Player Matchup

Neith
Neith
 
Neith
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
MinecraftcitoUwU
Merlin
Level 63
God Stats
9W - 17L
1,400 SR
Queue Stats
195W - 203L
1,479 Elo+
Party 2
Ao Kuang
Ao Kuang
ParkersStan
Ao Kuang
Level 83
God Stats
9W - 7L
1,590 SR
Queue Stats
199W - 161L
1,542 Elo+
Party 4
Athena
Athena
Tapoutuk2kTV
Athena
Level 81
God Stats
7W - 5L
1,571 SR
Queue Stats
239W - 212L
1,498 Elo+
Party 4
Mulan
Mulan
YBEPaperBoy
Mulan
Level 80
God Stats
2W - 3L
1,504 SR
Queue Stats
187W - 156L
1,558 Elo+
Party 4
Team Averages
Level 82
1,513 SR
1,516 Elo+

VS

Team Averages
Level 120
1,553 SR
1,515 Elo+
Medusa
Medusa
 
Medusa
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Live_Evil91
Ra
Level 160
God Stats
1W - 2L
1,507 SR
Queue Stats
69W - 71L
1,508 Elo+
Party 1
Artio
Artio
WalkAmongDeath
Artio
Level 160
God Stats
3W - 3L
1,546 SR
Queue Stats
292W - 259L
1,568 Elo+
Party 1
Cliodhna
Cliodhna
deadparty6116
Cliodhna
Level 63
God Stats
8W - 3L
1,678 SR
Queue Stats
119W - 137L
1,505 Elo+
Solo
Fenrir
Fenrir
icemanx90
Fenrir
Level 106
God Stats
3W - 2L
1,532 SR
Queue Stats
143W - 122L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 2 / 3
6,382
399
5,664
8,384
4,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
3,070
192
0
0
0
Ao Kuang
ParkersStan
Ao Kuang
15
5 / 2 / 1
8,621
539
12,696
18,270
8,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
11
1 / 2 / 5
7,613
476
5,228
14,498
14,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 5 / 1
7,589
474
9,428
18,436
9,524
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 3 / 1
7,516
470
5,128
10,075
3,751
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
0 / 1 / 3
9,987
624
7,829
7,021
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 0 / 2
9,591
599
13,324
22,510
18,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cliodhna
deadparty6116
Cliodhna
13
4 / 1 / 1
8,416
526
6,223
14,218
5,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
icemanx90
Fenrir
12
3 / 1 / 1
8,646
540
5,955
11,146
9,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
6
Kills
11
11
Deaths
6
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
3
0.75
W
Medusa
 
Medusa
1
3
1
0.5
W
0
1
3
1.5
L
0
0
0
0
L
Ao Kuang
ParkersStan
Ao Kuang
5
2
1
2.75
L
Athena
1
2
5
1.75
W
3
0
2
4
L
0
5
1
0.1
W
Cliodhna
deadparty6116
Cliodhna
4
1
1
4.5
W
Fenrir
icemanx90
Fenrir
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,016
Damage
38,459
59,588
Taken
64,970
36,629
Mitigated
41,635
18,651
Healing
26,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,664
1,996
0
2,820
8,384
4,426
348
275
8,109
0
38,760
W
Medusa
 
Medusa
5,128
1,687
0
500
10,075
3,751
594
3,690
6,385
0
56,396
W
7,829
827
816
3,378
7,021
3,976
648
3,795
3,226
93,532
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
ParkersStan
Ao Kuang
12,696
5,387
0
8,032
18,270
8,537
0
3,529
14,665
77,446
0
L
Athena
5,228
1,677
0
1,809
14,498
14,142
130
5,567
8,913
27,874
0
W
13,324
2,349
338
11,482
22,510
18,957
0
3,334
19,176
63,714
0
L
9,428
2,487
0
5,990
18,436
9,524
0
10,954
6,748
0
58,111
W
Cliodhna
deadparty6116
Cliodhna
6,223
1,363
0
6,512
14,218
5,731
1,296
3,878
10,340
0
65,004
W
Fenrir
icemanx90
Fenrir
5,955
1,599
646
3,055
11,146
9,220
132
3,227
7,919
0
24,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,275
Gold Earned
44,156
324
Minions Killed
534
0
Camps Cleared
0
1,174,761
Distance Traveled
1,718,703
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,382
399
74
5
0
218,537
5
W
Medusa
7,516
470
96
6
0
308,523
3
W
Ra
9,987
624
183
11
0
362,787
5
L
Merlin
3,070
192
0
0
0
0
0
L
Ao Kuang
8,621
539
103
6
0
362,449
1
L
Athena
7,613
476
44
3
0
307,800
5
W
Artio
9,591
599
133
8
0
324,892
1
L
Mulan
7,589
474
103
6
0
285,975
4
W
Cliodhna
8,416
526
90
6
0
370,365
8
W
Fenrir
8,646
540
32
2
0
352,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role