Player Matchup

Janus
Janus
MrSpeedboat
Janus
Level 6
God Stats
1W - 6L
1,167 SR
Queue Stats
2W - 6L
1,201 Elo+
Party 3
Ymir
Ymir
NachoChez420
Ymir
Level 65
God Stats
8W - 8L
1,475 SR
Queue Stats
10W - 15L
1,413 Elo+
Party 3
Ganesha
Ganesha
PrestigeWrldWhyd
Ganesha
Level 73
God Stats
106W - 110L
1,525 SR
Queue Stats
148W - 170L
1,491 Elo+
Party 3
Heimdallr
Heimdallr
silent-ghost109
Heimdallr
Level 83
God Stats
0W - 2L
1,302 SR
Queue Stats
238W - 206L
1,531 Elo+
Party 1
Arachne
Arachne
thecoolcoolfool
Arachne
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 227L
1,526 Elo+
Party 1
Team Averages
Level 58
1,394 SR
1,433 Elo+

VS

Team Averages
Level 44
1,546 SR
1,484 Elo+
Bellona
Bellona
BeephED
Bellona
Level 67
God Stats
9W - 5L
1,570 SR
Queue Stats
94W - 56L
1,596 Elo+
Party 4
Sobek
Sobek
CaptainItachi
Sobek
Level 67
God Stats
4W - 7L
1,413 SR
Queue Stats
191W - 193L
1,541 Elo+
Party 2
Agni
Agni
KnowPain48
Agni
Level 22
God Stats
16W - 17L
1,465 SR
Queue Stats
42W - 46L
1,298 Elo+
Party 2
Gilgamesh
Gilgamesh
STUMPY84
Gilgamesh
Level 45
God Stats
1W - 1L
1,691 SR
Queue Stats
72W - 46L
1,584 Elo+
Party 4
Merlin
Merlin
l Koda l2142
Merlin
Level 17
God Stats
8W - 12L
1,589 SR
Queue Stats
57W - 56L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
7,628
954
5,224
6,803
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 2 / 2
8,246
1,031
5,517
16,597
11,751
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 1 / 0
7,038
880
1,620
2,682
1,169
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
silent-ghost109
Heimdallr
13
2 / 4 / 1
8,609
1,076
13,623
14,082
7,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 2
7,636
955
5,987
9,725
6,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

246

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BeephED
Bellona
14
7 / 0 / 3
10,271
1,284
14,402
8,183
7,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 1 / 7
8,668
1,084
5,203
8,619
11,453
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 0 / 8
8,161
1,020
6,774
5,389
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
STUMPY84
Gilgamesh
14
1 / 1 / 7
9,152
1,144
9,212
10,914
9,379
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
14
1 / 1 / 8
8,353
1,044
10,387
4,523
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
3
Kills
12
12
Deaths
3
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bellona
BeephED
Bellona
7
0
3
8.5
W
2
1
7
5.5
W
1
0
8
5
L
0
3
2
0.33
L
1
2
2
1
L
0
1
0
0
W
Gilgamesh
STUMPY84
Gilgamesh
1
1
7
4.5
W
Merlin
1
1
8
5
L
Heimdallr
silent-ghost109
Heimdallr
2
4
1
0.63
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,971
Damage
45,978
49,889
Taken
37,628
29,270
Mitigated
33,554
5,974
Healing
8,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BeephED
Bellona
14,402
5,777
0
1,975
8,183
7,305
0
3,951
4,232
0
36,294
W
5,203
522
116
1,766
8,619
11,453
0
3,011
5,608
12,819
0
W
6,774
878
109
167
5,389
3,215
0
1,337
3,838
17,416
0
L
5,224
385
0
0
6,803
2,842
0
1,642
5,085
15,357
0
L
5,517
698
0
3,275
16,597
11,751
0
9,458
6,780
15,808
0
L
1,620
204
0
181
2,682
1,169
0
1,225
1,380
4,205
0
W
Gilgamesh
STUMPY84
Gilgamesh
9,212
3,194
1,566
1,758
10,914
9,379
0
2,701
8,213
0
19,898
W
Merlin
10,387
446
512
223
4,523
2,202
0
1,361
3,162
23,939
0
L
Heimdallr
silent-ghost109
Heimdallr
13,623
4,431
0
1,509
14,082
7,211
0
4,786
8,954
0
39,596
L
5,987
4,547
0
1,009
9,725
6,297
0
4,104
5,326
0
11,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,157
Gold Earned
44,605
129
Minions Killed
171
5
Camps Cleared
5
631,056
Distance Traveled
892,730
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,271
1,284
61
8
3
161,503
0
W
Sobek
8,668
1,084
12
2
1
183,122
0
W
Agni
8,161
1,020
39
5
1
188,472
0
L
Janus
7,628
954
22
3
1
156,860
0
L
Ymir
8,246
1,031
38
5
0
146,784
2
L
Ganesha
7,038
880
0
0
0
32,180
0
W
Gilgamesh
9,152
1,144
15
2
0
203,421
0
W
Merlin
8,353
1,044
44
6
0
156,212
2
L
Heimdallr
8,609
1,076
59
7
1
153,754
0
L
Arachne
7,636
955
10
1
3
141,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role