Player Matchup

Sobek
Sobek
ColossalWhanger
Sobek
Level 108
God Stats
1W - 1L
1,879 SR
Queue Stats
42W - 21L
1,652 Elo+
Party 1
Ishtar
Ishtar
Nèphthys
Ishtar
Level 115
God Stats
3W - 1L
1,968 SR
Queue Stats
137W - 86L
1,681 Elo+
Party 1
King Arthur
King Arthur
ReConArtist
King Arthur
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 34L
1,279 Elo+
Solo
Scylla
Scylla
Swannzyy
Scylla
Level 50
God Stats
23W - 6L
1,715 SR
Queue Stats
24W - 8L
1,649 Elo+
Party 1
Nemesis
Nemesis
kylay
Nemesis
Level 14
God Stats
4W - 1L
1,570 SR
Queue Stats
8W - 4L
1,599 Elo+
Party 1
Team Averages
Level 67
1,727 SR
1,572 Elo+

VS

Team Averages
Level 62
1,557 SR
1,295 Elo+
Horus
Horus
Osseusj
Horus
Level 42
God Stats
4W - 3L
1,815 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2
Fafnir
Fafnir
SimpDaddie
Fafnir
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,500 Elo+
Party 2
Ishtar
Ishtar
TomoharuNatsume
Ishtar
Level 40
God Stats
0W - 2L
1,281 SR
Queue Stats
2W - 6L
1,371 Elo+
Solo
Bakasura
Bakasura
Weathermen
Bakasura
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
964 Elo+
Party 3
Vulcan
Vulcan
dillyintheboot
Vulcan
Level 26
God Stats
0W - 1L
1,687 SR
Queue Stats
1W - 3L
1,138 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 7
7,693
550
3,598
12,789
10,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Nèphthys
Ishtar
14
9 / 0 / 4
8,467
605
13,913
12,640
5,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
ReConArtist
King Arthur
11
0 / 1 / 0
6,848
489
4,973
9,811
7,925
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Swannzyy
Scylla
13
1 / 0 / 3
7,461
533
2,623
4,324
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
kylay
Nemesis
12
4 / 1 / 2
7,492
535
3,946
7,930
2,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Osseusj
Horus
11
0 / 1 / 1
6,524
466
3,182
10,708
6,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fafnir
SimpDaddie
Fafnir
9
0 / 3 / 0
6,135
438
4,523
10,769
9,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 6 / 0
6,136
438
5,580
12,726
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
Weathermen
Bakasura
11
2 / 4 / 1
6,735
481
5,253
11,884
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
0 / 2 / 3
6,952
497
4,946
5,946
2,303
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
16
Kills
3
3
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
Ishtar
Nèphthys
Ishtar
9
0
4
11
L
Horus
Osseusj
Horus
0
1
1
0.5
W
King Arthur
ReConArtist
King Arthur
0
1
0
0
L
Fafnir
SimpDaddie
Fafnir
0
3
0
0
W
Scylla
Swannzyy
Scylla
1
0
3
2.5
L
1
6
0
0.17
L
Bakasura
Weathermen
Bakasura
2
4
1
0.63
L
0
2
3
0.75
W
Nemesis
kylay
Nemesis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,053
Damage
23,484
47,494
Taken
52,033
28,045
Mitigated
25,168
16,398
Healing
15,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,598
486
0
4,358
12,789
10,817
137
4,135
8,494
19,109
1,765
W
Ishtar
Nèphthys
Ishtar
13,913
10,172
0
9,453
12,640
5,210
490
2,709
9,746
0
69,485
L
Horus
Osseusj
Horus
3,182
1,608
258
5,231
10,708
6,055
431
221
10,487
0
29,334
W
King Arthur
ReConArtist
King Arthur
4,973
606
0
2,082
9,811
7,925
0
952
8,859
0
34,982
L
Fafnir
SimpDaddie
Fafnir
4,523
1,381
0
2,672
10,769
9,200
47
1,929
8,840
17,060
0
W
Scylla
Swannzyy
Scylla
2,623
359
0
310
4,324
1,488
285
805
3,464
54,935
0
L
5,580
3,313
0
4,020
12,726
3,544
458
884
11,842
0
39,034
L
Bakasura
Weathermen
Bakasura
5,253
4,133
0
2,515
11,884
4,066
643
1,867
10,017
0
31,674
L
4,946
1,628
0
674
5,946
2,303
0
678
5,268
50,166
0
W
Nemesis
kylay
Nemesis
3,946
1,358
0
195
7,930
2,605
0
1,325
6,040
0
37,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,961
Gold Earned
32,482
354
Minions Killed
313
0
Camps Cleared
0
1,318,102
Distance Traveled
1,243,224
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,693
550
27
2
0
257,919
3
W
Ishtar
8,467
605
102
7
0
238,798
2
L
Horus
6,524
466
46
3
0
226,940
2
W
King Arthur
6,848
489
52
4
0
257,038
1
L
Fafnir
6,135
438
23
2
0
249,184
6
W
Scylla
7,461
533
106
8
0
262,582
5
L
Ishtar
6,136
438
73
5
0
224,385
2
L
Bakasura
6,735
481
70
5
0
293,645
0
L
Vulcan
6,952
497
101
7
0
249,070
0
W
Nemesis
7,492
535
67
5
0
301,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role