Player Matchup

Olorun
Olorun
AlPaccaBowl4264
Olorun
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 89L
1,514 Elo+
Solo
Vulcan
Vulcan
BigDaddySpanky
Vulcan
Level 147
God Stats
12W - 9L
1,546 SR
Queue Stats
83W - 67L
1,490 Elo+
Party 3
Ra
Ra
LG Sweet YT
Ra
Level 103
God Stats
5W - 4L
1,576 SR
Queue Stats
513W - 459L
1,497 Elo+
Solo
Pele
Pele
YungGun1011
Pele
Level 139
God Stats
3W - 2L
1,448 SR
Queue Stats
30W - 24L
1,526 Elo+
Party 3
Horus
Horus
j4yboogie28-
Horus
Level 108
God Stats
2W - 1L
1,790 SR
Queue Stats
47W - 45L
1,445 Elo+
Party 3
Team Averages
Level 116
1,572 SR
1,494 Elo+

VS

Team Averages
Level 76
1,415 SR
1,470 Elo+
Yu Huang
Yu Huang
BurtonGuster773
Yu Huang
Level 137
God Stats
1W - 2L
1,429 SR
Queue Stats
109W - 107L
1,462 Elo+
Party 2
Chaac
Chaac
PoetTheFurry
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
TSB TaZe Reflex
Heimdallr
Level 78
God Stats
4W - 8L
1,489 SR
Queue Stats
187W - 195L
1,447 Elo+
Party 1
Maui
Maui
TmuBoom
Maui
Level 125
God Stats
0W - 5L
1,137 SR
Queue Stats
123W - 116L
1,491 Elo+
Party 2
Susano
Susano
WalmartAggro
Susano
Level 35
God Stats
11W - 13L
1,520 SR
Queue Stats
137W - 134L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 5
10,659
508
16,143
19,609
10,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
3 / 2 / 7
11,162
532
12,569
8,003
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 3 / 10
12,621
601
18,386
18,748
9,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
12 / 0 / 7
12,369
589
11,705
18,803
9,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
0 / 2 / 12
9,906
472
6,822
18,822
19,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
16
3 / 4 / 0
10,079
480
7,821
11,425
4,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 8 / 2
10,145
483
14,565
23,433
22,745
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
TSB TaZe Reflex
Heimdallr
14
3 / 7 / 2
8,913
424
14,411
19,961
8,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
TmuBoom
Maui
12
0 / 3 / 4
8,540
407
3,447
20,459
18,657
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Susano
17
2 / 2 / 4
10,483
499
13,823
16,952
6,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
23
Kills
9
10
Deaths
24
41
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
W
3
2
7
3.25
L
Yu Huang
3
4
0
0.75
W
5
3
10
3.33
L
1
8
2
0.25
L
Heimdallr
TSB TaZe Reflex
Heimdallr
3
7
2
0.57
L
Maui
TmuBoom
Maui
0
3
4
0.67
L
Susano
2
2
4
2
W
12
0
7
15.5
W
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,625
Damage
54,067
83,985
Taken
92,230
51,327
Mitigated
60,873
35,445
Healing
22,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,143
9,033
715
10,584
19,609
10,298
1,337
1,699
17,618
88,472
3,317
W
12,569
3,272
0
1,184
8,003
3,041
44
4,011
3,992
93,968
0
L
Yu Huang
7,821
822
0
270
11,425
4,419
258
5,078
6,347
79,067
0
W
18,386
2,024
1,995
6,703
18,748
9,547
1,004
687
18,061
113,406
0
L
14,565
2,911
0
4,837
23,433
22,745
2,792
13,040
10,393
0
91,604
L
Heimdallr
TSB TaZe Reflex
Heimdallr
14,411
6,453
0
4,752
19,961
8,365
1,570
13,509
6,452
0
59,587
L
Maui
TmuBoom
Maui
3,447
616
3,056
3,686
20,459
18,657
26
8,926
11,533
21,432
0
L
Susano
13,823
2,614
0
6,197
16,952
6,687
0
6,331
10,621
0
87,461
W
11,705
2,696
0
5,630
18,803
9,016
0
3,165
15,638
0
116,112
W
6,822
2,837
2,242
6,392
18,822
19,425
0
2,290
16,532
378
28,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,717
Gold Earned
48,160
672
Minions Killed
541
0
Camps Cleared
0
2,215,314
Distance Traveled
1,956,146
26
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,659
508
149
7
0
403,637
2
W
Vulcan
11,162
532
146
7
0
483,599
4
L
Yu Huang
10,079
480
149
7
0
360,347
7
W
Ra
12,621
601
204
10
0
396,439
6
L
Chaac
10,145
483
148
7
0
362,413
6
L
Heimdallr
8,913
424
96
5
0
366,725
4
L
Maui
8,540
407
27
1
0
400,242
13
L
Susano
10,483
499
121
6
0
466,419
3
W
Pele
12,369
589
132
6
0
490,144
4
W
Horus
9,906
472
41
2
0
441,495
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role