Player Matchup

Danzaburou
Danzaburou
CthulhusVengence
Danzaburou
Level 103
God Stats
30W - 14L
1,699 SR
Queue Stats
248W - 225L
1,489 Elo+
Party 1
Awilix
Awilix
DawgFart
Awilix
Level 109
God Stats
0W - 4L
1,262 SR
Queue Stats
174W - 181L
1,528 Elo+
Party 1
Atlas
Atlas
Merlin_El_Dragon
Atlas
Level 157
God Stats
11W - 20L
1,404 SR
Queue Stats
335W - 324L
1,544 Elo+
Party 3
Tiamat
Tiamat
frede-_-16
Tiamat
Level 129
God Stats
0W - 2L
1,077 SR
Queue Stats
276W - 276L
1,463 Elo+
Party 3
Izanami
Izanami
illGankRightLane
Izanami
Level 114
God Stats
14W - 12L
1,538 SR
Queue Stats
139W - 123L
1,542 Elo+
Party 1
Team Averages
Level 122
1,396 SR
1,513 Elo+

VS

Team Averages
Level 112
1,483 SR
1,498 Elo+
Da Ji
Da Ji
PedroDeLeon3
Da Ji
Level 147
God Stats
4W - 4L
1,578 SR
Queue Stats
522W - 530L
1,508 Elo+
Solo
Jormungandr
Jormungandr
ReaperWolf-PR
Jormungandr
Level 98
God Stats
3W - 2L
1,593 SR
Queue Stats
390W - 414L
1,488 Elo+
Party 2
Sol
Sol
XMrioX
Sol
Level 87
God Stats
1W - 1L
1,309 SR
Queue Stats
356W - 322L
1,502 Elo+
Party 2
Heimdallr
Heimdallr
ZARNGED
Heimdallr
Level 121
God Stats
10W - 7L
1,490 SR
Queue Stats
326W - 319L
1,497 Elo+
Solo
Thor
Thor
feyojavierpr
Thor
Level 105
God Stats
5W - 6L
1,444 SR
Queue Stats
505W - 513L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CthulhusVengence
Danzaburou
15
5 / 3 / 0
10,112
562
17,162
15,929
9,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Awilix
DawgFart
Awilix
14
0 / 4 / 4
8,531
474
7,141
17,589
7,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
4 / 3 / 1
8,555
475
7,934
20,166
13,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
frede-_-16
Tiamat
13
0 / 3 / 1
8,122
451
14,505
12,878
7,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 3 / 3
9,264
515
7,533
13,768
5,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 7
8,432
468
7,372
19,004
8,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
ReaperWolf-PR
Jormungandr
16
6 / 5 / 5
10,158
564
12,933
17,071
8,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
XMrioX
Sol
13
1 / 1 / 8
7,556
420
11,493
16,425
10,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heimdallr
ZARNGED
Heimdallr
15
2 / 0 / 8
8,926
496
15,796
18,656
9,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 2 / 3
9,035
502
10,852
17,451
11,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
12
Kills
16
16
Deaths
12
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CthulhusVengence
Danzaburou
5
3
0
1.67
L
Awilix
DawgFart
Awilix
0
4
4
0.5
L
4
3
1
1.5
W
3
4
7
1.63
W
Jormungandr
ReaperWolf-PR
Jormungandr
6
5
5
1.7
W
Sol
XMrioX
Sol
1
1
8
5
W
Heimdallr
ZARNGED
Heimdallr
2
0
8
6
W
4
2
3
2.75
L
Tiamat
frede-_-16
Tiamat
0
3
1
0.17
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,275
Damage
58,446
80,330
Taken
88,607
43,739
Mitigated
48,582
23,008
Healing
28,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CthulhusVengence
Danzaburou
17,162
4,309
0
6,027
15,929
9,954
0
1,639
13,210
0
78,756
L
Awilix
DawgFart
Awilix
7,141
2,979
0
2,224
17,589
7,321
0
2,417
14,832
0
67,735
L
7,934
3,354
385
7,847
20,166
13,454
20
6,921
12,822
32,271
0
W
7,372
2,019
0
3,783
19,004
8,375
0
2,693
16,311
0
66,555
W
Jormungandr
ReaperWolf-PR
Jormungandr
12,933
4,272
444
2,030
17,071
8,860
0
4,118
12,953
78,440
1,272
W
Sol
XMrioX
Sol
11,493
3,168
0
6,560
16,425
10,460
172
6,400
10,025
33,377
2,856
W
Heimdallr
ZARNGED
Heimdallr
15,796
6,977
0
11,408
18,656
9,342
1,286
7,760
10,896
0
83,168
W
10,852
1,390
0
4,198
17,451
11,545
0
1,468
15,983
0
56,469
L
Tiamat
frede-_-16
Tiamat
14,505
1,585
0
2,618
12,878
7,989
293
4,458
8,160
66,442
0
L
7,533
5,465
0
3,907
13,768
5,021
1,385
7,404
6,141
0
84,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,584
Gold Earned
44,107
476
Minions Killed
491
0
Camps Cleared
0
1,786,694
Distance Traveled
1,631,906
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,112
562
86
5
0
320,158
4
L
Awilix
8,531
474
105
6
0
457,797
0
L
Atlas
8,555
475
45
3
0
344,621
5
W
Da Ji
8,432
468
108
6
0
357,525
2
W
Jormungandr
10,158
564
111
6
0
311,976
2
W
Sol
7,556
420
43
2
0
353,246
4
W
Heimdallr
8,926
496
130
7
0
309,921
5
W
Thor
9,035
502
99
6
0
299,238
6
L
Tiamat
8,122
451
104
6
0
360,778
7
L
Izanami
9,264
515
136
8
0
303,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role