Player Matchup

Danzaburou
Danzaburou
Diamond III
Haêylö
Danzaburou
Diamond III
Level 74
God Stats
1W - 0L
1,901 SR
Queue Stats
130W - 123L
2,015 MMR
Party 2
Horus
Horus
Diamond IV
Shinryū
Horus
Diamond IV
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 39L
2,093 MMR
Solo
Guan Yu
Guan Yu
Diamond V
Tacamahac
Guan Yu
Diamond V
Level 160
God Stats
14W - 10L
1,756 SR
Queue Stats
130W - 119L
2,029 MMR
Solo
Aphrodite
Aphrodite
Platinum II
fen11
Aphrodite
Platinum II
Level 69
God Stats
34W - 20L
1,730 SR
Queue Stats
41W - 22L
2,156 MMR
Party 2
Sol
Sol
Diamond IV
xxxMegaxManxxx
Sol
Diamond IV
Level 160
God Stats
2W - 2L
1,564 SR
Queue Stats
464W - 462L
2,055 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 106
1,690 SR
2,070 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 152
1,647 SR
2,070 MMR
Hera
Hera
Diamond IV
CajunRamHammer
Hera
Diamond IV
Level 160
God Stats
2W - 7L
1,367 SR
Queue Stats
164W - 153L
2,148 MMR
Party 1
Heimdallr
Heimdallr
Platinum I
GrowTortillaxX
Heimdallr
Platinum I
Level 149
God Stats
2W - 3L
1,638 SR
Queue Stats
366W - 354L
2,008 MMR
Solo
Mercury
Mercury
Platinum III
Morgelix
Mercury
Platinum III
Level 160
God Stats
0W - 1L
1,682 SR
Queue Stats
57W - 45L
2,038 MMR
Solo
Maui
Maui
Platinum I
exSpoon
Maui
Platinum I
Level 160
God Stats
2W - 3L
1,648 SR
Queue Stats
164W - 154L
2,052 MMR
Party 1
Camazotz
Camazotz
Platinum III
j0s35
Camazotz
Platinum III
Level 130
God Stats
9W - 5L
1,901 SR
Queue Stats
70W - 62L
2,104 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Haêylö
Danzaburou
19
12 / 0 / 8
13,822
628
22,460
19,570
8,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
Shinryū
Horus
16
3 / 1 / 11
11,645
529
9,407
26,291
32,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
Tacamahac
Guan Yu
20
5 / 1 / 6
13,505
614
24,454
25,580
41,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
fen11
Aphrodite
18
3 / 1 / 13
12,290
559
5,966
14,153
7,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

18
3 / 1 / 6
12,263
557
13,645
16,744
7,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
IshtarSusanoScyllaMorgan Le Fay

VS

Bans
ThorLancelotThe MorriganHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 0
9,512
432
21,944
11,434
4,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
GrowTortillaxX
Heimdallr
17
0 / 3 / 1
10,627
483
8,838
17,168
7,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Morgelix
Mercury
16
0 / 3 / 0
9,745
443
9,712
17,112
7,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
exSpoon
Maui
13
2 / 6 / 1
8,510
387
5,929
22,720
25,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Camazotz
j0s35
Camazotz
16
1 / 8 / 0
10,623
483
12,689
33,774
17,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
6
26
Kills
4
4
Deaths
26
44
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Heimdallr
GrowTortillaxX
Heimdallr
0
3
1
0.17
W
Danzaburou
Haêylö
Danzaburou
12
0
8
16
L
Mercury
Morgelix
Mercury
0
3
0
0
W
Horus
Shinryū
Horus
3
1
11
8.5
W
Guan Yu
Tacamahac
Guan Yu
5
1
6
8
L
Maui
exSpoon
Maui
2
6
1
0.42
W
Aphrodite
fen11
Aphrodite
3
1
13
9.5
L
Camazotz
j0s35
Camazotz
1
8
0
0.13
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,932
Damage
59,112
102,338
Taken
102,208
97,854
Mitigated
62,721
66,397
Healing
22,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,944
4,575
0
370
11,434
4,936
0
1,917
9,407
95,875
0
L
Heimdallr
GrowTortillaxX
Heimdallr
8,838
4,636
0
6,794
17,168
7,624
1,160
4,879
12,177
0
107,098
W
Danzaburou
Haêylö
Danzaburou
22,460
8,298
0
4,021
19,570
8,930
5,216
6,200
13,370
0
126,019
L
Mercury
Morgelix
Mercury
9,712
5,629
0
1,352
17,112
7,255
840
2,404
14,559
0
102,838
W
Horus
Shinryū
Horus
9,407
4,133
3,524
9,470
26,291
32,231
31
8,377
17,914
0
41,407
W
Guan Yu
Tacamahac
Guan Yu
24,454
5,832
3,774
12,584
25,580
41,997
1,179
3,879
21,701
0
107,878
L
Maui
exSpoon
Maui
5,929
1,531
0
1,299
22,720
25,223
0
6,704
15,786
25,592
8,976
W
Aphrodite
fen11
Aphrodite
5,966
884
12,677
10,132
14,153
7,076
1,176
6,681
7,472
87,889
0
L
Camazotz
j0s35
Camazotz
12,689
5,491
0
12,580
33,774
17,683
0
2,668
29,638
0
96,139
W
13,645
6,232
0
10,215
16,744
7,620
5,549
5,537
11,207
104,555
15,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,525
Gold Earned
49,017
664
Minions Killed
684
0
Camps Cleared
0
2,290,232
Distance Traveled
2,098,579
28
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,512
432
136
6
0
384,916
4
L
Heimdallr
10,627
483
184
8
0
424,700
8
W
Danzaburou
13,822
628
136
6
0
490,172
0
L
Mercury
9,745
443
141
6
0
535,090
3
W
Horus
11,645
529
47
2
0
465,817
4
W
Guan Yu
13,505
614
172
8
0
494,437
8
L
Maui
8,510
387
63
3
0
389,302
5
W
Aphrodite
12,290
559
148
7
0
431,689
7
L
Camazotz
10,623
483
160
7
0
364,571
5
W
Sol
12,263
557
161
7
0
408,117
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role