Player Matchup

Bakasura
Bakasura
Astro_Infinity-
Bakasura
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 178L
1,507 Elo+
Party 1
Susano
Susano
AuzyG
Susano
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 59L
1,445 Elo+
Party 1
Discordia
Discordia
CHiott67
Discordia
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 27L
1,640 Elo+
Party 1
Cthulhu
Cthulhu
HappySkillmore60
Cthulhu
Level 146
God Stats
52W - 41L
1,567 SR
Queue Stats
915W - 961L
1,423 Elo+
Solo
Hercules
Hercules
xkill3333
Hercules
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 81L
1,425 Elo+
Solo
Team Averages
Level 109
1,513 SR
1,488 Elo+

VS

Team Averages
Level 102
1,453 SR
1,430 Elo+
Zhong Kui
Zhong Kui
Ferneton21
Zhong Kui
Level 63
God Stats
4W - 4L
1,507 SR
Queue Stats
223W - 224L
1,466 Elo+
Solo
Fenrir
Fenrir
Larruii
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,480 Elo+
Solo
Skadi
Skadi
ShirakiinChan
Skadi
Level 126
God Stats
6W - 10L
1,399 SR
Queue Stats
639W - 712L
1,363 Elo+
Party 2
Fafnir
Fafnir
Spamachek
Fafnir
Level 105
God Stats
1W - 2L
1,467 SR
Queue Stats
410W - 447L
1,389 Elo+
Party 2
Ao Kuang
Ao Kuang
Woofah
Ao Kuang
Level 128
God Stats
4W - 8L
1,391 SR
Queue Stats
261W - 290L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
10 / 6 / 20
14,894
745
21,931
22,195
16,573
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Susano
AuzyG
Susano
20
12 / 4 / 17
15,174
759
27,577
20,510
11,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
CHiott67
Discordia
20
3 / 4 / 32
13,718
686
25,840
15,542
7,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 5 / 19
14,689
734
23,942
24,093
33,375
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
xkill3333
Hercules
20
7 / 9 / 17
14,276
714
19,629
38,916
44,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Ferneton21
Zhong Kui
20
7 / 6 / 8
13,593
680
21,418
24,612
20,376
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Larruii
Fenrir
19
5 / 10 / 10
12,618
631
9,657
24,157
18,039
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
3 / 8 / 11
12,966
648
25,149
24,692
12,502
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
Spamachek
Fafnir
18
1 / 9 / 15
12,058
603
11,750
33,746
52,742
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
Woofah
Ao Kuang
20
12 / 8 / 11
15,604
780
24,963
30,862
17,844
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
83
41
Kills
28
28
Deaths
41
105
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Bakasura
10
6
20
3.33
W
Susano
AuzyG
Susano
12
4
17
5.13
W
Discordia
CHiott67
Discordia
3
4
32
4.75
L
Zhong Kui
Ferneton21
Zhong Kui
7
6
8
1.83
W
9
5
19
3.7
L
Fenrir
Larruii
Fenrir
5
10
10
1
L
3
8
11
1.06
L
Fafnir
Spamachek
Fafnir
1
9
15
0.94
L
Ao Kuang
Woofah
Ao Kuang
12
8
11
2.19
W
Hercules
xkill3333
Hercules
7
9
17
1.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,919
Damage
92,937
121,256
Taken
138,069
113,786
Mitigated
121,503
49,326
Healing
41,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
21,931
16,029
4,817
7,483
22,195
16,573
5,829
13,637
8,558
0
35,097
W
Susano
AuzyG
Susano
27,577
4,055
1,802
3,696
20,510
11,532
342
11,361
9,149
0
45,796
W
Discordia
CHiott67
Discordia
25,840
3,743
1,491
2,737
15,542
7,647
1,055
7,314
8,228
56,161
0
L
Zhong Kui
Ferneton21
Zhong Kui
21,418
2,764
1,331
6,879
24,612
20,376
1,481
7,797
15,927
44,472
0
W
23,942
754
7,937
6,993
24,093
33,375
128
10,531
13,562
46,805
0
L
Fenrir
Larruii
Fenrir
9,657
1,989
362
2,411
24,157
18,039
669
10,782
12,673
441
18,959
L
25,149
13,471
393
6,131
24,692
12,502
538
7,350
16,822
0
55,097
L
Fafnir
Spamachek
Fafnir
11,750
4,851
1,103
5,537
33,746
52,742
551
12,789
19,741
19,680
0
L
Ao Kuang
Woofah
Ao Kuang
24,963
6,246
4,541
12,680
30,862
17,844
1,507
8,819
20,905
47,359
0
W
Hercules
xkill3333
Hercules
19,629
5,601
1,496
10,874
38,916
44,659
0
15,288
23,628
0
28,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,751
Gold Earned
66,839
204
Minions Killed
193
0
Camps Cleared
0
1,852,431
Distance Traveled
1,659,674
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,894
745
55
3
0
343,709
0
W
Susano
15,174
759
33
2
0
413,530
0
W
Discordia
13,718
686
58
3
0
349,485
0
L
Zhong Kui
13,593
680
57
3
0
327,692
0
W
Cthulhu
14,689
734
48
2
0
384,435
4
L
Fenrir
12,618
631
12
1
0
332,587
0
L
Skadi
12,966
648
65
3
0
323,911
0
L
Fafnir
12,058
603
13
1
0
310,564
3
L
Ao Kuang
15,604
780
46
2
0
364,920
6
W
Hercules
14,276
714
10
1
0
361,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role