Player Matchup

Osiris
Osiris
 
Osiris
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Gvcci Hucci
Scylla
Level 118
God Stats
12W - 15L
1,473 SR
Queue Stats
439W - 517L
1,414 Elo+
Solo
Charybdis
Charybdis
LordHaveMurthy
Charybdis
Level 69
God Stats
36W - 24L
1,575 SR
Queue Stats
133W - 157L
1,396 Elo+
Party 1
Baron Samedi
Baron Samedi
SILV3RBCK_
Baron Samedi
Level 119
God Stats
4W - 1L
1,909 SR
Queue Stats
125W - 151L
1,391 Elo+
Party 1
Thor
Thor
Super_Sniper_7o
Thor
Level 86
God Stats
1W - 1L
1,491 SR
Queue Stats
214W - 221L
1,411 Elo+
Solo
Team Averages
Level 108
1,590 SR
1,422 Elo+

VS

Team Averages
Level 116
1,519 SR
1,438 Elo+
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Giffondeathbolt
Horus
Level 89
God Stats
5W - 8L
1,500 SR
Queue Stats
172W - 183L
1,402 Elo+
Party 2
Cernunnos
Cernunnos
MidgettDaddio
Cernunnos
Level 86
God Stats
11W - 4L
1,612 SR
Queue Stats
154W - 174L
1,380 Elo+
Party 2
Nemesis
Nemesis
Montoya2344
Nemesis
Level 135
God Stats
5W - 5L
1,481 SR
Queue Stats
348W - 342L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
0 / 3 / 1
9,544
477
10,387
21,606
22,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
13
3 / 4 / 4
8,619
431
13,869
12,062
5,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
LordHaveMurthy
Charybdis
14
1 / 2 / 3
8,835
442
8,437
16,919
6,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
SILV3RBCK_
Baron Samedi
12
1 / 7 / 4
7,885
394
8,595
23,404
23,652
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 5 / 3
8,539
427
8,771
18,578
8,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
4 / 1 / 11
10,429
521
16,798
17,834
8,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
 
Zhong Kui
14
4 / 4 / 5
9,285
464
12,902
16,325
11,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 0 / 3
10,361
518
12,415
14,813
13,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cernunnos
MidgettDaddio
Cernunnos
16
6 / 2 / 5
10,377
519
18,557
17,962
7,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Montoya2344
Nemesis
17
4 / 0 / 4
10,500
525
7,463
14,008
6,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
7
Kills
21
21
Deaths
7
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
1
0.17
W
Hades
 
Hades
4
1
11
9.5
W
Zhong Kui
 
Zhong Kui
4
4
5
1.63
W
3
0
3
4.5
L
Scylla
3
4
4
1.25
L
Charybdis
LordHaveMurthy
Charybdis
1
2
3
1.25
W
Cernunnos
MidgettDaddio
Cernunnos
6
2
5
4.25
W
Nemesis
Montoya2344
Nemesis
4
0
4
6
L
Baron Samedi
SILV3RBCK_
Baron Samedi
1
7
4
0.43
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,059
Damage
68,135
92,569
Taken
80,942
65,702
Mitigated
47,444
34,424
Healing
38,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
10,387
2,880
0
10,234
21,606
22,328
54
1,774
18,655
0
81,127
W
Hades
 
Hades
16,798
720
790
8,953
17,834
8,911
0
5,531
12,303
96,481
7,871
W
Zhong Kui
 
Zhong Kui
12,902
922
0
5,422
16,325
11,950
34
7,671
8,654
57,932
0
W
12,415
5,608
1,722
7,818
14,813
13,087
600
1,807
13,006
0
74,044
L
Scylla
13,869
796
0
2,469
12,062
5,188
78
7,018
4,939
52,057
0
L
Charybdis
LordHaveMurthy
Charybdis
8,437
4,170
0
6,776
16,919
6,527
0
6,095
10,772
0
67,736
W
Cernunnos
MidgettDaddio
Cernunnos
18,557
10,620
248
10,010
17,962
7,234
396
5,951
12,011
0
73,898
W
Nemesis
Montoya2344
Nemesis
7,463
2,869
0
3,872
14,008
6,262
0
2,220
11,761
0
93,456
L
Baron Samedi
SILV3RBCK_
Baron Samedi
8,595
828
3,711
6,902
23,404
23,652
22
8,715
14,593
28,174
411
L
8,771
1,568
0
4,332
18,578
8,007
0
5,372
13,158
0
61,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,422
Gold Earned
50,952
476
Minions Killed
572
0
Camps Cleared
0
1,708,809
Distance Traveled
1,887,825
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,544
477
140
7
0
342,453
5
W
Hades
10,429
521
138
7
0
379,136
1
W
Zhong Kui
9,285
464
72
4
0
348,205
5
W
Horus
10,361
518
111
6
0
357,040
0
L
Scylla
8,619
431
81
4
0
348,706
7
L
Charybdis
8,835
442
136
7
0
324,969
5
W
Cernunnos
10,377
519
97
5
0
342,371
0
W
Nemesis
10,500
525
154
8
0
461,073
2
L
Baron Samedi
7,885
394
32
2
0
325,862
3
L
Thor
8,539
427
87
4
0
366,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role