Player Matchup

Fenrir
Fenrir
AFoolishKing341
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 1
Thanatos
Thanatos
Kingchaseyyy
Thanatos
Level 67
God Stats
17W - 13L
1,481 SR
Queue Stats
224W - 243L
1,352 Elo+
Solo
Persephone
Persephone
RisenAzael
Persephone
Level 20
God Stats
0W - 1L
1,145 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 1
Kukulkan
Kukulkan
Thiccmzdawg
Kukulkan
Level 17
God Stats
2W - 5L
1,279 SR
Queue Stats
2W - 9L
1,217 Elo+
Party 1
Xing Tian
Xing Tian
Zach2321
Xing Tian
Level 42
God Stats
2W - 2L
1,495 SR
Queue Stats
18W - 22L
1,399 Elo+
Party 1
Team Averages
Level 34
1,380 SR
1,281 Elo+

VS

Team Averages
Level 101
1,463 SR
1,524 Elo+
Freya
Freya
CrimsonFalzar
Freya
Level 145
God Stats
1W - 0L
1,167 SR
Queue Stats
81W - 101L
1,378 Elo+
Solo
Fafnir
Fafnir
DamianHighwater
Fafnir
Level 101
God Stats
5W - 1L
1,900 SR
Queue Stats
15W - 7L
1,680 Elo+
Party 2
Neith
Neith
OldSkoolChico
Neith
Level 106
God Stats
2W - 3L
1,327 SR
Queue Stats
234W - 242L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
PiperTheGray
Baron Samedi
Level 29
God Stats
3W - 1L
1,344 SR
Queue Stats
3W - 2L
1,526 Elo+
Party 2
Achilles
Achilles
xxmods25
Achilles
Level 124
God Stats
293W - 282L
1,580 SR
Queue Stats
835W - 937L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 9 / 0
10,501
656
15,302
29,676
22,116
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Kingchaseyyy
Thanatos
13
0 / 5 / 0
8,729
546
810
9,257
3,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
RisenAzael
Persephone
16
1 / 11 / 1
10,407
650
11,538
20,089
10,273
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
Thiccmzdawg
Kukulkan
17
2 / 10 / 0
11,051
691
14,511
23,068
11,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
Zach2321
Xing Tian
17
0 / 8 / 4
10,184
637
10,294
25,560
31,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 1 / 12
14,227
889
25,881
16,862
8,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
0 / 3 / 27
12,088
756
9,163
24,282
39,348
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 0 / 9
13,819
864
17,175
14,659
8,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
PiperTheGray
Baron Samedi
19
4 / 1 / 21
12,363
773
17,004
16,629
10,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
xxmods25
Achilles
19
10 / 2 / 19
12,842
803
21,636
21,370
22,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
131
7
Kills
43
43
Deaths
7
5
Assists
88
Player
Kills
Deaths
Assists
KDA
L
4
9
0
0.44
W
16
1
12
22
W
0
3
27
4.5
L
Thanatos
Kingchaseyyy
Thanatos
0
5
0
0
W
13
0
9
17.5
W
Baron Samedi
PiperTheGray
Baron Samedi
4
1
21
14.5
L
Persephone
RisenAzael
Persephone
1
11
1
0.14
L
Kukulkan
Thiccmzdawg
Kukulkan
2
10
0
0.2
L
Xing Tian
Zach2321
Xing Tian
0
8
4
0.25
W
Achilles
xxmods25
Achilles
10
2
19
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,455
Damage
90,859
107,650
Taken
93,802
79,864
Mitigated
89,174
7,624
Healing
47,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,302
2,744
0
310
29,676
22,116
368
12,953
14,795
0
27,602
W
25,881
7,644
0
8,619
16,862
8,903
2,886
4,705
11,172
66,805
0
W
9,163
3,976
757
6,608
24,282
39,348
853
9,434
14,412
24,661
0
L
Thanatos
Kingchaseyyy
Thanatos
810
52
0
698
9,257
3,654
0
7,394
1,705
0
3,010
W
17,175
10,444
0
10,743
14,659
8,434
5,192
7,496
7,061
0
56,425
W
Baron Samedi
PiperTheGray
Baron Samedi
17,004
1,498
4,109
7,548
16,629
10,041
1,996
6,459
9,906
60,067
0
L
Persephone
RisenAzael
Persephone
11,538
1,708
0
943
20,089
10,273
0
8,541
10,824
40,946
0
L
Kukulkan
Thiccmzdawg
Kukulkan
14,511
2,273
665
4,419
23,068
11,924
603
8,767
13,639
50,874
0
L
Xing Tian
Zach2321
Xing Tian
10,294
992
157
432
25,560
31,897
0
12,314
11,929
19,581
0
W
Achilles
xxmods25
Achilles
21,636
6,210
0
8,891
21,370
22,448
1,763
7,025
13,930
0
39,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,872
Gold Earned
65,339
167
Minions Killed
318
0
Camps Cleared
0
1,133,791
Distance Traveled
1,556,463
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,501
656
26
2
0
275,675
0
W
Freya
14,227
889
75
5
0
336,674
0
W
Fafnir
12,088
756
32
2
0
294,657
2
L
Thanatos
8,729
546
5
0
0
47,990
0
W
Neith
13,819
864
95
6
0
284,487
1
W
Baron Samedi
12,363
773
78
5
0
301,626
1
L
Persephone
10,407
650
43
3
0
282,673
0
L
Kukulkan
11,051
691
71
4
0
238,493
0
L
Xing Tian
10,184
637
22
1
0
288,960
0
W
Achilles
12,842
803
38
2
0
339,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role