Player Matchup

Nu Wa
Nu Wa
Boyinattic
Nu Wa
Level 8
God Stats
6W - 8L
1,084 SR
Queue Stats
10W - 13L
1,143 Elo+
Party 3
Ne Zha
Ne Zha
F1REM4N45
Ne Zha
Level 40
God Stats
2W - 1L
1,180 SR
Queue Stats
48W - 57L
1,333 Elo+
Party 3
Bacchus
Bacchus
Infinite__Plays
Bacchus
Level 29
God Stats
20W - 15L
1,492 SR
Queue Stats
141W - 142L
1,294 Elo+
Party 1
Neith
Neith
Shark0beast1
Neith
Level 23
God Stats
9W - 10L
1,480 SR
Queue Stats
61W - 76L
1,221 Elo+
Party 1
Zhong Kui
Zhong Kui
ZevSK2001
Zhong Kui
Level 44
God Stats
3W - 3L
1,276 SR
Queue Stats
162W - 192L
1,264 Elo+
Party 1
Team Averages
Level 29
1,302 SR
1,251 Elo+

VS

Team Averages
Level 78
1,398 SR
1,318 Elo+
Bacchus
Bacchus
AwesomeDuck53
Bacchus
Level 35
God Stats
1W - 6L
1,294 SR
Queue Stats
43W - 58L
1,305 Elo+
Party 2
Mulan
Mulan
NEY HEISENBERG
Mulan
Level 138
God Stats
3W - 4L
1,510 SR
Queue Stats
163W - 204L
1,329 Elo+
Solo
Danzaburou
Danzaburou
RiskySnisky
Danzaburou
Level 127
God Stats
9W - 16L
1,578 SR
Queue Stats
315W - 326L
1,357 Elo+
Solo
Kali
Kali
Rowlukk
Kali
Level 29
God Stats
5W - 5L
1,437 SR
Queue Stats
49W - 65L
1,259 Elo+
Party 2
Merlin
Merlin
WelshieRich
Merlin
Level 61
God Stats
1W - 5L
1,173 SR
Queue Stats
96W - 116L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
4 / 1 / 4
6,555
596
6,989
3,958
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
F1REM4N45
Ne Zha
9
2 / 0 / 2
5,526
502
2,934
6,925
2,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 2
5,479
498
4,237
7,945
5,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
3 / 2 / 0
5,486
499
4,039
3,782
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
ZevSK2001
Zhong Kui
12
4 / 0 / 0
7,277
662
6,433
6,145
3,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
1 / 1 / 1
5,246
477
3,123
6,817
4,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

9
0 / 3 / 0
5,288
481
4,188
10,480
5,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
RiskySnisky
Danzaburou
8
1 / 2 / 1
5,028
457
3,075
7,892
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
Rowlukk
Kali
8
0 / 3 / 0
4,713
428
1,870
8,649
3,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
9
1 / 4 / 0
5,253
478
1,871
7,789
1,687
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
13
Kills
3
3
Deaths
13
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
1
1
1
1.5
W
Nu Wa
4
1
4
6
W
Ne Zha
F1REM4N45
Ne Zha
2
0
2
3
W
0
0
2
1
L
0
3
0
0
L
Danzaburou
RiskySnisky
Danzaburou
1
2
1
0.75
L
Kali
Rowlukk
Kali
0
3
0
0
W
3
2
0
1.5
L
Merlin
1
4
0
0.25
W
Zhong Kui
ZevSK2001
Zhong Kui
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,632
Damage
14,127
28,755
Taken
41,627
14,506
Mitigated
18,272
9,623
Healing
8,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
3,123
460
0
777
6,817
4,798
0
1,645
5,172
14,637
0
W
Nu Wa
6,989
2,418
0
1,446
3,958
1,208
793
1,523
1,862
37,056
0
W
Ne Zha
F1REM4N45
Ne Zha
2,934
1,175
0
437
6,925
2,241
0
348
6,243
0
27,375
W
4,237
462
0
2,828
7,945
5,709
0
1,558
6,387
21,741
2,900
L
4,188
1,272
0
3,007
10,480
5,902
0
5,979
4,077
0
32,572
L
Danzaburou
RiskySnisky
Danzaburou
3,075
1,153
0
2,449
7,892
2,263
162
3,470
4,422
0
27,341
L
Kali
Rowlukk
Kali
1,870
894
0
1,872
8,649
3,622
0
1,573
7,036
0
31,144
W
4,039
1,903
0
980
3,782
1,602
0
1,565
2,217
0
26,303
L
Merlin
1,871
92
0
886
7,789
1,687
0
4,175
3,614
32,662
0
W
Zhong Kui
ZevSK2001
Zhong Kui
6,433
1,454
0
3,932
6,145
3,746
0
0
5,658
41,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,323
Gold Earned
25,528
307
Minions Killed
243
0
Camps Cleared
0
984,403
Distance Traveled
922,356
18
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,246
477
23
2
0
214,034
0
W
Nu Wa
6,555
596
68
6
0
175,680
5
W
Ne Zha
5,526
502
49
4
0
227,765
4
W
Bacchus
5,479
498
32
3
0
198,812
6
L
Mulan
5,288
481
66
6
0
153,860
1
L
Danzaburou
5,028
457
48
4
0
183,205
0
L
Kali
4,713
428
57
5
0
199,393
0
W
Neith
5,486
499
48
4
0
178,972
0
L
Merlin
5,253
478
49
4
0
171,864
0
W
Zhong Kui
7,277
662
110
10
0
203,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role