Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
DUI_Dragon
Pele
Level 56
God Stats
4W - 1L
1,419 SR
Queue Stats
32W - 48L
1,421 Elo+
Party 2
Loki
Loki
I KuaRi I
Loki
Level 85
God Stats
25W - 19L
1,528 SR
Queue Stats
172W - 204L
1,388 Elo+
Party 3
Ares
Ares
Rage4Comedy
Ares
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 102L
1,454 Elo+
Party 3
Izanami
Izanami
TheeBigCheeze
Izanami
Level 69
God Stats
12W - 10L
1,458 SR
Queue Stats
166W - 174L
1,416 Elo+
Party 2
Team Averages
Level 87
1,481 SR
1,436 Elo+

VS

Team Averages
Level 86
1,497 SR
1,412 Elo+
Anubis
Anubis
DragonClaw05
Anubis
Level 78
God Stats
17W - 15L
1,491 SR
Queue Stats
224W - 235L
1,383 Elo+
Party 1
Cliodhna
Cliodhna
Necromancer__1
Cliodhna
Level 100
God Stats
5W - 9L
1,419 SR
Queue Stats
252W - 245L
1,392 Elo+
Party 1
Ratatoskr
Ratatoskr
UB MadMoss
Ratatoskr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hera
Hera
carlosalvarez99
Hera
Level 88
God Stats
32W - 17L
1,577 SR
Queue Stats
301W - 328L
1,375 Elo+
Party 4
Tyr
Tyr
pedrosierrab
Tyr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
337W - 386L
1,408 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
3 / 1 / 4
6,800
618
3,372
5,506
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 4 / 4
6,516
592
7,048
9,355
2,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Loki
12
3 / 2 / 1
7,333
667
5,757
7,906
2,875
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
9 / 1 / 3
7,133
648
6,354
8,883
6,192
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
12
3 / 1 / 2
6,885
626
2,596
6,255
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
1 / 4 / 2
5,833
530
3,909
6,675
2,767
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
11
8 / 2 / 1
7,121
647
7,368
8,190
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ratatoskr
UB MadMoss
Ratatoskr
5
0 / 10 / 1
4,132
376
1,476
9,031
3,048
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 3 / 1
5,408
492
3,006
4,715
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 2
6,054
550
4,159
10,180
9,566
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
21
Kills
9
9
Deaths
22
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
1
4
5
W
3
4
4
1.25
L
Anubis
1
4
2
0.5
W
Loki
3
2
1
1.75
L
Cliodhna
8
2
1
4.25
W
9
1
3
10.5
W
Izanami
3
1
2
4
L
Ratatoskr
UB MadMoss
Ratatoskr
0
10
1
0.05
L
0
3
1
0.17
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,127
Damage
19,918
37,905
Taken
38,791
17,088
Mitigated
19,662
9,628
Healing
8,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,372
273
16
1,884
5,506
2,723
769
1,565
3,941
38,646
0
W
7,048
2,136
0
932
9,355
2,964
0
1,010
8,345
0
32,730
L
Anubis
3,909
32
0
2,185
6,675
2,767
128
2,863
3,812
36,809
0
W
Loki
5,757
2,537
0
2,231
7,906
2,875
918
0
7,906
0
46,762
L
Cliodhna
7,368
1,007
0
2,286
8,190
2,780
0
593
7,597
0
33,967
W
6,354
729
198
1,682
8,883
6,192
553
1,997
6,886
16,273
0
W
Izanami
2,596
1,790
0
2,685
6,255
2,334
1,120
2,343
3,912
0
52,722
L
Ratatoskr
UB MadMoss
Ratatoskr
1,476
489
0
9
9,031
3,048
0
4,097
4,934
0
5,287
L
3,006
381
0
1,140
4,715
1,501
0
1,822
2,893
38,875
0
L
4,159
1,219
0
2,502
10,180
9,566
224
351
9,829
0
40,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,667
Gold Earned
28,548
355
Minions Killed
265
0
Camps Cleared
0
1,081,048
Distance Traveled
1,035,693
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,800
618
79
7
0
200,031
2
W
Pele
6,516
592
59
5
0
222,411
0
L
Anubis
5,833
530
67
6
0
169,278
0
W
Loki
7,333
667
93
8
0
207,735
3
L
Cliodhna
7,121
647
50
5
0
242,331
0
W
Ares
7,133
648
13
1
0
250,036
4
W
Izanami
6,885
626
111
10
0
200,835
2
L
Ratatoskr
4,132
376
7
1
0
209,482
2
L
Hera
5,408
492
66
6
0
207,706
0
L
Tyr
6,054
550
75
7
0
206,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role