Player Matchup

Merlin
Merlin
IAMurasame
Merlin
Level 129
God Stats
10W - 13L
1,598 SR
Queue Stats
372W - 355L
1,636 Elo+
Solo
Thor
Thor
Jellly
Thor
Level 160
God Stats
0W - 2L
1,705 SR
Queue Stats
67W - 79L
1,635 Elo+
Solo
Guan Yu
Guan Yu
TET03000
Guan Yu
Level 148
God Stats
1W - 4L
1,299 SR
Queue Stats
673W - 684L
1,641 Elo+
Solo
Maui
Maui
The1WhoKN0CKS2x
Maui
Level 157
God Stats
7W - 4L
1,650 SR
Queue Stats
114W - 93L
1,643 Elo+
Solo
Jing Wei
Jing Wei
The_Danril
Jing Wei
Level 75
God Stats
5W - 7L
1,621 SR
Queue Stats
225W - 189L
1,609 Elo+
Solo
Team Averages
Level 134
1,575 SR
1,633 Elo+

VS

Team Averages
Level 123
1,674 SR
1,621 Elo+
Awilix
Awilix
FellTurtle82469
Awilix
Level 149
God Stats
32W - 27L
1,649 SR
Queue Stats
382W - 330L
1,643 Elo+
Solo
Bellona
Bellona
IsThatToxic
Bellona
Level 80
God Stats
29W - 23L
1,653 SR
Queue Stats
200W - 184L
1,551 Elo+
Party 1
Ah Puch
Ah Puch
TimBlessed
Ah Puch
Level 149
God Stats
4W - 1L
1,924 SR
Queue Stats
352W - 311L
1,656 Elo+
Party 1
Atlas
Atlas
itsFelixV
Atlas
Level 96
God Stats
7W - 9L
1,475 SR
Queue Stats
373W - 339L
1,561 Elo+
Solo
Cernunnos
Cernunnos
thebestmurray
Cernunnos
Level 143
God Stats
16W - 15L
1,669 SR
Queue Stats
432W - 430L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IAMurasame
Merlin
17
2 / 7 / 1
11,485
479
8,665
15,809
6,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
Jellly
Thor
19
4 / 4 / 5
11,964
499
15,390
22,977
10,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
TET03000
Guan Yu
19
1 / 5 / 3
12,460
519
6,842
20,470
19,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 9 / 5
10,597
442
6,699
29,872
33,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
The_Danril
Jing Wei
18
1 / 7 / 1
12,152
506
12,067
22,496
7,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 11
14,946
623
27,194
17,074
9,395
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
IsThatToxic
Bellona
19
3 / 3 / 7
12,724
530
9,251
18,004
18,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
TimBlessed
Ah Puch
20
5 / 1 / 17
14,065
586
19,288
13,218
7,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
itsFelixV
Atlas
17
2 / 4 / 24
12,532
522
7,506
28,997
38,073
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
thebestmurray
Cernunnos
20
10 / 2 / 8
14,667
611
20,384
23,303
11,309
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
99
10
Kills
32
32
Deaths
11
15
Assists
67
Player
Kills
Deaths
Assists
KDA
W
12
1
11
17.5
L
Merlin
IAMurasame
Merlin
2
7
1
0.36
W
Bellona
IsThatToxic
Bellona
3
3
7
2.17
L
Thor
Jellly
Thor
4
4
5
1.63
L
Guan Yu
TET03000
Guan Yu
1
5
3
0.5
L
2
9
5
0.5
L
Jing Wei
The_Danril
Jing Wei
1
7
1
0.21
W
Ah Puch
TimBlessed
Ah Puch
5
1
17
13.5
W
Atlas
itsFelixV
Atlas
2
4
24
3.5
W
Cernunnos
thebestmurray
Cernunnos
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,663
Damage
83,623
111,624
Taken
100,596
76,647
Mitigated
84,458
26,600
Healing
33,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,194
12,376
0
989
17,074
9,395
2,358
4,393
12,440
0
155,514
L
Merlin
IAMurasame
Merlin
8,665
172
0
922
15,809
6,049
0
4,825
10,984
85,447
0
W
Bellona
IsThatToxic
Bellona
9,251
4,132
819
7,742
18,004
18,664
1,815
4,013
13,143
0
87,164
L
Thor
Jellly
Thor
15,390
3,328
0
7,527
22,977
10,167
0
6,861
16,116
0
108,882
L
Guan Yu
TET03000
Guan Yu
6,842
1,205
0
6,325
20,470
19,622
324
3,525
16,945
0
102,339
L
6,699
973
2,521
3,003
29,872
33,286
0
9,692
20,180
21,691
1,497
L
Jing Wei
The_Danril
Jing Wei
12,067
8,790
0
6,302
22,496
7,523
582
2,182
20,314
0
125,067
W
Ah Puch
TimBlessed
Ah Puch
19,288
1,423
0
7,454
13,218
7,017
3,357
3,396
9,492
113,348
0
W
Atlas
itsFelixV
Atlas
7,506
2,313
0
4,743
28,997
38,073
620
3,118
25,634
29,011
1,936
W
Cernunnos
thebestmurray
Cernunnos
20,384
10,100
0
11,409
23,303
11,309
8,781
1,276
22,013
0
158,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,658
Gold Earned
68,934
766
Minions Killed
734
0
Camps Cleared
0
2,147,961
Distance Traveled
2,476,411
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
14,946
623
185
8
0
599,759
1
L
Merlin
11,485
479
205
9
0
376,176
2
W
Bellona
12,724
530
138
6
0
462,535
6
L
Thor
11,964
499
147
6
0
492,952
8
L
Guan Yu
12,460
519
191
8
0
490,336
3
L
Maui
10,597
442
28
1
0
405,055
10
L
Jing Wei
12,152
506
195
8
0
383,442
2
W
Ah Puch
14,065
586
187
8
0
480,244
2
W
Atlas
12,532
522
26
1
0
488,070
12
W
Cernunnos
14,667
611
198
8
0
445,803
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role