Player Matchup

Hou Yi
Hou Yi
IEatYou2
Hou Yi
Level 37
God Stats
2W - 1L
1,741 SR
Queue Stats
70W - 74L
1,611 Elo+
Solo
Merlin
Merlin
LVNe0N
Merlin
Level 88
God Stats
25W - 17L
1,558 SR
Queue Stats
269W - 226L
1,549 Elo+
Party 2
King Arthur
King Arthur
Laoch29
King Arthur
Level 106
God Stats
10W - 16L
1,435 SR
Queue Stats
261W - 234L
1,571 Elo+
Party 2
Fafnir
Fafnir
ToBeHappyDo
Fafnir
Level 28
God Stats
3W - 3L
1,293 SR
Queue Stats
41W - 31L
1,535 Elo+
Party 2
Thanatos
Thanatos
broxov
Thanatos
Level 66
God Stats
1W - 0L
1,486 SR
Queue Stats
163W - 127L
1,571 Elo+
Party 2
Team Averages
Level 65
1,503 SR
1,568 Elo+

VS

Team Averages
Level 55
1,505 SR
1,637 Elo+
Terra
Terra
Bluebolt8696
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,574 Elo+
Party 1
Odin
Odin
IshtarsThighs
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 36L
1,759 Elo+
Party 1
Merlin
Merlin
JennaOrtegaStan2
Merlin
Level 25
God Stats
4W - 3L
1,500 SR
Queue Stats
47W - 19L
1,752 Elo+
Party 1
Da Ji
Da Ji
Kutsin
Da Ji
Level 105
God Stats
24W - 33L
1,442 SR
Queue Stats
272W - 249L
1,473 Elo+
Solo
Apollo
Apollo
shumboii
Apollo
Level 105
God Stats
6W - 6L
1,583 SR
Queue Stats
480W - 437L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
IEatYou2
Hou Yi
16
1 / 1 / 0
9,281
546
7,245
10,825
4,610
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
LVNe0N
Merlin
15
2 / 0 / 3
8,941
526
12,552
6,626
3,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Laoch29
King Arthur
16
5 / 1 / 0
10,080
593
17,763
15,611
20,378
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
14
0 / 0 / 1
8,620
507
2,508
7,345
8,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
broxov
Thanatos
17
7 / 2 / 2
10,164
598
9,731
17,357
7,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 3
8,242
485
4,286
9,405
6,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
1 / 6 / 1
8,280
487
6,590
19,145
15,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
0 / 1 / 0
9,016
530
4,706
8,302
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Kutsin
Da Ji
14
1 / 4 / 1
8,471
498
7,009
16,849
7,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
shumboii
Apollo
14
2 / 4 / 0
8,612
507
5,912
15,272
7,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
15
Kills
4
4
Deaths
15
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
3
1.5
W
Hou Yi
IEatYou2
Hou Yi
1
1
0
1
L
1
6
1
0.25
L
0
1
0
0
L
Da Ji
Kutsin
Da Ji
1
4
1
0.38
W
Merlin
LVNe0N
Merlin
2
0
3
3.5
W
King Arthur
Laoch29
King Arthur
5
1
0
5
W
Fafnir
0
0
1
0.5
W
Thanatos
broxov
Thanatos
7
2
2
4
L
Apollo
shumboii
Apollo
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,799
Damage
28,503
57,764
Taken
68,973
44,167
Mitigated
40,395
30,825
Healing
23,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,286
595
3,421
3,205
9,405
6,968
0
4,697
4,708
19,729
1,940
W
Hou Yi
IEatYou2
Hou Yi
7,245
4,188
0
6,082
10,825
4,610
0
3,837
6,988
0
87,980
L
6,590
1,573
0
3,496
19,145
15,855
0
523
18,622
0
53,894
L
4,706
893
0
1,801
8,302
2,782
0
160
8,142
79,238
1,462
L
Da Ji
Kutsin
Da Ji
7,009
1,902
0
6,050
16,849
7,472
0
356
16,493
0
60,810
W
Merlin
LVNe0N
Merlin
12,552
1,395
0
250
6,626
3,004
422
1,170
5,456
85,670
0
W
King Arthur
Laoch29
King Arthur
17,763
2,019
0
1,711
15,611
20,378
157
46
14,665
93
82,202
W
Fafnir
2,508
534
562
2,558
7,345
8,410
0
2,245
5,100
19,625
0
W
Thanatos
broxov
Thanatos
9,731
2,847
0
19,662
17,357
7,765
0
1,022
16,243
0
87,533
L
Apollo
shumboii
Apollo
5,912
3,154
0
5,488
15,272
7,318
0
9,417
5,855
0
82,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,086
Gold Earned
42,621
624
Minions Killed
549
0
Camps Cleared
0
1,643,100
Distance Traveled
1,629,554
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,242
485
38
2
0
372,002
1
W
Hou Yi
9,281
546
155
9
0
293,455
7
L
Odin
8,280
487
96
6
0
287,540
2
L
Merlin
9,016
530
159
9
0
337,996
5
L
Da Ji
8,471
498
103
6
0
336,964
7
W
Merlin
8,941
526
127
7
0
326,374
7
W
King Arthur
10,080
593
154
9
0
314,014
2
W
Fafnir
8,620
507
47
3
0
319,281
0
W
Thanatos
10,164
598
141
8
0
389,976
6
L
Apollo
8,612
507
153
9
0
295,052
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role