Player Matchup

Achilles
Achilles
Silver V
 
Achilles
Silver V
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Pele
Pele
Bronze III
Dodok2p
Pele
Bronze III
Level 52
God Stats
1W - 5L
1,261 SR
Queue Stats
16W - 23L
1,025 MMR
Party 2
Fafnir
Fafnir
Silver III
Marco FH9205
Fafnir
Silver III
Level 72
God Stats
10W - 3L
1,781 SR
Queue Stats
67W - 77L
898 MMR
Solo
Nu Wa
Nu Wa
Silver III
SilverRyuzen
Nu Wa
Silver III
Level 155
God Stats
3W - 7L
1,406 SR
Queue Stats
152W - 167L
949 MMR
Solo
Charybdis
Charybdis
Silver V
mvp47
Charybdis
Silver V
Level 47
God Stats
10W - 19L
1,212 SR
Queue Stats
120W - 138L
936 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 81
1,432 SR
1,061 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,536 SR
967 MMR
Ao Kuang
Ao Kuang
Bronze I
Harambe_ImissYou
Ao Kuang
Bronze I
Level 147
God Stats
1W - 0L
1,446 SR
Queue Stats
16W - 27L
952 MMR
Party 1
Khepri
Khepri
Bronze II
KreigersClones
Khepri
Bronze II
Level 118
God Stats
8W - 12L
1,572 SR
Queue Stats
27W - 39L
867 MMR
Solo
Sol
Sol
Silver I
TouTaoHere
Sol
Silver I
Level 61
God Stats
1W - 2L
1,507 SR
Queue Stats
67W - 78L
980 MMR
Solo
Horus
Horus
Silver II
cum-anhur-cheeks
Horus
Silver II
Level 148
God Stats
2W - 2L
1,546 SR
Queue Stats
264W - 271L
1,008 MMR
Party 1
Merlin
Merlin
Silver I
ros007
Merlin
Silver I
Level 123
God Stats
9W - 12L
1,611 SR
Queue Stats
118W - 130L
1,027 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 2 / 0
5,306
531
4,581
8,890
3,829
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
Dodok2p
Pele
6
0 / 3 / 0
4,364
436
3,283
8,032
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
6
0 / 1 / 0
4,973
497
2,223
6,199
5,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
5,116
512
2,459
3,993
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charybdis
mvp47
Charybdis
8
0 / 0 / 0
4,554
455
2,054
5,797
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
CernunnosAnubisBakasura

VS

Bans
KaliHadesAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 0 / 0
5,408
541
3,175
7,111
3,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 0 / 3
5,248
525
2,319
3,814
2,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 0
5,307
531
3,676
4,167
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

9
1 / 0 / 3
5,763
576
3,858
6,854
3,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
ros007
Merlin
10
2 / 1 / 2
5,657
566
4,398
3,642
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
7
7
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
2
0
0
L
Pele
Dodok2p
Pele
0
3
0
0
W
4
0
0
4
W
0
0
3
1.5
L
Fafnir
0
1
0
0
L
0
1
0
0
W
0
0
0
0
W
1
0
3
2.5
L
Charybdis
mvp47
Charybdis
0
0
0
0
W
Merlin
ros007
Merlin
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,600
Damage
17,426
32,911
Taken
25,588
15,074
Mitigated
11,519
13,256
Healing
13,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,581
1,868
0
2,613
8,890
3,829
0
570
7,820
0
31,286
L
Pele
Dodok2p
Pele
3,283
746
0
3,718
8,032
2,690
0
3,166
4,831
0
21,182
W
3,175
1,089
0
4,084
7,111
3,058
0
1,404
5,707
20,461
6,403
W
2,319
453
0
1,517
3,814
2,092
0
1,233
2,581
11,458
1,728
L
Fafnir
2,223
530
1,044
2,184
6,199
5,175
0
3,972
2,227
9,796
0
L
2,459
800
0
482
3,993
1,574
90
2,516
1,477
32,418
0
W
3,676
2,201
0
2,781
4,167
1,227
54
911
3,256
40,942
2,186
W
3,858
2,190
45
3,724
6,854
3,982
0
165
6,689
0
29,408
L
Charybdis
mvp47
Charybdis
2,054
1,409
0
3,215
5,797
1,806
0
3,012
2,785
0
31,530
W
Merlin
ros007
Merlin
4,398
202
0
865
3,642
1,160
0
969
2,673
38,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,313
Gold Earned
27,383
212
Minions Killed
291
0
Camps Cleared
0
882,146
Distance Traveled
951,927
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,306
531
56
6
0
183,684
1
L
Pele
4,364
436
33
3
0
196,211
0
W
Ao Kuang
5,408
541
57
6
0
211,733
3
W
Khepri
5,248
525
16
2
0
194,429
2
L
Fafnir
4,973
497
18
2
0
191,028
4
L
Nu Wa
5,116
512
65
7
0
178,550
3
W
Sol
5,307
531
81
8
0
178,303
2
W
Horus
5,763
576
76
8
0
185,718
1
L
Charybdis
4,554
455
40
4
0
132,673
0
W
Merlin
5,657
566
61
6
0
181,744
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role