Player Matchup

Izanami
Izanami
BinjinTheYeet
Izanami
Level 17
God Stats
4W - 5L
1,355 SR
Queue Stats
41W - 67L
1,270 Elo+
Party 2
Ullr
Ullr
Liveforever3883
Ullr
Level 89
God Stats
4W - 11L
1,332 SR
Queue Stats
551W - 589L
1,352 Elo+
Party 2
Amaterasu
Amaterasu
ShadowsBoo
Amaterasu
Level 20
God Stats
33W - 32L
1,511 SR
Queue Stats
40W - 56L
1,388 Elo+
Party 2
Ymir
Ymir
lumalee
Ymir
Level 6
God Stats
4W - 8L
1,227 SR
Queue Stats
6W - 17L
1,204 Elo+
Party 2
Loki
Loki
ºShadow
Loki
Level 68
God Stats
3W - 6L
1,235 SR
Queue Stats
301W - 383L
1,360 Elo+
Party 2
Team Averages
Level 40
1,332 SR
1,315 Elo+

VS

Team Averages
Level 59
1,479 SR
1,345 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DanCDN
Cthulhu
Level 11
God Stats
2W - 4L
1,534 SR
Queue Stats
7W - 20L
1,273 Elo+
Party 1
Osiris
Osiris
KHZ_VALENCIA31
Osiris
Level 56
God Stats
2W - 1L
1,497 SR
Queue Stats
48W - 86L
1,280 Elo+
Party 1
The Morrigan
The Morrigan
MOTAS2164
The Morrigan
Level 27
God Stats
3W - 11L
1,398 SR
Queue Stats
14W - 38L
1,341 Elo+
Party 1
Fenrir
Fenrir
PapiPiizak
Fenrir
Level 46
God Stats
1W - 3L
1,464 SR
Queue Stats
62W - 111L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
1 / 4 / 4
11,160
446
7,064
13,326
5,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
10 / 2 / 5
15,839
634
22,697
14,722
8,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Amaterasu
ShadowsBoo
Amaterasu
19
7 / 5 / 3
13,975
559
19,590
21,294
18,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
lumalee
Ymir
15
0 / 2 / 1
11,177
447
1,024
10,610
8,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
20
11 / 0 / 7
15,086
603
20,463
17,921
8,690
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
6 / 4 / 0
10,500
420
13,316
14,879
7,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
DanCDN
Cthulhu
16
0 / 5 / 5
10,494
420
5,405
22,045
25,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 10 / 2
11,159
446
9,102
28,348
18,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
MOTAS2164
The Morrigan
16
0 / 5 / 0
9,877
395
2,802
16,322
6,722
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
PapiPiizak
Fenrir
17
4 / 6 / 0
11,074
443
12,608
26,941
13,244
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
29
Kills
13
13
Deaths
30
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
6
4
0
1.5
W
Izanami
1
4
4
0.75
L
Cthulhu
DanCDN
Cthulhu
0
5
5
0.5
L
3
10
2
0.4
W
10
2
5
6.25
L
The Morrigan
MOTAS2164
The Morrigan
0
5
0
0
L
Fenrir
PapiPiizak
Fenrir
4
6
0
0.67
W
Amaterasu
ShadowsBoo
Amaterasu
7
5
3
1.7
W
Ymir
lumalee
Ymir
0
2
1
0.25
W
Loki
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,838
Damage
43,233
77,873
Taken
108,535
49,506
Mitigated
72,044
22,845
Healing
23,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
13,316
4,987
0
4,073
14,879
7,995
2,048
684
14,195
0
75,653
W
Izanami
7,064
4,871
0
4,478
13,326
5,537
3,499
2,102
11,224
0
89,621
L
Cthulhu
DanCDN
Cthulhu
5,405
538
86
3,049
22,045
25,364
346
340
21,509
47,996
0
L
9,102
4,177
0
6,480
28,348
18,719
546
0
28,348
0
73,188
W
22,697
9,658
0
2,662
14,722
8,141
2,754
2,616
12,106
0
166,448
L
The Morrigan
MOTAS2164
The Morrigan
2,802
193
0
1,912
16,322
6,722
639
0
16,322
69,115
396
L
Fenrir
PapiPiizak
Fenrir
12,608
6,012
0
8,385
26,941
13,244
340
0
26,941
0
78,453
W
Amaterasu
ShadowsBoo
Amaterasu
19,590
11,798
0
5,894
21,294
18,958
2,930
0
21,294
0
89,895
W
Ymir
lumalee
Ymir
1,024
72
0
1,255
10,610
8,180
407
2,831
7,779
28,976
0
W
Loki
20,463
6,743
0
8,556
17,921
8,690
505
2,186
15,735
0
145,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,237
Gold Earned
53,104
728
Minions Killed
516
0
Camps Cleared
0
2,344,262
Distance Traveled
1,970,410
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,500
420
107
4
0
303,142
5
W
Izanami
11,160
446
138
6
0
428,121
3
L
Cthulhu
10,494
420
72
3
0
403,827
2
L
Osiris
11,159
446
130
5
0
374,633
0
W
Ullr
15,839
634
219
9
0
466,395
3
L
The Morrigan
9,877
395
112
4
0
425,739
0
L
Fenrir
11,074
443
95
4
0
463,069
0
W
Amaterasu
13,975
559
146
6
0
411,966
5
W
Ymir
11,177
447
44
2
0
461,300
0
W
Loki
15,086
603
181
7
0
576,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role