Player Matchup

King Arthur
King Arthur
Strenty
King Arthur
Level 18
God Stats
1W - 1L
1,726 SR
Queue Stats
16W - 12L
1,547 Elo+
Party 1
Ratatoskr
Ratatoskr
Synpie
Ratatoskr
Level 142
God Stats
5W - 8L
1,400 SR
Queue Stats
542W - 447L
1,503 Elo+
Party 2
Sun Wukong
Sun Wukong
Werewolf34
Sun Wukong
Level 108
God Stats
13W - 12L
1,733 SR
Queue Stats
439W - 368L
1,512 Elo+
Party 2
Cerberus
Cerberus
Zithkor
Cerberus
Level 29
God Stats
2W - 2L
1,587 SR
Queue Stats
102W - 95L
1,538 Elo+
Party 2
Tiamat
Tiamat
brave_luucasR
Tiamat
Level 156
God Stats
1W - 1L
1,655 SR
Queue Stats
121W - 114L
1,486 Elo+
Party 1
Team Averages
Level 91
1,620 SR
1,517 Elo+

VS

Team Averages
Level 82
1,792 SR
1,722 Elo+
Achilles
Achilles
Erzalight
Achilles
Level 43
God Stats
3W - 2L
1,423 SR
Queue Stats
49W - 60L
1,424 Elo+
Solo
Set
Set
Linkwaker01
Set
Level 121
God Stats
6W - 0L
1,910 SR
Queue Stats
934W - 522L
1,818 Elo+
Party 3
Medusa
Medusa
Rodmaxger
Medusa
Level 154
God Stats
30W - 9L
1,857 SR
Queue Stats
938W - 527L
1,823 Elo+
Party 3
Hera
Hera
StickyFungus
Hera
Level 43
God Stats
3W - 1L
1,680 SR
Queue Stats
9W - 6L
1,660 Elo+
Solo
Khepri
Khepri
ninjaraptor11
Khepri
Level 49
God Stats
42W - 5L
2,088 SR
Queue Stats
297W - 75L
1,883 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Strenty
King Arthur
14
0 / 7 / 3
8,839
884
7,353
26,046
28,533
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ratatoskr
Synpie
Ratatoskr
14
0 / 4 / 3
8,886
889
4,907
13,695
7,094
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
Werewolf34
Sun Wukong
15
4 / 12 / 2
10,693
1,069
14,172
28,783
28,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
Zithkor
Cerberus
14
0 / 3 / 4
9,477
948
3,007
12,619
10,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 10 / 1
9,514
951
11,901
22,270
14,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

26

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Erzalight
Achilles
17
7 / 2 / 24
11,534
1,153
16,530
12,796
17,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

18
15 / 3 / 13
12,841
1,284
29,953
14,426
12,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
Rodmaxger
Medusa
17
10 / 0 / 14
11,919
1,192
26,695
10,011
5,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 1 / 29
10,330
1,033
16,891
5,341
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 0 / 25
12,256
1,226
6,560
7,537
8,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
141
6
Kills
36
36
Deaths
6
13
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Achilles
Erzalight
Achilles
7
2
24
9.5
W
15
3
13
7.17
W
Medusa
Rodmaxger
Medusa
10
0
14
17
W
0
1
29
14.5
L
King Arthur
Strenty
King Arthur
0
7
3
0.21
L
Ratatoskr
Synpie
Ratatoskr
0
4
3
0.38
L
Sun Wukong
Werewolf34
Sun Wukong
4
12
2
0.42
L
Cerberus
Zithkor
Cerberus
0
3
4
0.67
L
2
10
1
0.25
W
4
0
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,340
Damage
96,629
103,413
Taken
50,111
88,483
Mitigated
46,392
6,398
Healing
14,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Erzalight
Achilles
16,530
4,661
0
1,779
12,796
17,575
0
3,864
8,274
0
27,741
W
29,953
14,490
0
5,366
14,426
12,511
0
3,025
10,731
0
43,856
W
Medusa
Rodmaxger
Medusa
26,695
18,842
0
5,624
10,011
5,430
0
4,651
5,360
0
57,956
W
16,891
4,479
0
930
5,341
2,706
0
1,276
4,065
31,675
0
L
King Arthur
Strenty
King Arthur
7,353
1,217
0
0
26,046
28,533
0
6,386
18,787
0
14,207
L
Ratatoskr
Synpie
Ratatoskr
4,907
832
0
1,220
13,695
7,094
0
3,746
9,594
0
21,287
L
Sun Wukong
Werewolf34
Sun Wukong
14,172
3,698
0
1,078
28,783
28,596
0
7,921
19,713
0
35,995
L
Cerberus
Zithkor
Cerberus
3,007
270
0
1,947
12,619
10,081
0
2,361
9,949
9,843
0
L
11,901
754
242
1,911
22,270
14,179
0
3,037
19,081
22,027
0
W
6,560
590
0
928
7,537
8,170
0
2,092
5,043
12,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,409
Gold Earned
58,880
127
Minions Killed
184
3
Camps Cleared
12
800,144
Distance Traveled
972,407
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,534
1,153
15
2
0
197,808
0
W
Set
12,841
1,284
40
4
4
189,276
1
W
Medusa
11,919
1,192
77
8
6
191,959
0
W
Hera
10,330
1,033
41
4
1
195,270
0
L
King Arthur
8,839
884
15
2
0
177,845
0
L
Ratatoskr
8,886
889
38
4
3
190,241
0
L
Sun Wukong
10,693
1,069
35
4
0
173,328
0
L
Cerberus
9,477
948
28
3
0
100,287
0
L
Tiamat
9,514
951
11
1
0
158,443
0
W
Khepri
12,256
1,226
11
1
1
198,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role