Player Matchup

Amaterasu
Amaterasu
EarthTurnip6023
Amaterasu
Level 160
God Stats
4W - 0L
1,641 SR
Queue Stats
264W - 276L
1,509 Elo+
Solo
Skadi
Skadi
PIZOP
Skadi
Level 160
God Stats
7W - 5L
1,649 SR
Queue Stats
465W - 496L
1,462 Elo+
Solo
Chang'e
Chang'e
Zero-TheReborn
Chang'e
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,506 Elo+
Solo
Vulcan
Vulcan
rodrinatoor
Vulcan
Level 122
God Stats
1W - 0L
1,615 SR
Queue Stats
23W - 10L
1,584 Elo+
Solo
Nike
Nike
tmoneybrown
Nike
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 129L
1,441 Elo+
Solo
Team Averages
Level 137
1,581 SR
1,500 Elo+

VS

Team Averages
Level 144
1,560 SR
1,485 Elo+
Bastet
Bastet
Allunaky
Bastet
Level 157
God Stats
1W - 3L
1,666 SR
Queue Stats
145W - 151L
1,484 Elo+
Party 1
Hou Yi
Hou Yi
Asneetch
Hou Yi
Level 156
God Stats
1W - 2L
1,756 SR
Queue Stats
207W - 214L
1,535 Elo+
Party 2
Sylvanus
Sylvanus
Bigpose2013
Sylvanus
Level 159
God Stats
1W - 2L
1,256 SR
Queue Stats
415W - 419L
1,486 Elo+
Solo
Susano
Susano
LordMilkBags541
Susano
Level 109
God Stats
0W - 1L
1,735 SR
Queue Stats
11W - 10L
1,458 Elo+
Party 2
Fenrir
Fenrir
cherokeey
Fenrir
Level 139
God Stats
5W - 12L
1,386 SR
Queue Stats
245W - 261L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
EarthTurnip6023
Amaterasu
20
6 / 1 / 9
12,449
655
8,876
39,143
33,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
PIZOP
Skadi
20
6 / 3 / 11
13,730
723
37,463
18,474
10,660
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 3 / 11
11,249
592
7,624
18,781
13,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
20
6 / 2 / 13
13,216
696
34,706
16,408
10,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
2 / 1 / 14
11,969
630
18,442
23,031
26,055
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Allunaky
Bastet
19
2 / 4 / 5
10,780
567
21,789
22,681
10,216
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Asneetch
Hou Yi
19
1 / 4 / 6
10,869
572
20,512
22,588
10,501
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Bigpose2013
Sylvanus
20
4 / 2 / 5
11,243
592
17,865
26,815
22,593
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 5 / 6
9,389
494
11,160
16,039
8,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
cherokeey
Fenrir
18
3 / 8 / 3
10,303
542
17,886
28,496
23,740
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
35
23
Kills
10
10
Deaths
23
58
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bastet
Allunaky
Bastet
2
4
5
1.13
L
Hou Yi
Asneetch
Hou Yi
1
4
6
1
L
Sylvanus
Bigpose2013
Sylvanus
4
2
5
3.25
W
Amaterasu
EarthTurnip6023
Amaterasu
6
1
9
10.5
L
0
5
6
0.6
W
Skadi
PIZOP
Skadi
6
3
11
3.83
W
3
3
11
2.83
L
Fenrir
cherokeey
Fenrir
3
8
3
0.56
W
Vulcan
6
2
13
6.25
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,111
Damage
89,212
115,837
Taken
116,619
95,516
Mitigated
76,031
55,843
Healing
53,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Allunaky
Bastet
21,789
3,198
3,294
5,452
22,681
10,216
0
7,864
14,817
0
42,851
L
Hou Yi
Asneetch
Hou Yi
20,512
7,839
2,114
5,269
22,588
10,501
456
8,140
14,448
0
65,019
L
Sylvanus
Bigpose2013
Sylvanus
17,865
3,375
16,549
12,861
26,815
22,593
0
8,623
18,192
30,352
0
W
Amaterasu
EarthTurnip6023
Amaterasu
8,876
2,725
1,512
20,118
39,143
33,986
2,077
5,797
33,346
0
23,084
L
11,160
210
1,467
1,152
16,039
8,981
0
7,720
8,319
0
16,086
W
Skadi
PIZOP
Skadi
37,463
13,705
763
2,367
18,474
10,660
3,594
2,585
15,889
0
79,355
W
7,624
952
15,711
6,613
18,781
13,883
1,063
3,788
14,993
17,894
0
L
Fenrir
cherokeey
Fenrir
17,886
2,199
2,561
3,258
28,496
23,740
0
9,983
18,513
0
28,752
W
Vulcan
34,706
17,765
706
1,114
16,408
10,932
1,002
1,465
14,943
65,046
0
W
18,442
581
4,445
2,494
23,031
26,055
959
4,230
18,801
0
27,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,613
Gold Earned
52,584
285
Minions Killed
184
0
Camps Cleared
0
1,850,334
Distance Traveled
1,685,312
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,780
567
40
2
0
397,992
4
L
Hou Yi
10,869
572
89
5
0
275,596
3
L
Sylvanus
11,243
592
25
1
0
311,314
3
W
Amaterasu
12,449
655
52
3
0
412,507
0
L
Susano
9,389
494
11
1
0
357,986
0
W
Skadi
13,730
723
105
6
0
321,708
1
W
Chang'e
11,249
592
28
1
0
374,269
0
L
Fenrir
10,303
542
19
1
0
342,424
0
W
Vulcan
13,216
696
90
5
0
368,580
1
W
Nike
11,969
630
10
1
0
373,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role