Player Matchup

Medusa
Medusa
Blapit
Medusa
Level 86
God Stats
12W - 12L
1,514 SR
Queue Stats
271W - 251L
1,503 Elo+
Party 3
Bastet
Bastet
Brombly
Bastet
Level 24
God Stats
9W - 3L
1,803 SR
Queue Stats
112W - 59L
1,674 Elo+
Party 2
Vamana
Vamana
EZbottom69
Vamana
Level 160
God Stats
3W - 1L
1,453 SR
Queue Stats
214W - 225L
1,585 Elo+
Party 2
Hera
Hera
GrabMeDaddy
Hera
Level 133
God Stats
1W - 0L
1,394 SR
Queue Stats
666W - 631L
1,631 Elo+
Party 2
Bacchus
Bacchus
Hairyjohnson91
Bacchus
Level 49
God Stats
33W - 22L
1,609 SR
Queue Stats
182W - 164L
1,573 Elo+
Party 3
Team Averages
Level 90
1,554 SR
1,593 Elo+

VS

Team Averages
Level 103
1,632 SR
1,555 Elo+
Gilgamesh
Gilgamesh
OakleyThePanda
Gilgamesh
Level 40
God Stats
8W - 2L
1,811 SR
Queue Stats
82W - 101L
1,509 Elo+
Party 1
Neith
Neith
StacyS21346
Neith
Level 76
God Stats
92W - 79L
1,594 SR
Queue Stats
338W - 284L
1,550 Elo+
Solo
Atlas
Atlas
StaySenpal
Atlas
Level 124
God Stats
10W - 17L
1,564 SR
Queue Stats
324W - 313L
1,566 Elo+
Party 1
Hera
Hera
ThatTubbyGuy
Hera
Level 160
God Stats
1W - 1L
1,766 SR
Queue Stats
254W - 216L
1,559 Elo+
Party 1
Ne Zha
Ne Zha
sabnovaa
Ne Zha
Level 113
God Stats
3W - 8L
1,427 SR
Queue Stats
740W - 735L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Blapit
Medusa
20
6 / 2 / 2
12,696
577
12,019
13,337
5,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bastet
Brombly
Bastet
20
8 / 2 / 9
12,609
573
19,170
27,785
12,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
EZbottom69
Vamana
18
4 / 2 / 9
11,785
536
18,281
21,612
21,642
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
3 / 5 / 5
11,328
515
12,862
12,204
5,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 0 / 5
11,017
501
7,198
12,347
16,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
OakleyThePanda
Gilgamesh
15
2 / 3 / 3
9,688
440
13,360
19,505
25,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
0 / 7 / 1
9,172
417
4,863
18,335
6,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atlas
14
1 / 3 / 3
9,437
429
8,069
19,288
23,592
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 7 / 3
11,384
517
16,308
15,760
7,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
sabnovaa
Ne Zha
16
2 / 5 / 6
10,346
470
14,159
24,276
12,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
25
Kills
11
11
Deaths
25
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
Blapit
Medusa
6
2
2
3.5
W
Bastet
Brombly
Bastet
8
2
9
6.25
W
Vamana
EZbottom69
Vamana
4
2
9
4.25
W
3
5
5
1.1
W
4
0
5
6.5
L
Gilgamesh
OakleyThePanda
Gilgamesh
2
3
3
1.17
L
0
7
1
0.07
L
Atlas
1
3
3
0.83
L
6
7
3
1.07
L
Ne Zha
sabnovaa
Ne Zha
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,530
Damage
56,759
87,285
Taken
97,164
61,994
Mitigated
75,941
30,254
Healing
20,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Blapit
Medusa
12,019
5,691
0
7,198
13,337
5,783
864
2,496
10,841
0
124,735
W
Bastet
Brombly
Bastet
19,170
5,345
0
15,485
27,785
12,689
66
7,703
19,839
0
97,202
W
Vamana
EZbottom69
Vamana
18,281
11,764
0
4,655
21,612
21,642
1,633
5,095
15,750
0
90,071
W
12,862
2,364
0
993
12,204
5,255
401
5,514
6,690
103,185
0
W
7,198
824
269
1,654
12,347
16,625
0
3,388
8,771
53,539
2,119
L
Gilgamesh
OakleyThePanda
Gilgamesh
13,360
2,431
0
2,991
19,505
25,989
0
3,263
16,242
0
54,745
L
4,863
1,886
0
6,717
18,335
6,304
0
4,051
14,284
0
69,543
L
Atlas
8,069
3,108
783
2,121
19,288
23,592
0
6,911
12,377
40,901
1,119
L
16,308
4,329
0
1,190
15,760
7,379
0
5,694
10,066
100,430
0
L
Ne Zha
sabnovaa
Ne Zha
14,159
4,692
0
6,764
24,276
12,677
0
438
23,838
0
89,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,435
Gold Earned
50,027
675
Minions Killed
574
0
Camps Cleared
0
2,127,256
Distance Traveled
1,984,811
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,696
577
183
8
0
397,342
1
W
Bastet
12,609
573
115
5
0
483,148
1
W
Vamana
11,785
536
126
6
0
418,971
4
W
Hera
11,328
515
163
7
0
405,245
10
W
Bacchus
11,017
501
88
4
0
422,550
2
L
Gilgamesh
9,688
440
94
4
0
416,103
3
L
Neith
9,172
417
131
6
0
336,522
2
L
Atlas
9,437
429
60
3
0
407,645
5
L
Hera
11,384
517
173
8
0
392,591
5
L
Ne Zha
10,346
470
116
5
0
431,950
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role