Player Matchup

Bacchus
Bacchus
DoodleTwinkie
Bacchus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 3L
1,827 Elo+
Party 2
Hera
Hera
WhiteFluffCakes
Hera
Level 136
God Stats
1W - 1L
1,655 SR
Queue Stats
94W - 45L
1,652 Elo+
Party 2
Neith
Neith
Xenomind
Neith
Level 129
God Stats
0W - 1L
1,212 SR
Queue Stats
84W - 46L
1,635 Elo+
Party 2
Team Averages
Level 108
1,456 SR
1,705 Elo+

VS

Team Averages
Level 68
1,754 SR
1,750 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
TyOakheart
Artemis
Level 149
God Stats
2W - 0L
1,705 SR
Queue Stats
8W - 4L
1,663 Elo+
Party 1
Gilgamesh
Gilgamesh
greencup69
Gilgamesh
Level 25
God Stats
6W - 0L
2,057 SR
Queue Stats
110W - 6L
2,087 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
0 / 3 / 3
7,845
654
5,967
13,423
18,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 5 / 2
7,545
629
8,248
10,144
4,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Xenomind
Neith
13
2 / 3 / 1
7,898
658
10,961
10,759
5,209
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
2 / 2 / 8
9,043
754
9,181
11,643
6,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
TyOakheart
Artemis
15
1 / 0 / 8
8,747
729
9,458
9,264
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gilgamesh
greencup69
Gilgamesh
15
8 / 1 / 3
10,236
853
12,471
15,269
14,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
3
Kills
11
11
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
8
3
L
Bacchus
0
3
3
0.5
W
Artemis
TyOakheart
Artemis
1
0
8
5
L
1
5
2
0.4
L
Neith
Xenomind
Neith
2
3
1
0.83
W
Gilgamesh
greencup69
Gilgamesh
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,176
Damage
31,110
34,326
Taken
36,176
28,231
Mitigated
24,108
3,827
Healing
16,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,181
1,301
1,158
6,942
11,643
6,027
341
4,175
7,468
46,227
0
L
Bacchus
5,967
1,228
0
1,055
13,423
18,572
0
3,144
10,159
9,500
0
W
Artemis
TyOakheart
Artemis
9,458
4,041
0
4,446
9,264
4,029
2,385
3,025
6,239
0
39,821
L
8,248
2,370
0
530
10,144
4,450
0
2,491
7,653
26,393
0
L
Neith
Xenomind
Neith
10,961
2,829
0
2,242
10,759
5,209
0
3,584
7,175
0
42,327
W
Gilgamesh
greencup69
Gilgamesh
12,471
2,945
0
3,531
15,269
14,052
42
7,058
8,211
0
29,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,288
Gold Earned
28,026
121
Minions Killed
161
0
Camps Cleared
0
627,182
Distance Traveled
701,606
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,043
754
78
7
0
227,262
1
L
Bacchus
7,845
654
16
1
0
222,565
3
W
Artemis
8,747
729
60
5
0
211,785
3
L
Hera
7,545
629
40
3
0
200,410
4
L
Neith
7,898
658
65
5
0
204,207
3
W
Gilgamesh
10,236
853
23
2
0
262,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role