Player Matchup

Serqet
Serqet
 
Serqet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
AmishLeprechaun
Olorun
Level 158
God Stats
6W - 7L
1,468 SR
Queue Stats
276W - 265L
1,517 Elo+
Solo
Discordia
Discordia
Sithilia
Discordia
Level 136
God Stats
1W - 3L
1,513 SR
Queue Stats
149W - 126L
1,665 Elo+
Solo
Fenrir
Fenrir
XxLimbergxX25
Fenrir
Level 146
God Stats
2W - 2L
1,506 SR
Queue Stats
159W - 157L
1,525 Elo+
Solo
Gilgamesh
Gilgamesh
jawsear
Gilgamesh
Level 18
God Stats
33W - 12L
1,886 SR
Queue Stats
134W - 131L
1,579 Elo+
Party 1
Team Averages
Level 121
1,575 SR
1,557 Elo+

VS

Team Averages
Level 82
1,515 SR
1,522 Elo+
Mulan
Mulan
InsidiousMelon
Mulan
Level 119
God Stats
86W - 97L
1,498 SR
Queue Stats
233W - 210L
1,506 Elo+
Solo
Lancelot
Lancelot
POgBot
Lancelot
Level 15
God Stats
1W - 1L
1,695 SR
Queue Stats
18W - 30L
1,427 Elo+
Solo
Yu Huang
Yu Huang
Smuwuve
Yu Huang
Level 128
God Stats
2W - 3L
1,594 SR
Queue Stats
88W - 93L
1,498 Elo+
Party 2
Ymir
Ymir
SpeedyGonsalez
Ymir
Level 141
God Stats
1W - 4L
1,288 SR
Queue Stats
266W - 250L
1,588 Elo+
Solo
Charybdis
Charybdis
Uselesspi
Charybdis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
11 / 1 / 6
10,642
887
21,319
12,317
7,392
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 2 / 13
9,228
769
12,671
14,958
7,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
Sithilia
Discordia
18
5 / 0 / 7
10,168
847
15,042
9,308
4,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
6 / 2 / 7
10,039
837
11,349
13,287
7,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gilgamesh
jawsear
Gilgamesh
16
2 / 0 / 10
9,759
813
5,266
8,750
9,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 1
9,511
793
13,939
20,469
18,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
POgBot
Lancelot
14
0 / 4 / 4
8,104
675
5,024
9,232
3,814
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Smuwuve
Yu Huang
16
0 / 4 / 3
8,515
710
8,513
11,572
5,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 6 / 2
8,855
738
6,184
18,091
18,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Uselesspi
Charybdis
14
0 / 6 / 0
8,137
678
5,667
14,910
5,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
15
24
Kills
5
5
Deaths
24
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
11
1
6
14
W
0
2
13
3.25
L
4
4
1
1.13
L
Lancelot
POgBot
Lancelot
0
4
4
0.5
W
Discordia
Sithilia
Discordia
5
0
7
8.5
L
Yu Huang
Smuwuve
Yu Huang
0
4
3
0.38
L
1
6
2
0.33
L
Charybdis
Uselesspi
Charybdis
0
6
0
0
W
6
2
7
4.75
W
Gilgamesh
jawsear
Gilgamesh
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,647
Damage
39,327
58,620
Taken
74,274
36,626
Mitigated
52,435
14,289
Healing
6,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
21,319
5,673
0
435
12,317
7,392
527
2,574
9,580
0
36,357
W
12,671
8,399
478
6,136
14,958
7,680
2,547
5,798
8,789
37,650
2,510
L
13,939
889
0
2,590
20,469
18,289
0
8,014
11,169
0
34,995
L
Lancelot
POgBot
Lancelot
5,024
884
0
298
9,232
3,814
0
2,756
6,299
0
22,321
W
Discordia
Sithilia
Discordia
15,042
1,166
232
1,800
9,308
4,029
996
2,434
6,775
45,381
0
L
Yu Huang
Smuwuve
Yu Huang
8,513
165
0
722
11,572
5,580
0
4,874
6,607
33,909
0
L
6,184
665
0
813
18,091
18,888
0
7,355
10,121
25,944
0
L
Charybdis
Uselesspi
Charybdis
5,667
2,263
0
2,126
14,910
5,864
0
3,692
10,924
0
25,102
W
11,349
923
0
2,332
13,287
7,854
708
1,564
11,637
0
38,477
W
Gilgamesh
jawsear
Gilgamesh
5,266
1,028
1,608
1,268
8,750
9,671
0
2,327
6,131
0
17,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,836
Gold Earned
43,122
261
Minions Killed
248
0
Camps Cleared
0
1,386,888
Distance Traveled
1,191,197
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,642
887
37
3
0
270,748
0
W
Olorun
9,228
769
68
6
0
229,762
5
L
Mulan
9,511
793
43
4
0
249,421
1
L
Lancelot
8,104
675
34
3
0
269,762
1
W
Discordia
10,168
847
74
6
0
301,483
2
L
Yu Huang
8,515
710
72
6
0
237,545
2
L
Ymir
8,855
738
47
4
0
223,516
2
L
Charybdis
8,137
678
52
4
0
210,953
1
W
Fenrir
10,039
837
57
5
0
308,634
2
W
Gilgamesh
9,759
813
25
2
0
276,261
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role