Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Gan_esha
Aphrodite
Level 121
God Stats
1W - 0L
1,520 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Joacoo26
Mulan
Level 140
God Stats
1W - 2L
1,301 SR
Queue Stats
97W - 93L
1,555 Elo+
Solo
Discordia
Discordia
Skcoolts
Discordia
Level 85
God Stats
4W - 6L
1,203 SR
Queue Stats
312W - 349L
1,420 Elo+
Solo
Team Averages
Level 119
1,405 SR
1,495 Elo+

VS

Team Averages
Level 90
1,413 SR
1,460 Elo+
Cu Chulainn
Cu Chulainn
Homem_Lamem
Cu Chulainn
Level 60
God Stats
1W - 5L
1,261 SR
Queue Stats
105W - 171L
1,328 Elo+
Party 1
Baron Samedi
Baron Samedi
NicoMuyRico
Baron Samedi
Level 149
God Stats
0W - 1L
1,313 SR
Queue Stats
9W - 6L
1,664 Elo+
Solo
Nu Wa
Nu Wa
Sombrax_17
Nu Wa
Level 24
God Stats
1W - 1L
1,744 SR
Queue Stats
10W - 12L
1,455 Elo+
Party 1
Sol
Sol
brenon-geraldo
Sol
Level 61
God Stats
4W - 7L
1,215 SR
Queue Stats
155W - 254L
1,306 Elo+
Party 1
Thanatos
Thanatos
ÜNeedSmile
Thanatos
Level 155
God Stats
1W - 2L
1,532 SR
Queue Stats
68W - 63L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
5 / 6 / 3
10,532
554
9,455
16,119
5,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
 
Sol
16
5 / 2 / 5
10,526
554
14,974
17,774
6,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
Gan_esha
Aphrodite
15
0 / 1 / 5
9,973
525
3,591
15,238
7,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
Joacoo26
Mulan
18
12 / 0 / 3
12,306
648
23,644
20,927
22,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
Skcoolts
Discordia
13
0 / 3 / 0
8,177
430
1,914
12,420
4,556
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Homem_Lamem
Cu Chulainn
14
2 / 8 / 1
8,601
453
8,976
16,201
11,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
NicoMuyRico
Baron Samedi
12
2 / 2 / 4
8,269
435
10,545
18,284
15,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
14
2 / 3 / 3
9,260
487
11,387
10,160
4,376
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 6 / 1
7,710
406
5,588
12,033
4,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
ÜNeedSmile
Thanatos
16
5 / 3 / 1
9,749
513
9,168
19,566
8,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
22
Kills
11
12
Deaths
22
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
5
6
3
1.08
W
Sol
 
Sol
5
2
5
3.75
W
Aphrodite
Gan_esha
Aphrodite
0
1
5
2.5
L
Cu Chulainn
Homem_Lamem
Cu Chulainn
2
8
1
0.31
W
Mulan
Joacoo26
Mulan
12
0
3
13.5
L
Baron Samedi
NicoMuyRico
Baron Samedi
2
2
4
2
W
Discordia
Skcoolts
Discordia
0
3
0
0
L
Nu Wa
2
3
3
1.17
L
0
6
1
0.08
L
Thanatos
ÜNeedSmile
Thanatos
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,578
Damage
45,664
82,478
Taken
76,244
47,487
Mitigated
44,623
37,582
Healing
31,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
9,455
3,220
0
1,440
16,119
5,457
26
2,666
13,453
0
82,215
W
Sol
 
Sol
14,974
6,385
0
9,385
17,774
6,892
5,554
9,601
8,173
83,001
12,332
W
Aphrodite
Gan_esha
Aphrodite
3,591
748
5,059
8,065
15,238
7,750
805
4,830
10,408
62,822
0
L
Cu Chulainn
Homem_Lamem
Cu Chulainn
8,976
1,574
0
2,606
16,201
11,538
460
487
14,868
0
56,123
W
Mulan
Joacoo26
Mulan
23,644
3,330
0
11,312
20,927
22,832
2,251
6,241
14,686
0
96,190
L
Baron Samedi
NicoMuyRico
Baron Samedi
10,545
1,981
586
6,806
18,284
15,111
24
6,301
11,640
33,750
2,298
W
Discordia
Skcoolts
Discordia
1,914
88
140
2,181
12,420
4,556
424
4,049
8,371
51,441
0
L
Nu Wa
11,387
1,070
0
1,662
10,160
4,376
1,410
3,457
6,541
79,462
0
L
5,588
2,618
0
2,635
12,033
4,845
0
6,621
5,250
41,002
5,225
L
Thanatos
ÜNeedSmile
Thanatos
9,168
3,458
0
17,133
19,566
8,753
0
2,187
17,331
0
78,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,514
Gold Earned
43,589
571
Minions Killed
465
0
Camps Cleared
0
1,697,523
Distance Traveled
1,740,860
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,532
554
128
7
0
340,684
2
W
Sol
10,526
554
132
7
0
334,696
3
W
Aphrodite
9,973
525
73
4
0
347,424
3
L
Cu Chulainn
8,601
453
86
5
0
332,012
2
W
Mulan
12,306
648
158
8
0
334,155
5
L
Baron Samedi
8,269
435
34
2
0
332,610
3
W
Discordia
8,177
430
80
4
0
340,564
1
L
Nu Wa
9,260
487
131
7
0
313,937
2
L
Sol
7,710
406
83
4
0
339,029
0
L
Thanatos
9,749
513
131
7
0
423,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role