Player Matchup

Sylvanus
Sylvanus
Cadenbach
Sylvanus
Level 126
God Stats
49W - 56L
1,610 SR
Queue Stats
639W - 657L
1,553 Elo+
Party 1
Merlin
Merlin
OyGod
Merlin
Level 124
God Stats
0W - 2L
1,354 SR
Queue Stats
371W - 338L
1,614 Elo+
Party 1
Kali
Kali
SouthSide1020
Kali
Level 96
God Stats
25W - 13L
1,719 SR
Queue Stats
436W - 399L
1,580 Elo+
Party 3
Rama
Rama
TheCornGod123
Rama
Level 123
God Stats
2W - 2L
1,617 SR
Queue Stats
363W - 342L
1,564 Elo+
Party 1
Sun Wukong
Sun Wukong
iTzMedeiros
Sun Wukong
Level 147
God Stats
1W - 2L
1,637 SR
Queue Stats
94W - 95L
1,500 Elo+
Party 3
Team Averages
Level 123
1,588 SR
1,562 Elo+

VS

Team Averages
Level 93
1,643 SR
1,568 Elo+
Ra
Ra
NotWymo
Ra
Level 116
God Stats
9W - 5L
1,622 SR
Queue Stats
392W - 395L
1,575 Elo+
Party 2
Horus
Horus
Wanoo
Horus
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 22L
1,654 Elo+
Party 2
Hades
Hades
WingsOfRedmption
Hades
Level 87
God Stats
4W - 1L
1,782 SR
Queue Stats
71W - 46L
1,614 Elo+
Party 2
Medusa
Medusa
XThreeNuzzle
Medusa
Level 69
God Stats
4W - 6L
1,436 SR
Queue Stats
75W - 81L
1,543 Elo+
Party 2
Nemesis
Nemesis
ZeoNox9780
Nemesis
Level 126
God Stats
17W - 7L
1,875 SR
Queue Stats
339W - 339L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cadenbach
Sylvanus
11
1 / 3 / 3
6,396
457
6,277
12,456
6,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
OyGod
Merlin
13
1 / 4 / 1
7,200
514
5,005
8,710
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
2 / 2 / 1
7,241
517
2,927
12,344
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 3
6,661
476
7,629
13,663
4,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
iTzMedeiros
Sun Wukong
13
0 / 1 / 0
6,720
480
6,580
12,006
8,667
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 2
8,750
625
7,753
5,210
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Wanoo
Horus
11
1 / 0 / 6
7,161
512
2,873
7,042
4,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 0 / 2
8,690
621
6,608
9,096
4,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
13
3 / 3 / 6
7,874
562
11,442
12,412
5,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
ZeoNox9780
Nemesis
15
4 / 1 / 5
8,566
612
9,941
11,035
4,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
15
15
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Cadenbach
Sylvanus
1
3
3
0.83
W
6
1
2
7
L
Merlin
OyGod
Merlin
1
4
1
0.38
L
2
2
1
1.25
L
1
5
3
0.5
W
Horus
Wanoo
Horus
1
0
6
4
W
1
0
2
2
W
Medusa
3
3
6
2
W
Nemesis
ZeoNox9780
Nemesis
4
1
5
6.5
L
Sun Wukong
iTzMedeiros
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,418
Damage
38,617
59,179
Taken
44,795
28,461
Mitigated
20,731
18,453
Healing
22,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Cadenbach
Sylvanus
6,277
1,796
2,255
4,085
12,456
6,639
0
4,534
7,685
24,948
8,194
W
7,753
1,095
632
2,372
5,210
2,417
0
2,259
2,951
71,067
0
L
Merlin
OyGod
Merlin
5,005
462
0
1,414
8,710
3,533
186
1,654
7,056
62,421
0
L
2,927
1,398
0
2,069
12,344
4,958
0
1,316
11,028
0
48,720
L
7,629
6,007
0
4,350
13,663
4,664
0
1,157
12,506
0
47,923
W
Horus
Wanoo
Horus
2,873
921
908
3,992
7,042
4,351
0
2,028
5,014
0
18,183
W
6,608
2,168
129
7,240
9,096
4,248
702
0
9,096
73,085
0
W
Medusa
11,442
6,647
0
5,430
12,412
5,200
0
2,313
10,099
0
66,892
W
Nemesis
ZeoNox9780
Nemesis
9,941
6,315
0
1,315
11,035
4,515
0
3,892
7,143
0
70,975
L
Sun Wukong
iTzMedeiros
Sun Wukong
6,580
1,669
0
4,280
12,006
8,667
0
5,700
6,306
0
62,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,218
Gold Earned
41,041
425
Minions Killed
524
0
Camps Cleared
0
1,333,634
Distance Traveled
1,436,019
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,396
457
51
4
0
266,780
6
W
Ra
8,750
625
129
9
0
327,900
2
L
Merlin
7,200
514
125
9
0
260,021
4
L
Kali
7,241
517
88
6
0
285,602
2
L
Rama
6,661
476
73
5
0
245,838
5
W
Horus
7,161
512
36
3
0
274,680
2
W
Hades
8,690
621
141
10
0
257,169
1
W
Medusa
7,874
562
108
8
0
238,566
3
W
Nemesis
8,566
612
110
8
0
337,704
3
L
Sun Wukong
6,720
480
88
6
0
275,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role