Player Matchup

Athena
Athena
ChooChangLing
Athena
Level 64
God Stats
47W - 35L
1,552 SR
Queue Stats
147W - 108L
1,472 Elo+
Party 1
Danzaburou
Danzaburou
Ernj_Jews1
Danzaburou
Level 120
God Stats
13W - 11L
1,617 SR
Queue Stats
324W - 348L
1,541 Elo+
Solo
Zeus
Zeus
IAmRainGod
Zeus
Level 109
God Stats
14W - 1L
1,700 SR
Queue Stats
404W - 322L
1,512 Elo+
Party 1
Kuzenbo
Kuzenbo
LocoGuy90
Kuzenbo
Level 158
God Stats
16W - 16L
1,503 SR
Queue Stats
230W - 235L
1,540 Elo+
Solo
Fenrir
Fenrir
hyperwolf14
Fenrir
Level 120
God Stats
36W - 28L
1,571 SR
Queue Stats
376W - 344L
1,519 Elo+
Party 1
Team Averages
Level 114
1,588 SR
1,517 Elo+

VS

Team Averages
Level 48
1,332 SR
1,337 Elo+
Thor
Thor
FenoX-Masao
Thor
Level 28
God Stats
1W - 6L
1,119 SR
Queue Stats
15W - 48L
1,175 Elo+
Party 2
Kuzenbo
Kuzenbo
MDAVIDMT
Kuzenbo
Level 25
God Stats
2W - 6L
1,246 SR
Queue Stats
7W - 28L
1,134 Elo+
Party 2
Neith
Neith
Odu-rg
Neith
Level 48
God Stats
17W - 36L
1,246 SR
Queue Stats
50W - 87L
1,236 Elo+
Party 2
Cthulhu
Cthulhu
ReNFasT_05
Cthulhu
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Sol
Sol
weemanear
Sol
Level 125
God Stats
3W - 3L
1,546 SR
Queue Stats
33W - 25L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 3
5,016
502
2,304
8,793
7,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Ernj_Jews1
Danzaburou
10
3 / 0 / 2
6,228
623
5,316
7,244
2,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
5 / 0 / 2
6,336
634
6,275
3,151
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kuzenbo
LocoGuy90
Kuzenbo
11
3 / 0 / 3
6,460
646
4,618
5,281
4,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
9
2 / 1 / 3
5,508
551
1,516
7,083
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,231
423
1,380
6,845
2,530
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kuzenbo
MDAVIDMT
Kuzenbo
7
0 / 3 / 0
4,458
446
967
6,425
4,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
Odu-rg
Neith
9
1 / 1 / 0
5,162
516
3,571
6,023
2,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
ReNFasT_05
Cthulhu
6
0 / 5 / 1
4,236
424
1,709
5,999
5,861
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 3 / 0
4,713
471
5,098
6,198
2,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
14
Kills
2
2
Deaths
15
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
Danzaburou
Ernj_Jews1
Danzaburou
3
0
2
4
L
0
3
0
0
W
5
0
2
6
W
Kuzenbo
LocoGuy90
Kuzenbo
3
0
3
4.5
L
Kuzenbo
MDAVIDMT
Kuzenbo
0
3
0
0
L
Neith
Odu-rg
Neith
1
1
0
1
L
Cthulhu
ReNFasT_05
Cthulhu
0
5
1
0.1
W
Fenrir
2
1
3
3.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,029
Damage
12,725
31,552
Taken
31,490
18,285
Mitigated
17,625
7,896
Healing
5,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,304
625
0
659
8,793
7,098
0
2,721
6,072
13,981
0
W
Danzaburou
Ernj_Jews1
Danzaburou
5,316
2,529
0
3,616
7,244
2,959
812
2,943
4,301
0
43,881
L
1,380
408
0
1,351
6,845
2,530
0
2,756
4,051
0
15,293
W
6,275
1,341
0
1,230
3,151
1,014
0
367
2,784
44,374
0
W
Kuzenbo
LocoGuy90
Kuzenbo
4,618
1,747
0
960
5,281
4,514
0
1,145
4,136
32,891
0
L
Kuzenbo
MDAVIDMT
Kuzenbo
967
555
0
195
6,425
4,400
0
3,050
3,160
13,327
0
L
Neith
Odu-rg
Neith
3,571
1,828
0
2,256
6,023
2,575
0
4,224
1,735
0
34,957
L
Cthulhu
ReNFasT_05
Cthulhu
1,709
232
0
0
5,999
5,861
0
890
5,063
13,941
0
W
Fenrir
1,516
65
0
1,431
7,083
2,700
0
209
6,874
0
35,313
L
5,098
2,158
0
1,655
6,198
2,259
0
1,906
4,284
28,796
5,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,548
Gold Earned
22,800
338
Minions Killed
175
0
Camps Cleared
0
907,595
Distance Traveled
891,037
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,016
502
21
2
0
183,824
2
W
Danzaburou
6,228
623
72
7
0
168,942
1
L
Thor
4,231
423
41
4
0
185,864
0
W
Zeus
6,336
634
96
10
0
180,930
3
W
Kuzenbo
6,460
646
80
8
0
178,765
2
L
Kuzenbo
4,458
446
13
1
0
162,927
0
L
Neith
5,162
516
58
6
0
178,785
3
L
Cthulhu
4,236
424
15
2
0
192,259
0
W
Fenrir
5,508
551
69
7
0
195,134
0
L
Sol
4,713
471
48
5
0
171,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role