Player Matchup

Heimdallr
Heimdallr
DEFNOTAWEEB
Heimdallr
Level 66
God Stats
3W - 0L
1,669 SR
Queue Stats
8W - 5L
1,513 Elo+
Party 2
Cthulhu
Cthulhu
Frontlehead
Cthulhu
Level 109
God Stats
5W - 4L
1,675 SR
Queue Stats
12W - 13L
1,522 Elo+
Party 2
Kukulkan
Kukulkan
MyMomYellsAtMe
Kukulkan
Level 3
God Stats
7W - 1L
1,716 SR
Queue Stats
8W - 5L
1,445 Elo+
Party 2
Odin
Odin
Shawtyvelli
Odin
Level 108
God Stats
1W - 0L
1,830 SR
Queue Stats
5W - 2L
1,606 Elo+
Party 2
Ah Puch
Ah Puch
SuchBasic
Ah Puch
Level 89
God Stats
1W - 0L
1,753 SR
Queue Stats
13W - 19L
1,328 Elo+
Party 2
Team Averages
Level 75
1,729 SR
1,483 Elo+

VS

Team Averages
Level 83
1,614 SR
1,561 Elo+
Achilles
Achilles
 
Achilles
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Forceslife305
Arachne
Level 120
God Stats
4W - 4L
1,551 SR
Queue Stats
76W - 60L
1,477 Elo+
Party 3
Thanatos
Thanatos
LIL_SWAGGA-2
Thanatos
Level 42
God Stats
4W - 3L
1,837 SR
Queue Stats
21W - 16L
1,883 Elo+
Party 3
Bacchus
Bacchus
Lo_2_Hi
Bacchus
Level 104
God Stats
62W - 51L
1,572 SR
Queue Stats
1,109W - 1,152L
1,456 Elo+
Party 1
Kukulkan
Kukulkan
Superior_Cobb
Kukulkan
Level 47
God Stats
38W - 27L
1,607 SR
Queue Stats
259W - 248L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DEFNOTAWEEB
Heimdallr
17
9 / 2 / 8
11,694
1,169
17,774
15,688
8,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
Frontlehead
Cthulhu
17
4 / 2 / 15
10,757
1,076
14,271
11,413
14,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
17
2 / 1 / 9
10,351
1,035
4,384
3,828
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 1 / 16
11,438
1,144
9,739
11,615
13,630
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
SuchBasic
Ah Puch
17
4 / 0 / 17
11,414
1,141
15,999
6,043
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Team 1 Tickets

277

VS

Team 2 Tickets

164

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
3 / 7 / 1
9,860
986
11,749
18,668
16,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
15
1 / 3 / 2
9,635
964
8,988
14,056
9,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
LIL_SWAGGA-2
Thanatos
15
2 / 7 / 1
9,702
970
5,851
13,588
6,659
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Lo_2_Hi
Bacchus
16
0 / 3 / 5
9,989
999
9,532
14,127
14,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kukulkan
Superior_Cobb
Kukulkan
15
0 / 4 / 2
9,564
956
7,603
7,614
3,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
17
24
Kills
6
6
Deaths
24
65
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
7
1
0.5
W
Heimdallr
DEFNOTAWEEB
Heimdallr
9
2
8
6.5
L
Arachne
1
3
2
0.67
W
Cthulhu
Frontlehead
Cthulhu
4
2
15
5.75
L
Thanatos
LIL_SWAGGA-2
Thanatos
2
7
1
0.36
L
Bacchus
Lo_2_Hi
Bacchus
0
3
5
0.83
W
Kukulkan
2
1
9
6.5
W
5
1
16
13
W
Ah Puch
SuchBasic
Ah Puch
4
0
17
12.5
L
Kukulkan
Superior_Cobb
Kukulkan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,167
Damage
43,723
48,587
Taken
68,053
41,031
Mitigated
51,028
10,026
Healing
6,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
11,749
1,316
0
775
18,668
16,444
0
7,649
10,918
0
15,670
W
Heimdallr
DEFNOTAWEEB
Heimdallr
17,774
10,489
0
5,761
15,688
8,021
0
4,349
10,826
0
40,067
L
Arachne
8,988
7,691
0
1,172
14,056
9,319
0
6,915
6,755
0
20,981
W
Cthulhu
Frontlehead
Cthulhu
14,271
571
1,192
1,558
11,413
14,515
0
4,319
6,966
23,591
0
L
Thanatos
LIL_SWAGGA-2
Thanatos
5,851
1,238
0
3,363
13,588
6,659
0
8,191
5,037
0
18,053
L
Bacchus
Lo_2_Hi
Bacchus
9,532
588
246
614
14,127
14,753
0
7,542
6,266
24,507
1,192
W
Kukulkan
4,384
1,008
0
97
3,828
1,997
0
1,461
2,275
22,603
0
W
9,739
1,803
0
512
11,615
13,630
0
4,444
7,039
206
18,125
W
Ah Puch
SuchBasic
Ah Puch
15,999
825
0
906
6,043
2,868
0
2,518
3,436
35,241
0
L
Kukulkan
Superior_Cobb
Kukulkan
7,603
206
0
0
7,614
3,853
0
3,234
4,215
39,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,654
Gold Earned
48,750
203
Minions Killed
190
4
Camps Cleared
5
926,718
Distance Traveled
1,034,326
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,860
986
9
1
0
219,193
0
W
Heimdallr
11,694
1,169
52
5
2
180,525
0
L
Arachne
9,635
964
34
3
2
208,558
0
W
Cthulhu
10,757
1,076
29
3
0
194,981
0
L
Thanatos
9,702
970
26
3
0
169,662
0
L
Bacchus
9,989
999
32
3
3
215,116
2
W
Kukulkan
10,351
1,035
57
6
0
147,054
0
W
Odin
11,438
1,144
20
2
0
203,027
0
W
Ah Puch
11,414
1,141
45
5
2
201,131
0
L
Kukulkan
9,564
956
89
9
0
221,797
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role