Player Matchup

Cthulhu
Cthulhu
Masi11
Cthulhu
Level 107
God Stats
8W - 8L
1,600 SR
Queue Stats
197W - 152L
1,566 Elo+
Party 1
Skadi
Skadi
aguss678ledesma
Skadi
Level 61
God Stats
2W - 4L
1,801 SR
Queue Stats
23W - 36L
1,482 Elo+
Solo
Agni
Agni
argmastromano
Agni
Level 60
God Stats
8W - 5L
1,431 SR
Queue Stats
276W - 213L
1,561 Elo+
Party 1
Team Averages
Level 76
1,611 SR
1,536 Elo+

VS

Team Averages
Level 66
1,285 SR
1,397 Elo+
Raijin
Raijin
KiwiSama
Raijin
Level 46
God Stats
0W - 1L
1,267 SR
Queue Stats
4W - 8L
1,400 Elo+
Party 2
Charybdis
Charybdis
SaltBox
Charybdis
Level 4
God Stats
0W - 2L
1,249 SR
Queue Stats
0W - 5L
1,235 Elo+
Party 2
Cthulhu
Cthulhu
XEAGLEGODX
Cthulhu
Level 147
God Stats
0W - 2L
1,338 SR
Queue Stats
73W - 79L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Masi11
Cthulhu
14
3 / 0 / 3
9,113
828
8,719
12,346
10,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
2 / 0 / 4
8,139
740
8,810
7,580
3,308
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 0 / 5
8,006
728
8,126
5,901
2,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
KiwiSama
Raijin
11
0 / 2 / 0
6,609
601
5,751
9,136
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
SaltBox
Charybdis
11
0 / 2 / 0
6,371
579
4,812
8,019
3,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
XEAGLEGODX
Cthulhu
10
0 / 3 / 0
7,030
639
6,958
12,703
12,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
7
Kills
0
0
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Raijin
KiwiSama
Raijin
0
2
0
0
W
Cthulhu
Masi11
Cthulhu
3
0
3
4.5
L
Charybdis
SaltBox
Charybdis
0
2
0
0
L
Cthulhu
XEAGLEGODX
Cthulhu
0
3
0
0
W
2
0
4
4
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,655
Damage
17,521
25,827
Taken
29,858
16,618
Mitigated
20,147
6,934
Healing
6,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
KiwiSama
Raijin
5,751
659
38
2,406
9,136
4,072
0
6,091
3,045
19,506
0
W
Cthulhu
Masi11
Cthulhu
8,719
645
789
4,713
12,346
10,803
0
4,999
7,016
28,830
0
L
Charybdis
SaltBox
Charybdis
4,812
2,126
0
1,500
8,019
3,288
0
4,974
3,045
0
12,263
L
Cthulhu
XEAGLEGODX
Cthulhu
6,958
802
576
2,290
12,703
12,787
0
5,789
6,914
19,376
0
W
8,810
3,647
0
578
7,580
3,308
1,645
3,968
3,446
0
35,040
W
8,126
506
0
854
5,901
2,507
837
3,070
2,617
34,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,258
Gold Earned
20,010
154
Minions Killed
86
0
Camps Cleared
0
638,774
Distance Traveled
583,144
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,609
601
50
5
0
183,950
2
W
Cthulhu
9,113
828
29
3
0
238,503
4
L
Charybdis
6,371
579
16
1
0
185,247
2
L
Cthulhu
7,030
639
20
2
0
213,947
3
W
Skadi
8,139
740
71
6
0
193,328
2
W
Agni
8,006
728
54
5
0
206,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role