Player Matchup

Chaac
Chaac
Cuervo06maty
Chaac
Level 89
God Stats
1W - 2L
1,236 SR
Queue Stats
17W - 41L
1,371 Elo+
Party 2
Anhur
Anhur
chichico06
Anhur
Level 118
God Stats
4W - 8L
1,344 SR
Queue Stats
42W - 94L
1,335 Elo+
Party 2
Sol
Sol
fourblind
Sol
Level 26
God Stats
1W - 2L
1,289 SR
Queue Stats
3W - 5L
1,346 Elo+
Party 2
Team Averages
Level 78
1,289 SR
1,351 Elo+

VS

Team Averages
Level 86
1,457 SR
1,275 Elo+
Thanatos
Thanatos
KelvynBona
Thanatos
Level 17
God Stats
0W - 2L
1,270 SR
Queue Stats
0W - 4L
1,092 Elo+
Party 1
Aphrodite
Aphrodite
MChicarolli
Aphrodite
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,262 Elo+
Party 1
Atlas
Atlas
abdeear
Atlas
Level 159
God Stats
33W - 30L
1,600 SR
Queue Stats
644W - 724L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 5
7,949
795
8,664
6,466
5,200
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anhur
12
2 / 1 / 6
7,780
778
6,075
6,696
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 0 / 6
7,773
777
7,867
3,874
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KelvynBona
Thanatos
10
0 / 3 / 1
5,985
599
1,810
6,728
2,559
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
MChicarolli
Aphrodite
10
0 / 3 / 1
6,145
615
2,219
8,121
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
abdeear
Atlas
11
1 / 3 / 0
7,095
710
5,819
13,355
11,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
Thanatos
KelvynBona
Thanatos
0
3
1
0.17
L
Aphrodite
MChicarolli
Aphrodite
0
3
1
0.17
L
Atlas
abdeear
Atlas
1
3
0
0.33
W
Anhur
2
1
6
5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,606
Damage
9,848
17,036
Taken
28,204
9,830
Mitigated
17,378
4,291
Healing
11,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,664
727
0
1,269
6,466
5,200
487
2,466
4,000
0
27,531
L
Thanatos
KelvynBona
Thanatos
1,810
216
0
2,202
6,728
2,559
0
1,783
4,945
0
8,645
L
Aphrodite
MChicarolli
Aphrodite
2,219
88
4,161
3,553
8,121
3,642
0
2,494
5,627
14,092
0
L
Atlas
abdeear
Atlas
5,819
2,221
0
1,979
13,355
11,177
112
3,626
9,729
20,661
0
W
Anhur
6,075
3,028
0
603
6,696
3,134
369
3,542
3,154
0
33,789
W
7,867
2,919
0
2,419
3,874
1,496
2,000
2,072
1,802
27,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,502
Gold Earned
19,225
142
Minions Killed
73
0
Camps Cleared
0
561,408
Distance Traveled
549,374
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,949
795
29
3
0
211,688
3
L
Thanatos
5,985
599
21
2
0
184,792
2
L
Aphrodite
6,145
615
42
4
0
182,915
0
L
Atlas
7,095
710
10
1
0
181,667
3
W
Anhur
7,780
778
73
7
0
173,224
5
W
Sol
7,773
777
40
4
0
176,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role