Player Matchup

Sol
Sol
DominicIsGodly
Sol
Level 83
God Stats
1W - 1L
1,733 SR
Queue Stats
32W - 48L
1,404 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Repooc14
Kumbhakarna
Level 80
God Stats
1W - 2L
1,730 SR
Queue Stats
1W - 6L
1,281 Elo+
Party 1
Serqet
Serqet
Vepsy
Serqet
Level 105
God Stats
1W - 1L
1,764 SR
Queue Stats
11W - 15L
1,435 Elo+
Party 1
Team Averages
Level 89
1,742 SR
1,373 Elo+

VS

Team Averages
Level 104
1,512 SR
1,554 Elo+
Cerberus
Cerberus
Charbar1
Cerberus
Level 158
God Stats
3W - 0L
1,729 SR
Queue Stats
58W - 32L
1,504 Elo+
Party 2
Ishtar
Ishtar
ItzJesse95
Ishtar
Level 137
God Stats
2W - 1L
1,306 SR
Queue Stats
45W - 60L
1,289 Elo+
Party 2
Merlin
Merlin
Synphra
Merlin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 7L
1,869 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 3
9,036
695
9,315
9,804
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Repooc14
Kumbhakarna
12
1 / 3 / 4
7,809
601
5,787
11,764
9,575
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Serqet
Vepsy
Serqet
13
2 / 3 / 5
9,158
704
7,774
16,459
19,803
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Charbar1
Cerberus
13
1 / 3 / 5
8,337
641
6,425
13,299
11,741
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
ItzJesse95
Ishtar
15
3 / 3 / 5
9,353
719
10,676
9,866
4,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Synphra
Merlin
16
5 / 1 / 3
10,321
794
14,260
10,259
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
7
Kills
9
9
Deaths
7
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Charbar1
Cerberus
1
3
5
1.17
L
4
3
3
1.83
W
Ishtar
ItzJesse95
Ishtar
3
3
5
1.83
L
Kumbhakarna
Repooc14
Kumbhakarna
1
3
4
1
W
Merlin
Synphra
Merlin
5
1
3
6.5
L
Serqet
Vepsy
Serqet
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,876
Damage
31,361
38,027
Taken
33,424
33,018
Mitigated
20,666
5,207
Healing
3,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Charbar1
Cerberus
6,425
200
0
617
13,299
11,741
25
4,902
7,959
12,834
0
L
9,315
2,797
0
1,250
9,804
3,640
0
5,429
4,375
39,006
0
W
Ishtar
ItzJesse95
Ishtar
10,676
6,842
0
1,472
9,866
4,562
2,299
5,682
4,120
0
38,539
L
Kumbhakarna
Repooc14
Kumbhakarna
5,787
263
706
495
11,764
9,575
0
7,059
4,705
18,060
0
W
Merlin
Synphra
Merlin
14,260
1,012
0
1,351
10,259
4,363
241
4,766
5,289
49,685
0
L
Serqet
Vepsy
Serqet
7,774
1,800
224
2,532
16,459
19,803
0
8,337
8,122
129
17,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,003
Gold Earned
28,011
101
Minions Killed
155
0
Camps Cleared
0
692,113
Distance Traveled
654,095
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,337
641
18
1
0
242,315
4
L
Sol
9,036
695
62
5
0
230,536
1
W
Ishtar
9,353
719
70
5
0
203,575
0
L
Kumbhakarna
7,809
601
24
2
0
218,897
1
W
Merlin
10,321
794
67
5
0
208,205
1
L
Serqet
9,158
704
15
1
0
242,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role