Player Matchup

Hun Batz
Hun Batz
BeanuhBandit
Hun Batz
Level 18
God Stats
2W - 1L
2,020 SR
Queue Stats
195W - 34L
2,060 Elo+
Party 1
Vulcan
Vulcan
LooseAFur
Vulcan
Level 86
God Stats
41W - 27L
1,664 SR
Queue Stats
279W - 192L
1,780 Elo+
Party 1
Khepri
Khepri
Spirkicide
Khepri
Level 150
God Stats
5W - 5L
1,586 SR
Queue Stats
813W - 373L
1,958 Elo+
Party 1
Team Averages
Level 85
1,757 SR
1,932 Elo+

VS

Team Averages
Level 77
1,546 SR
1,520 Elo+
Arachne
Arachne
 
Arachne
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Doorebert
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Olorun
Olorun
Jabronny
Olorun
Level 108
God Stats
15W - 9L
1,639 SR
Queue Stats
94W - 69L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BeanuhBandit
Hun Batz
14
4 / 2 / 11
8,712
871
9,642
10,613
6,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
LooseAFur
Vulcan
16
10 / 1 / 7
9,860
986
16,760
5,161
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Khepri
Spirkicide
Khepri
14
4 / 1 / 13
8,530
853
6,622
8,023
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 6 / 0
7,812
781
6,168
12,699
5,565
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Doorebert
Cthulhu
11
0 / 7 / 4
7,390
739
4,829
15,725
11,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
Jabronny
Olorun
13
0 / 5 / 0
6,899
690
4,705
10,184
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
18
Kills
4
4
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
6
0
0.67
W
Hun Batz
BeanuhBandit
Hun Batz
4
2
11
4.75
L
Cthulhu
Doorebert
Cthulhu
0
7
4
0.29
L
Olorun
Jabronny
Olorun
0
5
0
0
W
Vulcan
LooseAFur
Vulcan
10
1
7
13.5
W
Khepri
Spirkicide
Khepri
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,024
Damage
15,702
23,797
Taken
38,608
13,805
Mitigated
21,286
4,230
Healing
3,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,168
4,109
0
1,655
12,699
5,565
0
8,227
4,193
0
24,909
W
Hun Batz
BeanuhBandit
Hun Batz
9,642
3,586
0
3,227
10,613
6,546
543
3,197
7,416
0
38,783
L
Cthulhu
Doorebert
Cthulhu
4,829
484
26
623
15,725
11,663
0
10,099
5,408
14,690
0
L
Olorun
Jabronny
Olorun
4,705
1,462
22
1,413
10,184
4,058
0
5,354
4,613
30,659
2,010
W
Vulcan
LooseAFur
Vulcan
16,760
8,639
0
435
5,161
2,861
482
2,492
2,669
46,440
0
W
Khepri
Spirkicide
Khepri
6,622
512
0
568
8,023
4,398
42
3,600
4,423
17,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,102
Gold Earned
22,101
180
Minions Killed
115
0
Camps Cleared
0
670,355
Distance Traveled
575,663
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,812
781
28
3
0
192,160
0
W
Hun Batz
8,712
871
74
7
0
226,386
0
L
Cthulhu
7,390
739
23
2
0
195,702
0
L
Olorun
6,899
690
64
6
0
187,801
2
W
Vulcan
9,860
986
76
8
0
228,847
4
W
Khepri
8,530
853
30
3
0
215,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role