Player Matchup

Jormungandr
Jormungandr
FireBreathinFrog
Jormungandr
Level 105
God Stats
6W - 3L
1,525 SR
Queue Stats
142W - 92L
1,577 Elo+
Party 1
Zeus
Zeus
Jstriider11
Zeus
Level 110
God Stats
10W - 5L
1,601 SR
Queue Stats
105W - 77L
1,544 Elo+
Party 1
Neith
Neith
Toomey74
Neith
Level 108
God Stats
4W - 2L
1,515 SR
Queue Stats
145W - 101L
1,532 Elo+
Party 1
Team Averages
Level 108
1,547 SR
1,551 Elo+

VS

Team Averages
Level 72
1,481 SR
1,270 Elo+
Ares
Ares
Maissarhhh13
Ares
Level 67
God Stats
0W - 2L
1,327 SR
Queue Stats
5W - 20L
1,235 Elo+
Party 2
Janus
Janus
R_Foresight
Janus
Level 87
God Stats
1W - 5L
1,426 SR
Queue Stats
12W - 29L
1,302 Elo+
Party 2
He Bo
He Bo
SheriBon_13
He Bo
Level 62
God Stats
6W - 5L
1,689 SR
Queue Stats
9W - 23L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FireBreathinFrog
Jormungandr
14
5 / 0 / 10
8,788
799
11,540
10,670
6,939
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
7 / 0 / 6
9,434
858
16,387
7,172
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Toomey74
Neith
15
4 / 0 / 11
8,992
817
7,833
7,579
3,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,233
567
3,226
17,464
9,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 7 / 0
6,703
609
5,791
11,566
5,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 0
6,531
594
2,469
10,301
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
16
Kills
0
0
Deaths
16
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
FireBreathinFrog
Jormungandr
5
0
10
10
W
7
0
6
10
L
0
5
0
0
L
0
7
0
0
L
0
4
0
0
W
Neith
Toomey74
Neith
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,760
Damage
11,486
25,421
Taken
39,331
13,160
Mitigated
19,787
9,341
Healing
4,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
FireBreathinFrog
Jormungandr
11,540
1,420
0
4,482
10,670
6,939
430
5,290
5,220
25,095
0
W
16,387
822
86
2,075
7,172
2,802
638
1,315
5,855
42,057
0
L
3,226
0
300
1,670
17,464
9,983
0
12,530
4,550
11,446
0
L
5,791
274
296
790
11,566
5,329
0
8,169
3,131
25,312
0
L
2,469
0
0
1,899
10,301
4,475
0
6,320
3,696
19,419
0
W
Neith
Toomey74
Neith
7,833
560
0
2,698
7,579
3,419
1,274
4,524
2,791
0
36,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,214
Gold Earned
19,467
159
Minions Killed
99
0
Camps Cleared
0
615,711
Distance Traveled
548,290
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,788
799
26
2
0
217,244
1
W
Zeus
9,434
858
67
6
0
189,011
0
L
Ares
6,233
567
19
2
0
186,353
0
L
Janus
6,703
609
50
5
0
175,667
0
L
He Bo
6,531
594
30
3
0
186,270
1
W
Neith
8,992
817
66
6
0
209,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role