Player Matchup

Anubis
Anubis
MichalTarczyn
Anubis
Level 39
God Stats
1W - 1L
1,345 SR
Queue Stats
30W - 45L
1,351 Elo+
Party 1
Xbalanque
Xbalanque
Plasmaxwolf
Xbalanque
Level 87
God Stats
8W - 11L
1,488 SR
Queue Stats
138W - 176L
1,374 Elo+
Party 1
Geb
Geb
TheDa468rkOne
Geb
Level 127
God Stats
10W - 11L
1,517 SR
Queue Stats
489W - 521L
1,473 Elo+
Party 1
Awilix
Awilix
girraffeasaur
Awilix
Level 127
God Stats
18W - 11L
1,625 SR
Queue Stats
551W - 580L
1,441 Elo+
Party 1
Chaac
Chaac
kawaiicatjulie
Chaac
Level 124
God Stats
1W - 0L
1,160 SR
Queue Stats
304W - 346L
1,410 Elo+
Party 1
Team Averages
Level 101
1,427 SR
1,410 Elo+

VS

Team Averages
Level 82
1,491 SR
1,405 Elo+
Medusa
Medusa
B1G P4P4 SMURF
Medusa
Level 154
God Stats
1W - 4L
1,500 SR
Queue Stats
56W - 64L
1,316 Elo+
Party 3
Discordia
Discordia
BootyChariot
Discordia
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,402 Elo+
Party 2
Vamana
Vamana
D3v1Lw0rSh1p
Vamana
Level 98
God Stats
2W - 3L
1,587 SR
Queue Stats
409W - 448L
1,569 Elo+
Party 2
Thanatos
Thanatos
meh666
Thanatos
Level 89
God Stats
29W - 50L
1,400 SR
Queue Stats
296W - 348L
1,507 Elo+
Party 2
Ares
Ares
tiggercf
Ares
Level 44
God Stats
4W - 7L
1,465 SR
Queue Stats
23W - 51L
1,233 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 7
12,740
554
17,491
18,034
10,486
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
Plasmaxwolf
Xbalanque
18
6 / 2 / 6
11,988
521
22,907
20,544
9,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
4 / 0 / 15
12,194
530
15,632
15,963
23,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
12 / 5 / 6
12,152
528
17,592
20,514
9,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 3 / 6
12,423
540
14,044
20,268
22,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 1
9,865
429
12,611
26,661
11,058
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
BootyChariot
Discordia
16
1 / 6 / 3
10,109
440
11,313
13,919
5,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
18
7 / 8 / 2
12,307
535
23,964
29,592
28,470
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
meh666
Thanatos
17
4 / 8 / 3
11,376
495
12,996
25,955
14,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
15
2 / 6 / 1
9,829
427
7,230
27,618
31,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
24
35
Kills
14
14
Deaths
35
40
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Discordia
BootyChariot
Discordia
1
6
3
0.42
L
Vamana
7
8
2
1
W
7
4
7
2.63
W
Xbalanque
Plasmaxwolf
Xbalanque
6
2
6
4.5
W
4
0
15
11.5
W
12
5
6
3
W
6
3
6
3
L
Thanatos
meh666
Thanatos
4
8
3
0.69
L
Ares
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,666
Damage
68,114
95,323
Taken
123,745
74,926
Mitigated
90,297
35,066
Healing
42,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,611
4,500
0
10,917
26,661
11,058
0
4,272
22,389
0
86,459
L
Discordia
BootyChariot
Discordia
11,313
694
0
397
13,919
5,173
185
5,405
8,514
63,430
0
L
Vamana
23,964
11,299
0
8,469
29,592
28,470
699
8,052
21,540
0
99,696
W
17,491
243
0
10,223
18,034
10,486
156
6,322
11,712
100,661
0
W
Xbalanque
Plasmaxwolf
Xbalanque
22,907
11,178
0
11,873
20,544
9,225
1,600
3,415
17,129
25
110,174
W
15,632
1,529
781
4,270
15,963
23,797
108
4,703
11,260
42,389
9,272
W
17,592
9,264
0
750
20,514
9,089
0
2,979
17,535
25
89,949
W
14,044
2,421
0
7,169
20,268
22,329
678
1,124
19,144
34
90,073
L
Thanatos
meh666
Thanatos
12,996
3,341
0
18,765
25,955
14,160
75
7,204
18,751
0
107,145
L
Ares
7,230
832
580
3,195
27,618
31,436
0
7,473
20,145
41,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,497
Gold Earned
53,486
589
Minions Killed
570
0
Camps Cleared
0
2,198,359
Distance Traveled
1,976,911
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,865
429
133
6
0
340,331
5
L
Discordia
10,109
440
107
5
0
383,272
4
L
Vamana
12,307
535
154
7
0
427,332
5
W
Anubis
12,740
554
125
5
0
366,990
1
W
Xbalanque
11,988
521
146
6
0
389,893
1
W
Geb
12,194
530
59
3
0
472,624
2
W
Awilix
12,152
528
111
5
0
490,850
0
W
Chaac
12,423
540
148
6
0
478,002
7
L
Thanatos
11,376
495
137
6
0
429,692
1
L
Ares
9,829
427
39
2
0
396,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role