Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
IMotherIAgonyI
Nox
Level 47
God Stats
5W - 2L
1,763 SR
Queue Stats
33W - 15L
1,636 Elo+
Party 2
Olorun
Olorun
Windveil
Olorun
Level 157
God Stats
2W - 1L
1,435 SR
Queue Stats
79W - 70L
1,520 Elo+
Party 1
Hachiman
Hachiman
blazedyconfused
Hachiman
Level 160
God Stats
9W - 10L
1,618 SR
Queue Stats
273W - 207L
1,574 Elo+
Party 2
Lancelot
Lancelot
kayminnie
Lancelot
Level 145
God Stats
0W - 2L
1,296 SR
Queue Stats
33W - 39L
1,449 Elo+
Party 1
Team Averages
Level 131
1,522 SR
1,535 Elo+

VS

Team Averages
Level 129
1,504 SR
1,461 Elo+
Cernunnos
Cernunnos
Ace Killed Ya
Cernunnos
Level 152
God Stats
2W - 3L
1,502 SR
Queue Stats
93W - 111L
1,352 Elo+
Solo
Shiva
Shiva
GiingerViitus
Shiva
Level 129
God Stats
4W - 2L
1,622 SR
Queue Stats
317W - 336L
1,503 Elo+
Party 3
Fenrir
Fenrir
Slwyota
Fenrir
Level 106
God Stats
1W - 2L
1,254 SR
Queue Stats
210W - 234L
1,514 Elo+
Party 3
Thanatos
Thanatos
TheAznBuddy
Thanatos
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 82L
1,450 Elo+
Party 3
Zhong Kui
Zhong Kui
elizabeth_stylan
Zhong Kui
Level 160
God Stats
10W - 8L
1,644 SR
Queue Stats
541W - 562L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
1 / 8 / 11
10,616
624
13,219
25,180
23,238
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 6 / 11
10,879
640
15,126
14,990
6,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
Windveil
Olorun
20
5 / 6 / 11
11,805
694
27,121
27,324
15,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
20
12 / 8 / 9
13,628
802
32,300
23,674
10,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
kayminnie
Lancelot
17
2 / 10 / 7
10,896
641
12,539
21,793
23,738
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ace Killed Ya
Cernunnos
20
6 / 5 / 19
12,181
717
22,517
21,310
13,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

20
5 / 7 / 27
12,820
754
20,426
33,299
41,352
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
Slwyota
Fenrir
20
8 / 4 / 17
12,577
740
15,309
23,198
25,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
TheAznBuddy
Thanatos
20
8 / 5 / 16
12,825
754
16,416
15,952
9,951
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
20
11 / 2 / 18
15,146
891
30,487
29,842
34,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
135
23
Kills
38
38
Deaths
23
49
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
8
11
0.81
W
Cernunnos
Ace Killed Ya
Cernunnos
6
5
19
3.1
W
5
7
27
2.64
L
3
6
11
1.42
W
Fenrir
Slwyota
Fenrir
8
4
17
4.13
W
Thanatos
TheAznBuddy
Thanatos
8
5
16
3.2
L
Olorun
Windveil
Olorun
5
6
11
1.75
L
Hachiman
12
8
9
2.06
W
Zhong Kui
11
2
18
10
L
Lancelot
kayminnie
Lancelot
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,305
Damage
105,155
112,961
Taken
123,601
79,426
Mitigated
124,699
33,363
Healing
55,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
13,219
1,533
72
4,958
25,180
23,238
0
3,844
21,063
0
24,688
W
Cernunnos
Ace Killed Ya
Cernunnos
22,517
10,503
2,022
4,966
21,310
13,009
3,331
9,801
11,509
0
52,140
W
20,426
3,597
8,100
6,522
33,299
41,352
1,019
11,277
22,022
0
48,054
L
15,126
653
236
1,744
14,990
6,564
0
3,414
11,166
24,605
0
W
Fenrir
Slwyota
Fenrir
15,309
2,989
1,761
3,808
23,198
25,660
707
8,414
14,784
0
19,224
W
Thanatos
TheAznBuddy
Thanatos
16,416
2,100
836
8,634
15,952
9,951
1,101
5,784
9,823
0
25,381
L
Olorun
Windveil
Olorun
27,121
16,462
5,509
12,964
27,324
15,103
701
8,253
18,964
42,730
0
L
Hachiman
32,300
13,449
1,198
5,055
23,674
10,783
855
8,147
15,369
0
61,914
W
Zhong Kui
30,487
2,108
4,613
13,997
29,842
34,727
1,715
6,971
22,871
54,295
0
L
Lancelot
kayminnie
Lancelot
12,539
1,334
749
878
21,793
23,738
132
6,829
14,696
0
22,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,824
Gold Earned
65,549
163
Minions Killed
175
0
Camps Cleared
0
1,325,808
Distance Traveled
1,511,104
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,616
624
20
1
0
243,696
1
W
Cernunnos
12,181
717
60
4
0
262,997
0
W
Shiva
12,820
754
46
3
0
320,342
0
L
Nox
10,879
640
27
2
0
302,190
1
W
Fenrir
12,577
740
9
1
0
315,537
0
W
Thanatos
12,825
754
12
1
0
316,858
0
L
Olorun
11,805
694
38
2
0
238,513
0
L
Hachiman
13,628
802
56
3
0
240,526
1
W
Zhong Kui
15,146
891
48
3
0
295,370
1
L
Lancelot
10,896
641
22
1
0
300,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role