Player Matchup

Ne Zha
Ne Zha
Brotherxman239
Ne Zha
Level 153
God Stats
1W - 1L
1,722 SR
Queue Stats
46W - 30L
1,630 Elo+
Party 2
Jormungandr
Jormungandr
FreeDunc
Jormungandr
Level 160
God Stats
2W - 1L
1,800 SR
Queue Stats
157W - 92L
1,717 Elo+
Party 2
Poseidon
Poseidon
I BL00M I
Poseidon
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
243W - 191L
1,625 Elo+
Party 2
Ganesha
Ganesha
LetPlayabc
Ganesha
Level 158
God Stats
13W - 7L
1,740 SR
Queue Stats
331W - 313L
1,562 Elo+
Party 2
Neith
Neith
Lineant
Neith
Level 160
God Stats
20W - 4L
1,731 SR
Queue Stats
372W - 270L
1,702 Elo+
Party 2
Team Averages
Level 157
1,699 SR
1,647 Elo+

VS

Team Averages
Level 133
1,506 SR
1,577 Elo+
Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Chivalric
Morgan Le Fay
Level 156
God Stats
4W - 5L
1,598 SR
Queue Stats
124W - 112L
1,565 Elo+
Solo
Lancelot
Lancelot
KamuiYami
Lancelot
Level 116
God Stats
8W - 9L
1,474 SR
Queue Stats
42W - 41L
1,618 Elo+
Party 1
Artio
Artio
TheJazzy_
Artio
Level 129
God Stats
0W - 1L
1,370 SR
Queue Stats
18W - 21L
1,596 Elo+
Party 1
Horus
Horus
faultedman
Horus
Level 123
God Stats
10W - 9L
1,588 SR
Queue Stats
190W - 183L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 3
8,118
541
3,494
12,016
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
FreeDunc
Jormungandr
16
3 / 1 / 3
10,096
673
13,870
11,698
11,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poseidon
I BL00M I
Poseidon
16
11 / 3 / 3
9,961
664
15,082
8,837
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
LetPlayabc
Ganesha
13
0 / 1 / 13
8,725
582
7,084
11,978
9,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Lineant
Neith
16
4 / 1 / 3
10,082
672
13,359
11,933
4,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 3 / 1
7,420
495
7,023
13,476
4,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
Chivalric
Morgan Le Fay
13
4 / 6 / 2
8,274
552
8,250
12,584
4,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
KamuiYami
Lancelot
10
1 / 6 / 1
6,325
422
6,853
14,095
5,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artio
TheJazzy_
Artio
9
0 / 3 / 3
6,256
417
2,768
12,975
7,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Horus
12
1 / 3 / 0
6,773
452
9,015
15,221
12,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
21
Kills
7
7
Deaths
21
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
1
0.5
W
3
1
3
4.5
L
Morgan Le Fay
Chivalric
Morgan Le Fay
4
6
2
0.83
W
Jormungandr
FreeDunc
Jormungandr
3
1
3
4.5
W
Poseidon
I BL00M I
Poseidon
11
3
3
4.17
L
Lancelot
KamuiYami
Lancelot
1
6
1
0.25
W
Ganesha
LetPlayabc
Ganesha
0
1
13
6.5
W
Neith
Lineant
Neith
4
1
3
5.5
L
Artio
TheJazzy_
Artio
0
3
3
0.5
L
Horus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,889
Damage
33,909
56,462
Taken
68,351
34,380
Mitigated
33,978
20,675
Healing
14,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,023
4,534
0
4,890
13,476
4,282
0
915
12,561
0
71,843
W
3,494
988
0
2,876
12,016
4,886
0
2,548
9,332
0
55,308
L
Morgan Le Fay
Chivalric
Morgan Le Fay
8,250
1,119
0
1,129
12,584
4,595
0
7,088
5,496
48,769
0
W
Jormungandr
FreeDunc
Jormungandr
13,870
5,322
0
3,797
11,698
11,747
132
123
10,878
93,123
0
W
Poseidon
I BL00M I
Poseidon
15,082
3,346
0
2,520
8,837
3,738
0
4,593
4,244
78,786
0
L
Lancelot
KamuiYami
Lancelot
6,853
2,638
0
376
14,095
5,151
0
8,807
5,288
0
42,820
W
Ganesha
LetPlayabc
Ganesha
7,084
1,309
0
3,614
11,978
9,014
0
3,364
8,480
27,722
2,297
W
Neith
Lineant
Neith
13,359
6,287
0
7,868
11,933
4,995
190
719
11,214
0
94,006
L
Artio
TheJazzy_
Artio
2,768
616
516
2,697
12,975
7,154
0
7,791
5,184
13,128
0
L
Horus
9,015
4,072
288
4,971
15,221
12,796
0
11,065
4,156
0
45,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,982
Gold Earned
35,048
594
Minions Killed
360
0
Camps Cleared
0
1,506,240
Distance Traveled
1,409,739
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,420
495
122
8
0
260,284
6
W
Ne Zha
8,118
541
87
6
0
341,946
7
L
Morgan Le Fay
8,274
552
70
5
0
248,661
6
W
Jormungandr
10,096
673
174
12
0
283,923
4
W
Poseidon
9,961
664
149
10
0
304,323
5
L
Lancelot
6,325
422
72
5
0
311,451
5
W
Ganesha
8,725
582
12
1
0
316,577
5
W
Neith
10,082
672
172
11
0
259,471
3
L
Artio
6,256
417
19
1
0
299,322
1
L
Horus
6,773
452
77
5
0
290,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role