L
Arachne
2
7
2
0.43
L
2
5
1
0.5
L
1
11
2
0.18
L
0
6
2
0.17
L
Danzaburou
MazingerX69
Danzaburou
2
11
0
0.18
W
Sylvanus
SortOfDecent
Sylvanus
12
2
11
8.75
W
Ratatoskr
Tempest x 02
Ratatoskr
4
3
10
3
W
14
1
8
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,129
Damage
75,312
94,446
Taken
77,866
52,016
Mitigated
57,168
18,966
Healing
40,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,464
5,969
0
2,719
10,876
4,850
2,448
1,253
9,574
83,068
9,130
W
6,977
3,404
5,035
6,313
14,097
17,331
542
2,347
11,658
0
28,347
L
Arachne
6,237
4,363
0
4,075
21,025
6,895
0
3,195
17,830
0
45,188
L
12,800
3,480
0
7,124
20,951
14,542
0
6,020
14,931
0
53,733
L
10,069
237
0
4,252
17,780
8,296
18
5,890
11,890
54,075
0
L
5,059
632
141
1,786
18,625
16,891
0
7,639
10,986
21,293
0
L
Danzaburou
MazingerX69
Danzaburou
8,964
3,837
0
1,588
16,065
5,392
1,176
7,896
8,169
0
42,503
W
Sylvanus
SortOfDecent
Sylvanus
21,763
7,751
4,270
9,472
19,618
13,995
1,643
4,754
14,632
83,101
17,030
W
Ratatoskr
Tempest x 02
Ratatoskr
17,985
5,701
0
11,639
24,227
15,908
0
5,126
18,505
0
104,343
W
18,123
4,970
0
1,274
9,048
5,084
24
2,035
6,966
0
82,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,887
Gold Earned
55,212
336
Minions Killed
613
0
Camps Cleared
0
1,495,066
Distance Traveled
1,905,038
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,925
575
147
8
0
339,039
2
W
Horus
10,243
539
39
2
0
394,017
4
L
Arachne
8,728
459
71
4
0
365,706
2
L
Fenrir
8,484
447
100
5
0
285,129
1
L
Anubis
7,763
409
77
4
0
266,457
5
L
Bacchus
7,440
392
28
1
0
310,705
2
L
Danzaburou
8,472
446
60
3
0
267,069
2
W
Sylvanus
11,237
591
138
7
0
325,334
0
W
Ratatoskr
11,756
619
199
10
0
406,137
1
W
Ravana
11,051
582
90
5
0
440,511
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role