Player Matchup

Lancelot
Lancelot
AM_BucketBoi
Lancelot
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 69L
1,345 Elo+
Party 2
Gilgamesh
Gilgamesh
MUTANTTWINKIES
Gilgamesh
Level 68
God Stats
11W - 11L
1,520 SR
Queue Stats
49W - 89L
1,305 Elo+
Party 2
Hel
Hel
cravendmoney
Hel
Level 78
God Stats
1W - 1L
1,418 SR
Queue Stats
19W - 33L
1,312 Elo+
Party 2
Team Averages
Level 72
1,479 SR
1,321 Elo+

VS

Team Averages
Level 87
1,473 SR
1,306 Elo+
Medusa
Medusa
Beeachamp2
Medusa
Level 92
God Stats
3W - 6L
1,252 SR
Queue Stats
218W - 299L
1,403 Elo+
Solo
Ah Puch
Ah Puch
SGG Apothesis
Ah Puch
Level 105
God Stats
2W - 3L
1,527 SR
Queue Stats
29W - 50L
1,303 Elo+
Party 1
Maui
Maui
SGG Yoshi
Maui
Level 64
God Stats
1W - 1L
1,639 SR
Queue Stats
12W - 25L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AM_BucketBoi
Lancelot
16
2 / 3 / 7
10,539
659
8,076
14,025
8,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
MUTANTTWINKIES
Gilgamesh
17
2 / 1 / 7
11,597
725
14,002
22,642
24,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 3 / 4
11,248
703
11,634
13,616
9,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Beeachamp2
Medusa
14
4 / 3 / 2
10,247
640
16,229
10,914
5,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
15
2 / 4 / 5
10,337
646
16,081
12,365
6,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Maui
14
1 / 2 / 6
9,364
585
4,531
13,516
13,386
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
9
Kills
7
7
Deaths
9
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AM_BucketBoi
Lancelot
2
3
7
1.83
L
Medusa
Beeachamp2
Medusa
4
3
2
1.67
W
Gilgamesh
MUTANTTWINKIES
Gilgamesh
2
1
7
5.5
L
Ah Puch
2
4
5
1.13
L
Maui
1
2
6
2
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,712
Damage
36,841
50,283
Taken
36,795
41,770
Mitigated
26,080
26,418
Healing
8,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AM_BucketBoi
Lancelot
8,076
1,273
689
4,067
14,025
8,217
440
5,754
7,965
0
46,516
L
Medusa
Beeachamp2
Medusa
16,229
7,786
0
1,563
10,914
5,857
364
3,301
7,321
0
54,549
W
Gilgamesh
MUTANTTWINKIES
Gilgamesh
14,002
1,979
3,307
4,809
22,642
24,476
498
6,952
15,213
0
40,410
L
Ah Puch
16,081
744
0
3,475
12,365
6,837
190
4,182
7,821
43,561
0
L
Maui
4,531
851
535
2,606
13,516
13,386
69
3,129
9,995
11,047
0
W
11,634
237
6,557
6,989
13,616
9,077
593
7,300
5,824
44,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,384
Gold Earned
29,948
185
Minions Killed
148
0
Camps Cleared
0
934,688
Distance Traveled
853,054
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,539
659
77
5
0
307,049
0
L
Medusa
10,247
640
63
4
0
305,772
1
W
Gilgamesh
11,597
725
46
3
0
325,261
0
L
Ah Puch
10,337
646
74
5
0
278,678
3
L
Maui
9,364
585
11
1
0
268,604
2
W
Hel
11,248
703
62
4
0
302,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role