Player Matchup

Charybdis
Charybdis
MarllusNow3968
Charybdis
Level 84
God Stats
11W - 20L
1,404 SR
Queue Stats
347W - 396L
1,428 Elo+
Solo
Sun Wukong
Sun Wukong
Ramiro121415
Sun Wukong
Level 124
God Stats
3W - 4L
1,327 SR
Queue Stats
146W - 155L
1,473 Elo+
Solo
Ah Puch
Ah Puch
Shawny_oni-chan
Ah Puch
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
358W - 389L
1,463 Elo+
Solo
Ymir
Ymir
bautistaberazadi
Ymir
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 32L
1,312 Elo+
Party 2
Susano
Susano
slyzzTD
Susano
Level 46
God Stats
7W - 3L
1,532 SR
Queue Stats
13W - 18L
1,214 Elo+
Party 2
Team Averages
Level 78
1,453 SR
1,378 Elo+

VS

Team Averages
Level 70
1,456 SR
1,393 Elo+
Bacchus
Bacchus
Homem_Lamem
Bacchus
Level 60
God Stats
3W - 4L
1,494 SR
Queue Stats
105W - 171L
1,322 Elo+
Party 1
Nike
Nike
Skcoolts
Nike
Level 85
God Stats
65W - 60L
1,538 SR
Queue Stats
312W - 349L
1,432 Elo+
Solo
Thanatos
Thanatos
Sombrax_17
Thanatos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,440 Elo+
Party 1
Anubis
Anubis
brenon-geraldo
Anubis
Level 61
God Stats
8W - 12L
1,465 SR
Queue Stats
155W - 254L
1,301 Elo+
Party 1
Apollo
Apollo
iTz_-Drew
Apollo
Level 119
God Stats
2W - 9L
1,283 SR
Queue Stats
186W - 215L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MarllusNow3968
Charybdis
10
0 / 1 / 0
6,349
454
5,852
10,792
3,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
Ramiro121415
Sun Wukong
14
2 / 0 / 0
8,176
584
3,398
7,260
5,312
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 1 / 1
7,749
554
5,217
6,280
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 2 / 0
5,971
427
565
7,725
3,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
slyzzTD
Susano
11
1 / 1 / 1
6,698
478
4,362
8,482
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Homem_Lamem
Bacchus
9
1 / 1 / 2
6,262
447
5,902
9,260
8,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nike
11
0 / 1 / 0
6,189
442
1,598
5,795
5,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
Sombrax_17
Thanatos
12
2 / 1 / 1
6,955
497
4,153
14,701
5,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 1 / 0
6,168
441
1,379
4,641
2,149
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
iTz_-Drew
Apollo
13
2 / 0 / 1
7,491
535
6,283
8,020
2,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
4
Kills
5
5
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Homem_Lamem
Bacchus
1
1
2
2
W
Charybdis
MarllusNow3968
Charybdis
0
1
0
0
W
Sun Wukong
Ramiro121415
Sun Wukong
2
0
0
2
W
1
1
1
1.5
L
Nike
0
1
0
0
L
Thanatos
Sombrax_17
Thanatos
2
1
1
2.5
W
0
2
0
0
L
0
1
0
0
L
Apollo
iTz_-Drew
Apollo
2
0
1
2.5
W
Susano
slyzzTD
Susano
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,394
Damage
19,315
40,539
Taken
42,417
18,531
Mitigated
24,272
17,188
Healing
18,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Homem_Lamem
Bacchus
5,902
1,087
0
1,554
9,260
8,935
0
1,029
8,231
18,817
2,015
W
Charybdis
MarllusNow3968
Charybdis
5,852
2,536
0
6,794
10,792
3,488
217
2,625
8,167
0
55,882
W
Sun Wukong
Ramiro121415
Sun Wukong
3,398
729
0
2,972
7,260
5,312
56
0
7,260
0
55,811
W
5,217
161
0
2,720
6,280
2,543
29
2,272
4,008
54,493
0
L
Nike
1,598
201
0
152
5,795
5,124
0
0
5,795
0
34,150
L
Thanatos
Sombrax_17
Thanatos
4,153
1,043
0
10,418
14,701
5,302
0
1,844
12,857
0
50,880
W
565
152
0
1,510
7,725
3,830
0
1,591
6,134
26,810
0
L
1,379
35
0
2,295
4,641
2,149
0
2,875
1,766
38,578
0
L
Apollo
iTz_-Drew
Apollo
6,283
4,128
0
4,530
8,020
2,762
0
34
7,986
0
69,163
W
Susano
slyzzTD
Susano
4,362
103
0
3,192
8,482
3,358
0
377
8,105
0
44,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,943
Gold Earned
33,065
405
Minions Killed
379
0
Camps Cleared
0
1,363,993
Distance Traveled
1,239,629
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,262
447
35
3
0
249,609
1
W
Charybdis
6,349
454
83
6
0
246,617
6
W
Sun Wukong
8,176
584
114
8
0
288,804
2
W
Ah Puch
7,749
554
98
7
0
238,430
3
L
Nike
6,189
442
66
5
0
240,305
0
L
Thanatos
6,955
497
81
6
0
313,590
4
W
Ymir
5,971
427
43
3
0
275,461
0
L
Anubis
6,168
441
82
6
0
177,118
2
L
Apollo
7,491
535
115
8
0
259,007
5
W
Susano
6,698
478
67
5
0
314,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role