Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Epsilon Corn
Achilles
Level 118
God Stats
1W - 2L
1,861 SR
Queue Stats
139W - 171L
1,402 Elo+
Party 1
Ravana
Ravana
GrixisHobo135
Ravana
Level 107
God Stats
2W - 3L
1,526 SR
Queue Stats
123W - 152L
1,465 Elo+
Party 1
Ah Puch
Ah Puch
SimpMasta69
Ah Puch
Level 115
God Stats
2W - 1L
1,783 SR
Queue Stats
102W - 121L
1,427 Elo+
Party 1
Team Averages
Level 116
1,634 SR
1,459 Elo+

VS

Team Averages
Level 125
1,578 SR
1,442 Elo+
Baron Samedi
Baron Samedi
Ahoy_Shmucks
Baron Samedi
Level 66
God Stats
8W - 7L
1,507 SR
Queue Stats
188W - 171L
1,471 Elo+
Party 3
Scylla
Scylla
JONmBONILLA
Scylla
Level 148
God Stats
26W - 26L
1,538 SR
Queue Stats
409W - 438L
1,413 Elo+
Party 2
Pele
Pele
char1957
Pele
Level 148
God Stats
6W - 5L
1,613 SR
Queue Stats
524W - 535L
1,512 Elo+
Party 3
Cthulhu
Cthulhu
ekodjo_88_
Cthulhu
Level 134
God Stats
7W - 4L
1,581 SR
Queue Stats
433W - 461L
1,406 Elo+
Party 2
Izanami
Izanami
llxOvOxll
Izanami
Level 128
God Stats
9W - 6L
1,651 SR
Queue Stats
472W - 510L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
4 / 7 / 4
8,050
474
13,779
17,409
6,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
 
Bacchus
12
2 / 5 / 9
7,921
466
4,985
16,819
16,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Epsilon Corn
Achilles
13
6 / 5 / 3
8,867
522
8,126
14,564
5,964
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 3 / 3
7,755
456
7,778
12,789
8,573
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
SimpMasta69
Ah Puch
12
2 / 7 / 1
7,436
437
9,206
12,949
4,631
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ahoy_Shmucks
Baron Samedi
14
0 / 3 / 5
8,655
509
7,435
11,085
8,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
13
4 / 5 / 7
8,429
496
8,681
10,481
4,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
18
11 / 0 / 2
10,621
625
14,252
16,004
7,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
ekodjo_88_
Cthulhu
13
3 / 4 / 13
8,897
523
10,089
17,773
16,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Izanami
llxOvOxll
Izanami
14
9 / 3 / 4
9,297
547
11,804
17,579
7,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
58
14
Kills
27
27
Deaths
15
20
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
4
7
4
0.86
L
Bacchus
 
Bacchus
2
5
9
1.3
W
Baron Samedi
Ahoy_Shmucks
Baron Samedi
0
3
5
0.83
L
Achilles
Epsilon Corn
Achilles
6
5
3
1.5
L
0
3
3
0.5
W
Scylla
4
5
7
1.5
L
Ah Puch
SimpMasta69
Ah Puch
2
7
1
0.36
W
Pele
11
0
2
12
W
Cthulhu
ekodjo_88_
Cthulhu
3
4
13
2.38
W
Izanami
llxOvOxll
Izanami
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,874
Damage
52,261
74,530
Taken
72,922
42,325
Mitigated
43,530
14,433
Healing
22,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
13,779
7,551
296
4,337
17,409
6,616
1,173
5,452
11,845
0
56,477
L
Bacchus
 
Bacchus
4,985
934
0
1,044
16,819
16,541
0
5,625
11,139
21,968
1,116
W
Baron Samedi
Ahoy_Shmucks
Baron Samedi
7,435
935
633
3,296
11,085
8,023
696
1,390
9,695
56,485
0
L
Achilles
Epsilon Corn
Achilles
8,126
2,405
0
642
14,564
5,964
0
3,702
10,684
26
40,839
L
7,778
1,455
0
5,234
12,789
8,573
0
6,104
6,656
0
50,772
W
Scylla
8,681
1,064
0
1,475
10,481
4,609
402
2,628
7,853
47,217
0
L
Ah Puch
SimpMasta69
Ah Puch
9,206
373
0
2,880
12,949
4,631
0
4,800
8,001
45,302
0
W
Pele
14,252
2,617
0
4,574
16,004
7,125
0
2,892
13,112
0
110,138
W
Cthulhu
ekodjo_88_
Cthulhu
10,089
1,619
1,053
3,173
17,773
16,562
0
2,976
14,797
38,046
0
W
Izanami
llxOvOxll
Izanami
11,804
8,791
0
7,822
17,579
7,211
3,287
4,024
13,555
0
62,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,029
Gold Earned
45,899
345
Minions Killed
508
0
Camps Cleared
0
1,538,932
Distance Traveled
1,650,923
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,050
474
68
4
0
296,199
0
L
Bacchus
7,921
466
41
2
0
290,114
3
W
Baron Samedi
8,655
509
107
6
0
286,288
3
L
Achilles
8,867
522
61
4
0
365,535
3
L
Ravana
7,755
456
103
6
0
290,609
0
W
Scylla
8,429
496
95
6
0
305,389
9
L
Ah Puch
7,436
437
72
4
0
296,475
3
W
Pele
10,621
625
147
9
0
415,753
6
W
Cthulhu
8,897
523
57
3
0
348,093
3
W
Izanami
9,297
547
102
6
0
295,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role