Player Matchup

Pele
Pele
ArnoDorian35
Pele
Level 81
God Stats
18W - 14L
1,693 SR
Queue Stats
111W - 132L
1,417 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
LastedMoss
Morgan Le Fay
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 17L
1,147 Elo+
Party 1
Apollo
Apollo
Makadoshis1
Apollo
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
1,158 Elo+
Party 1
Arachne
Arachne
Troubled24
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,407 Elo+
Party 3
Ymir
Ymir
Zukidoku
Ymir
Level 21
God Stats
1W - 1L
1,308 SR
Queue Stats
2W - 11L
1,161 Elo+
Party 1
Team Averages
Level 49
1,500 SR
1,258 Elo+

VS

Team Averages
Level 54
1,388 SR
1,235 Elo+
Scylla
Scylla
D ghost3
Scylla
Level 29
God Stats
1W - 6L
1,370 SR
Queue Stats
1W - 6L
1,157 Elo+
Party 2
Neith
Neith
DUBBz OuTrAgE
Neith
Level 28
God Stats
0W - 4L
1,336 SR
Queue Stats
0W - 5L
1,084 Elo+
Party 2
Ymir
Ymir
KrotchRockit
Ymir
Level 113
God Stats
0W - 1L
1,347 SR
Queue Stats
3W - 9L
1,221 Elo+
Party 2
Vamana
Vamana
leyroggman
Vamana
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,426 Elo+
Solo
Danzaburou
Danzaburou
messiah15
Danzaburou
Level 40
God Stats
1W - 3L
1,389 SR
Queue Stats
3W - 7L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
7,903
565
3,548
10,446
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
LastedMoss
Morgan Le Fay
11
3 / 3 / 2
7,409
529
6,641
7,538
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
13
1 / 1 / 1
7,910
565
5,794
5,000
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Troubled24
Arachne
15
5 / 0 / 3
8,787
628
12,035
14,811
8,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
11
0 / 0 / 2
7,164
512
1,528
8,831
6,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
D ghost3
Scylla
11
3 / 2 / 0
6,812
487
5,554
7,296
2,737
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 0
5,391
385
3,809
8,127
2,751
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 4
6,628
473
4,942
10,540
9,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
leyroggman
Vamana
8
0 / 2 / 0
5,194
371
4,601
7,856
3,264
Danzaburou
messiah15
Danzaburou
12
2 / 2 / 0
7,081
506
4,235
8,923
3,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
12
Kills
5
6
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
Scylla
D ghost3
Scylla
3
2
0
1.5
L
0
4
0
0
L
0
2
4
1
W
Morgan Le Fay
LastedMoss
Morgan Le Fay
3
3
2
1.33
W
Apollo
1
1
1
1.5
W
Arachne
Troubled24
Arachne
5
0
3
6.5
W
Ymir
0
0
2
1
L
Vamana
leyroggman
Vamana
0
2
0
0
L
Danzaburou
messiah15
Danzaburou
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,546
Damage
23,141
46,626
Taken
42,742
23,706
Mitigated
22,193
17,167
Healing
9,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,548
702
0
1,609
10,446
3,834
0
2,219
8,227
0
60,075
L
Scylla
D ghost3
Scylla
5,554
314
0
1,052
7,296
2,737
405
4,402
2,894
33,651
0
L
3,809
1,189
0
1,376
8,127
2,751
120
230
7,897
0
21,991
L
4,942
586
90
2,593
10,540
9,726
0
3,033
7,507
25,096
0
W
Morgan Le Fay
LastedMoss
Morgan Le Fay
6,641
1,373
0
770
7,538
2,866
239
4,321
3,217
40,479
0
W
Apollo
5,794
3,322
0
625
5,000
1,909
1,032
781
4,219
0
60,483
W
Arachne
Troubled24
Arachne
12,035
7,699
0
11,052
14,811
8,584
828
580
14,231
0
62,923
W
Ymir
1,528
599
0
3,111
8,831
6,513
132
2,595
6,236
23,099
0
L
Vamana
leyroggman
Vamana
4,601
1,683
0
2,434
7,856
3,264
0
0
7,856
0
28,637
L
Danzaburou
messiah15
Danzaburou
4,235
1,097
98
1,886
8,923
3,715
1,292
504
8,419
0
43,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,173
Gold Earned
31,106
401
Minions Killed
290
0
Camps Cleared
0
1,364,592
Distance Traveled
1,224,299
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,903
565
102
7
0
250,443
0
L
Scylla
6,812
487
55
4
0
284,401
3
L
Neith
5,391
385
52
4
0
238,760
3
L
Ymir
6,628
473
33
2
0
258,175
2
W
Morgan Le Fay
7,409
529
58
4
0
270,863
0
W
Apollo
7,910
565
115
8
0
267,201
5
W
Arachne
8,787
628
96
7
0
288,036
4
W
Ymir
7,164
512
30
2
0
288,049
2
L
Vamana
5,194
371
64
5
0
195,518
0
L
Danzaburou
7,081
506
86
6
0
247,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role